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Everything posted by Friznit
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Beat me to it! Nice work!
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My craft files are not up-to-date but you can use my build guides for all Shuttle Derives Launch Vehicles to put them together.
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What is the intended replacement for the Eridani 8E4 Power Bank, which has been deprecated? The Eridani crewed adapter (similar shape but a crew module with windows, different colouration and no EC storage) doesn't look right on the FGB.
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[1.12.x] Near Future Technologies (September 6)
Friznit replied to Nertea's topic in KSP1 Mod Releases
Same use case, particularly when I have reactors hidden away inside structural tubing and accessing them via PAW is tricky. Integration into the system management panel would definitely be a step forward though. -
There's a Zarya craft file on my (unofficial) wiki github
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Regular Soyuz-U has more than enough dV to get into 500km orbit in JNSQ, RV with a station and return - that's the mission I was doing when I took that screenshot earlier today. It does need a bit of a lofted trajectory because of the low TWR on the core stage after booster sep. You could try aiming for a higher orbit perhaps?
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[1.4.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]
Friznit replied to nightingale's topic in KSP1 Mod Releases
You should be able to switch to them.- 697 replies
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Sounds like an issue with your installation. The SLS tanks should have an option for LH2/Ox.
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Friznit replied to Gameslinx's topic in KSP1 Mod Releases
CommNet Antenna Extension or you might need something even bigger like JX2 Antenna- 1,649 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Friznit replied to Angelo Kerman's topic in KSP1 Mod Releases
Another workaround I'm doing is landing an OSE AI workshop separately with a small buffalo rover next to it. The rover has some shared storage for material kits and occasionally docks to the workshop with the WBI grapple to top it up.- 3,517 replies
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Easy enough to do with MM. I've got a bunch of tweaks I've done to make Mir and Salyut stations have more utility, like science and snacks processors.
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My normal process is biome scan > low res scan > hi res scan > narrow band scan > surface scan. Once I find biomes which have a high average, I run a narrow band sweep to find where the hot spots are and then land a surface scanner to get the final number. Often I skip the narrow band scanner though because you can usually get "good enough" just by doing a surface scan anywhere in the biome. I depends how scarce the resources are though - Ore in JNSQ is pretty rare so encourages more advanced scanning to get the sweet spots.
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If you have selected "Disable Stock Resource scanning", then you need to use ScanSat to find resources instead. In a nutshell, the difference is: Stock: send resource scanner, press button, magically receive complete resource map of planet. Then do surface scans to find the more precise abundance levels. ScanSat: send fuzzy scanner, spin round planet a few times, get initial resource map. Send hi res resource scanner for more detail. Then do surface scans for more precise abundance levels. If you have the "stock threshhold" setting then when your ScanSat scan reaches say 90%, you'll be able to see the stock resource view as well.
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[1.9.x] OSE Workshop Reworked - KIS Addon
Friznit replied to linuxgurugamer's topic in KSP1 Mod Releases
They'll go into any available KIS inventory space. You can right click on a part with KIS inventory and select "Favor Inventory" to encourage the built parts to go there first (until it's full) Click "Open OSE Workbench" in the PAW of any of the OSE Workshop parts -
[1.8.x, 1.9.x] NEBULA space engineering - Decals Continued
Friznit replied to linuxgurugamer's topic in KSP1 Mod Releases
You should see 3 or 4 white squares with red text on them in the VAB part selection, which you can place on the rocket then scroll through the available logos - if in doubt it's useful to get Janitor's Closet so you can filter the part list by mod. -
Awesome, I shall add it to my Mir build guide! Incidentally, I finished the Almaz and Salyut DOS pages as well as the resupply vehicles and landers. I want to add more details for how to build Mir and the ISS Russian segment next. As always, feedback welcome!
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It means hello in Swedish. Looking terrific, Beale!
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I finished off the N1-L3 and Crew Modules pages of the Tantares unofficial wiki. Feedback welcome.
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