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Friznit

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Posts posted by Friznit

  1. 16 hours ago, OrbitalManeuvers said:

    KSRSS @ 2.5x, Friznit-approved build of Thor/AgendaD, except the wiki says to use "Fenris-MCA Structural Adapter + Belle Interstage" which I did not find to be correct, only the Belle interstage is needed to connect the Agena to the tapered 600 tank.

    I suspect you're using the Agena A interstage?  That fits onto the  tapered tank without an adapter but the straight Agena B/D interstage needs a structural adapter.  Functionally either approach works of course, it's simply how close to the real rocket you want it to look.

    Edit: just flew a quick KH4 mission on Thor Agena D (TAT) on my heavily modded install (JNSQ and all the things) - with a manual launch it's certainly a bit twitchy in the lower atmosphere like all small rockets but if you keep the gravity turn gentle and nudge the prograde down it's fine.

  2. 44 minutes ago, DaveyJ576 said:

    I would like to pass on my thanks to @Hatattack, @biohazard15, and @Jso for their tips and tricks for using BDB with KSRSS, and to @Friznitfor the excellent Wiki page on launches and trajectories. It helped a lot and my Saturn 1B now flies like a champ. I now have a better handle on using PVG on MechJeb. It makes a difference! 

     

    Thanks but while the overall wiki is mine, that page is all @Zorg so he should rightly get the credit for an excellent guide!

  3. 4 hours ago, pTrevTrevs said:

    Big screenshot tax incoming, to celebrate my new computer (that can actually run KSP faster than a PowerPoint slideshow) and my finally ironing most of the problems out of my new 1.12 career (by rejecting that version entirely and returning to 1.11):

    BDB gives you all the parts you need to launch a Juno I with Explorer right at the start of a career game, but I think the grind to advance from sounding rockets to orbital boosters is actually kind of enjoyable. I also think the missiles that would later become the launch vehicles we all know don't get enough attention, so that's what I've been doing the last few days.

     

     

    Great screenshots.  2.5x KSRSS seems to be flavour of the month and BDB is like a match made in heaven.  I think I might follow suit and roll back to 1.11 though, too many problems getting it to work in 1.12 career.  I'm considering a more roleplay career next - perhaps restricting myself to USAF only launches...

  4. 1 hour ago, Zorg said:

    I set up a new install recently (mostly intended for BDB screenshots) using the KSRSS beta and Cape Kaneveral with KK and it seemed fine during the couple of tests I did. (perhaps there are more issues lurking for me i dunno)

    Mine was working until a couple of days ago.  Not sure what got updated (KK, Kopernicus or KSRSS) but Kape Kernaveral is underwater again.  Made for some interesting pics of a sea launched Saturn though.

  5. Do parts (tech tree nodes) get locked again if your rep with the associated agency drops too low?  Is that possible to code even?

    This has got me thinking about a rough idea for Bid & Tenders, essentially Strategies that significantly bolster rep for one agency at the cost of the others, and an injection of cash but you have to complete a fixed number of missions (e.g. launch 10 comms satellites with at least one part unique to that agency)

    Restricting tech from the other agencies would be an additional penalty

  6. 28 minutes ago, Perantor said:

    And how to use it without using gravity assist? It's the same with the completely useless Mariner 10.
    I have not seen a single adequate mod capable of calculating gravity assist, and the few that exist are mostly outdated or abandoned by 2021. Voyager's situation is even worse - since the window for launching such a device occurs once every 176 years ...

    This works great for me in 1.12.1

      Hide contents

    screenshot26.png
     

     

    Fortunately we're playing a computer game so we don't have to wait that long, and can send the probes to different places with different rockets, so they're not useless by any means

  7. 1 hour ago, Pappystein said:

    I knew the Thor Delta  NASA/USAF relationship was clear as mud.   But I thought it was clearer than this :D    

     

    And I learned something new (yay!)   I have read pretty much all of Ed Kyle's posts in SLV Library as well as NASASpaceflight, but I have never cottoned on to the Thor Advanced name.   I don't know why, I always thought it meant Thor Agena A to D.

    Guess that explains why some of my "Thorad" Agena D launches didn't make orbit in JNSQ.... the payload was too heavy and the setup was to lacking in fuel and thrust, because I built the wrong rocket.

     

     

    If only there was a handy guide how to build all the rockets somewhere... :sticktongue:

  8. 54 minutes ago, lemon cup said:

    Same! Just got back into this after a couple of years apart, and I am quite lost! :D 

    But thankfully there is a trusty Friznit Build Wiki to help us out, though perhaps some of it is out of date?
     

     

    It should be up to date with the latest official release.  Names often change in dev, so the github dev version of Tantares may differ.   If anything is unclear or you're struggling to build something from the guide, let me know and I'll update it.

  9. I just installed the Gitlab release onto the latest KSP, and Eve/Scatterer/DAO/Planet Shine/KSC Switcher from CKAN and stuffed Sigma Dimensions on top.  I followed all the instructions on the OP and it all works perfectly.

    Where is the rescale config hidden?  I stuffed SigmaDimensions into GameData and it's definitely scaled everything up to what I assume is 2.5x (Earth atmo is at around 90km) but I can't figure out how to confirm.

  10. 5 hours ago, alberro+ said:

    This man is going to LITERALLY consume several gigabytes of info on Russian/Soviet space programs. 

    Also, any idea what this is or how I can make it using BDB?

     

    It's an old kit bash that I did of a the conceptual Saturn V ELV using the stretched Saturn tanks in BDB Extras and probably a bit of tweakscale for the S-V stage.  Looks like proc fairings for some of the interstages too.

  11. 17 minutes ago, pTrevTrevs said:

    It’s in the base game; 1.11 added the gold visors along with the orbital construction features. Usually they slide down when a Kerbal attaches a part with their welding torch, but you can also toggle them up or down.

    I’m surprised you had to add extra fuel to the LEM for it to carry a rover; even in JNSQ’s upscaled environment, with the rover, a cargo box for extra ALSEP components, and additional oxygen and water storage to allow a three-day surface stay, I still have a couple hundred m/s of DeltaV left at touchdown and the DPS can hover at like 20% throttle.

    The more you know....  :blush:

    I used strap on tanks for a JNSQ munar polar mission. Just needed a little extra margin for the lander but otherwise very achievable.

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