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Posts posted by Friznit
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I'll add Voskhod to the wiki. Can you let me know what else needs adding or updating? Specifically if any of the revamped parts have name changes or new builds post-revamp. I've captured a few but it's a game of spot the difference and trawling the localisation file to figure out what the new part names relate to so help would be welcome!
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44 minutes ago, DaveyJ576 said:
I would like to pass on my thanks to @Hatattack, @biohazard15, and @Jso for their tips and tricks for using BDB with KSRSS, and to @Friznitfor the excellent Wiki page on launches and trajectories. It helped a lot and my Saturn 1B now flies like a champ. I now have a better handle on using PVG on MechJeb. It makes a difference!
Thanks but while the overall wiki is mine, that page is all @Zorg so he should rightly get the credit for an excellent guide!
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I have no idea how to cool some of these bigger engines without cheesing it with multiple Heat Control micro-graphene radiators clipped into the body of the spacecraft. Anything else looks aesthetically awful or can't fit into a fairing for launching into orbit. Am I missing an intended design technique? I would be grateful for some inspiration!
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2 hours ago, Beccab said:
It took me really too long to find this one and finding more interesting unflown rockets to recreate will be even harder, so if anyone has ideas please tell me!
Love it! Far better than my meagre attempt to add it to my Kerbal Koncepts line of kitbashes.
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4 hours ago, pTrevTrevs said:
Big screenshot tax incoming, to celebrate my new computer (that can actually run KSP faster than a PowerPoint slideshow) and my finally ironing most of the problems out of my new 1.12 career (by rejecting that version entirely and returning to 1.11):
BDB gives you all the parts you need to launch a Juno I with Explorer right at the start of a career game, but I think the grind to advance from sounding rockets to orbital boosters is actually kind of enjoyable. I also think the missiles that would later become the launch vehicles we all know don't get enough attention, so that's what I've been doing the last few days.
Great screenshots. 2.5x KSRSS seems to be flavour of the month and BDB is like a match made in heaven. I think I might follow suit and roll back to 1.11 though, too many problems getting it to work in 1.12 career. I'm considering a more roleplay career next - perhaps restricting myself to USAF only launches...
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1 hour ago, Zorg said:
I set up a new install recently (mostly intended for BDB screenshots) using the KSRSS beta and Cape Kaneveral with KK and it seemed fine during the couple of tests I did. (perhaps there are more issues lurking for me i dunno)
Mine was working until a couple of days ago. Not sure what got updated (KK, Kopernicus or KSRSS) but Kape Kernaveral is underwater again. Made for some interesting pics of a sea launched Saturn though.
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I like the idea, feels much more involved than EPL's approach to popping bases into existence. Coupled with a 3D printer-style mod (such as OSE Workshop) it would provide a lot more gameplay opportunities off Kerbin.
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Check out @Zorg screenshot thread and guide. It has everything you need.
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Do parts (tech tree nodes) get locked again if your rep with the associated agency drops too low? Is that possible to code even?
This has got me thinking about a rough idea for Bid & Tenders, essentially Strategies that significantly bolster rep for one agency at the cost of the others, and an injection of cash but you have to complete a fixed number of missions (e.g. launch 10 comms satellites with at least one part unique to that agency)
Restricting tech from the other agencies would be an additional penalty
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That's some seriously next level kit bashing. Colour me impressed!
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25 minutes ago, CobaltWolf said:
You guys are launching rockets?
Mostly blowing things up on the launch pad, in my case
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I use PVG exclusively for all launches in JNSQ. Very rarely have an issue with it, and that's usually only when I've massively overrated the thrust on a LV from laziness.
Zorg added a guide to using PVG with BBD in JNSQ and other acronyms on the unofficial wiki
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The launch pads seem to have quite low heat tolerance - they're very explodey when my rockets take off (1.11 install). Is that a new thing or have I just never noticed it before?
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The Saturn V model was scaled down so it would fit in the VAB in KSP. The revamped version is to scale.
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19 minutes ago, AmateurAstronaut1969 said:
@Friznit, I was gonna ask, since you do all the wikis, including Tantares, are we ever going to get wiki pages on Tantares SP?
