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Friznit

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Everything posted by Friznit

  1. Simplistically, Thor Advanced was the USAF program and NASA benefitted by inheriting the tech for what they now called Delta (aka Long Tank Thor). Clear as mud, right?
  2. It should be up to date with the latest official release. Names often change in dev, so the github dev version of Tantares may differ. If anything is unclear or you're struggling to build something from the guide, let me know and I'll update it.
  3. I just installed the Gitlab release onto the latest KSP, and Eve/Scatterer/DAO/Planet Shine/KSC Switcher from CKAN and stuffed Sigma Dimensions on top. I followed all the instructions on the OP and it all works perfectly. Where is the rescale config hidden? I stuffed SigmaDimensions into GameData and it's definitely scaled everything up to what I assume is 2.5x (Earth atmo is at around 90km) but I can't figure out how to confirm.
  4. It's an old kit bash that I did of a the conceptual Saturn V ELV using the stretched Saturn tanks in BDB Extras and probably a bit of tweakscale for the S-V stage. Looks like proc fairings for some of the interstages too.
  5. The more you know.... I used strap on tanks for a JNSQ munar polar mission. Just needed a little extra margin for the lander but otherwise very achievable.
  6. I had to strap on a couple of extra tanks to the lander to achieve this. Incidentally, what texture mod does the shiny helmet visors?
  7. Check you're using the correct parts - Meduci-R for the retro model, Meduci-E for the equipment module. They fit together just fine.
  8. Don't really have the parts available to make a convincing kit bash - mainly lacking 3m tankage for the Wide Body ELT (1.875m KSP Scale tanks) and the CCM 46 boosters for the 5000 family. I'm open to suggestions.
  9. A completely vanilla install with only BDB (and its dependencies) installed is best. If you can do it with just BDB & vanilla parts I can list it in the main part of the wiki as an alt history design, similar to the Eyes Turned Skyward page there.
  10. Is the window by any chance resizable? I suspect that's a bit of a pain to implement in the UI but it would be a very welcome addition
  11. I'm not familiar with that bit of alt history but if you send me a craft file I'll happily add it an appropriate place
  12. I just checked the craft files and names used on the unofficial wiki with the current release (not the in dev version on github) and they're all valid barring a few niggles - a couple have a tweakscale module which is harmless and can be ignored and one or two still have some residual monoprop in the tanks where I neglected to remove and replace parts after the switch from MP to LFO, but the part names on the wiki are still correct as far as I can tell. There are a dozen or so craft files that I'll need to rebuild and redocument when the next release comes out, and I'll scrub everything then.
  13. I use 30 days and don't worry too much about not spending all the cash in late game. By then cash is rarely a problem anyway, and the biggest chore is doing the odd launch to maintain rep while you wait for your craft to get to the distant planets
  14. I did. It's a bit of a kitbash to be fair, but a close enough approximation with available BDB parts and it's serviceable in KSP (at least until all the LH2 boils off anyway).
  15. Always check the Nav Ball and remember Brown is Down. If you see a brown nav ball on the launch pad, bad fun things are going to happen
  16. An unofficial guide is on my To Do list. I've been waiting until things stabilise a bit.
  17. They look terrific. It'll be a new challenge getting the very big tanks with associate power and other bits into orbit but that's fair given what you unlock once the network is setup.
  18. Are you using BDBNIC? For some reason it causes an issue with the Apollo (Kane) parachutes, which is most noticeable on the Saturn 1B. You can edit the parachute out of the BDBNIC config as a workaround.
  19. Same dimensions! The jump beacons come in a neat package that can be launched as a reasonable payload package. Terrific that this mod is getting some new love - it's been a staple of my late game for years.
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