Yes absolutely, it's on my To Do list. I'm waiting for Beale's current dev cycle to get close to completion before reviewing and updating everything.
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28 minutes ago, Perantor said:
And how to use it without using gravity assist? It's the same with the completely useless Mariner 10.
I have not seen a single adequate mod capable of calculating gravity assist, and the few that exist are mostly outdated or abandoned by 2021. Voyager's situation is even worse - since the window for launching such a device occurs once every 176 years ...This works great for me in 1.12.1
Fortunately we're playing a computer game so we don't have to wait that long, and can send the probes to different places with different rockets, so they're not useless by any means
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1 hour ago, Pappystein said:
I knew the Thor Delta NASA/USAF relationship was clear as mud. But I thought it was clearer than this
And I learned something new (yay!) I have read pretty much all of Ed Kyle's posts in SLV Library as well as NASASpaceflight, but I have never cottoned on to the Thor Advanced name. I don't know why, I always thought it meant Thor Agena A to D.
Guess that explains why some of my "Thorad" Agena D launches didn't make orbit in JNSQ.... the payload was too heavy and the setup was to lacking in fuel and thrust, because I built the wrong rocket.
If only there was a handy guide how to build all the rockets somewhere...
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Simplistically, Thor Advanced was the USAF program and NASA benefitted by inheriting the tech for what they now called Delta (aka Long Tank Thor). Clear as mud, right?
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Just DOSing about in space, right?
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54 minutes ago, lemon cup said:
Same! Just got back into this after a couple of years apart, and I am quite lost!
But thankfully there is a trusty Friznit Build Wiki to help us out, though perhaps some of it is out of date?
It should be up to date with the latest official release. Names often change in dev, so the github dev version of Tantares may differ. If anything is unclear or you're struggling to build something from the guide, let me know and I'll update it.
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I just installed the Gitlab release onto the latest KSP, and Eve/Scatterer/DAO/Planet Shine/KSC Switcher from CKAN and stuffed Sigma Dimensions on top. I followed all the instructions on the OP and it all works perfectly.
Where is the rescale config hidden? I stuffed SigmaDimensions into GameData and it's definitely scaled everything up to what I assume is 2.5x (Earth atmo is at around 90km) but I can't figure out how to confirm.
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5 hours ago, alberro+ said:
This man is going to LITERALLY consume several gigabytes of info on Russian/Soviet space programs.
Also, any idea what this is or how I can make it using BDB?
It's an old kit bash that I did of a the conceptual Saturn V ELV using the stretched Saturn tanks in BDB Extras and probably a bit of tweakscale for the S-V stage. Looks like proc fairings for some of the interstages too.
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17 minutes ago, pTrevTrevs said:
It’s in the base game; 1.11 added the gold visors along with the orbital construction features. Usually they slide down when a Kerbal attaches a part with their welding torch, but you can also toggle them up or down.
I’m surprised you had to add extra fuel to the LEM for it to carry a rover; even in JNSQ’s upscaled environment, with the rover, a cargo box for extra ALSEP components, and additional oxygen and water storage to allow a three-day surface stay, I still have a couple hundred m/s of DeltaV left at touchdown and the DPS can hover at like 20% throttle.
The more you know....
I used strap on tanks for a JNSQ munar polar mission. Just needed a little extra margin for the lander but otherwise very achievable.
[1.12.5] Bluedog Design Bureau - Stockalike Saturn, Apollo, and more! (v1.13.0 "Забытый" 13/Aug/2023)
in KSP1 Mod Releases
Posted · Edited by Friznit
I suspect you're using the Agena A interstage? That fits onto the tapered tank without an adapter but the straight Agena B/D interstage needs a structural adapter. Functionally either approach works of course, it's simply how close to the real rocket you want it to look.
Edit: just flew a quick KH4 mission on Thor Agena D (TAT) on my heavily modded install (JNSQ and all the things) - with a manual launch it's certainly a bit twitchy in the lower atmosphere like all small rockets but if you keep the gravity turn gentle and nudge the prograde down it's fine.