

SlinkyMcman
Members-
Posts
127 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by SlinkyMcman
-
As always I would like, Thrust Torque in DV info, an Alarm Clock, and a Docking Alignment Indicator.
-
Given the opportunity I would gladly build a Cloud City on Jool.
-
totm november 2020 What do you do when you fail a mission in KSP
SlinkyMcman replied to Neil Kermstrong's topic in KSP1 Discussion
cancel it before the timer runs out -
I treat the lab like it's an automated green house that can sustain 2 Kerbals. It doesn't matter how low your science returns rate is, it's still an infinite source of science.
-
What I would like; thrust torque in DV info, an alarm-clock stock, and a functional docking UI. Then I will not need mods to play this game.
-
What do you during those 20+ minute burns?
SlinkyMcman replied to fragtzack's topic in KSP1 Discussion
Auto-Chess -
Just wondering if anyone's had any luck with a switch pro-controller?
-
New Parts to reduce part count
SlinkyMcman replied to KerikBalm's topic in KSP1 Suggestions & Development Discussion
I'd like to add structural parts to this list. -
Doing It Artemis Style
SlinkyMcman replied to sevenperforce's topic in KSP1 Challenges & Mission ideas
So I sent a Mini-MunShip to the Mun last night on Twitch. This is the Image gallery: https://imgur.com/gallery/zXBHTwG The Mission Refuel in LKO and continued to the Mun. We lost one of the engines docking with the fuel cache, so its symmetrical counterpart was disabled. Transfer to the Mun. Rendezvous and Docking with the Gateway and then down to the South Pole for SCIENCE! My Helping with Points: SpaceK MunShip Single-stage, launches on a single booster - 20 points- CHECK No monoprop thrusters - 10 points - CHECK (didn't realize that verniers were ok, revisions might happen) Uses nine separate canted-out landing engines - 15 points - CHECKish (one broke so 2 non-operational) Refueled in orbit - 30 points - CHECK Uses fixed solar panels around a docking port in the nose - 12 points - CHECKish (except for the crew hatch) Lowest part - 30 points - 101 with launcher + rover , 71 with Rover, 48 just MunShip Bonus points (cumulative, all entries): Land within 100 km of the south Munar pole - 30 points - CHECK Land at the highest elevation of any entry - 50 points - 6581M Deploy science packages carried on vehicle - 10 points - CHECK Deploy a rover - 20 points - CHECK Lowest dV TLI->Gateway->LMO - 35 points : 520M/sDV First Challenge I've done it was lots of fun, I got a video of everything post initial launch that probably won't get put on the internet. The only screw up was when I forgot to turn on the fuel cell after landed and the rocket tipped over when it's juice ran out. I didn't forget to save once landed though so no big deal, I'm so use to playing without saves/reverts it kinda felt like cheating. I have a baby Dynetics that will go next, we performed a crew rotation on this mission so we are good for the next one. -
Krakken attacks are probably the reason why persistent saves aren't written over in KSP1 in hard-mode, if the Krakken is slain no reason why this couldn't be implemented.
-
Doing It Artemis Style
SlinkyMcman replied to sevenperforce's topic in KSP1 Challenges & Mission ideas
Is ReStock ok? -
RAM or VRAM more important?
SlinkyMcman replied to traisjames's topic in KSP1 Technical Support (PC, unmodded installs)
They do, I think he’s referring to the fact that most time you(or at least myself) only have one primary craft loaded in so there isn’t always a performance improvement from the multi-threading of different vessels. I recommend just the ram upgrade for better/more texture for mods/parts. I had a i7 mbp(before it was stolen) for school/ gaming and the biggest issues were thermal throttling of the GPU. If you don’t have a dedicated way to cool the aluminum beast the added thermal load from faster processors might be counter-productive. ESP in bed/lap situations. -
"Bespin" Platform -Altitude/Number- "Jeb's Last Sighting"
-
Don't even get me started on the performance hit you take when using multiple light sources.
-
Graphic resolution and mod resolution
SlinkyMcman replied to gilflo's topic in KSP1 Technical Support (PC, modded installs)
Yeah, but see, squinting starts to hurt after a bit. It's still better than what you get when you go the full 5120x2880 on stock UI elements. Scaling UI is hard. -
Bilsted died when he forgot to stage his parachute. He did not get a spaceship named in his ignoble honor.
-
What Was the First Mod You Installed for KSP?
SlinkyMcman replied to C1arl's topic in KSP1 Discussion
It was either docking port alignment indicator, or Kerbal alarm clock(Possible at the same time). I probably would have quit if they didn’t exist. -
What could be in the next dlc
SlinkyMcman replied to kspnerd122's topic in KSP1 Suggestions & Development Discussion
Kerbal : “Going Bigger” One size larger of about a dozen or so select pieces. Bonus update for BG is an Automator that when a condition is met plays a set of actions. Also, like always, thrust torque in DV, and an alarm clock. -
the Physics seems wrong to me
SlinkyMcman replied to lopata's topic in KSP1 Gameplay Questions and Tutorials
It's not so much about the direction of the moon's travel so much if the moon is positioned prograde/retrograde relative to the path of the ship through the parent SOI. You can get a capture while traveling in the direction of the moon's capture, and get an assist going in the opposite direction. The outcome is increased both instances by following the direction of travel because you are in the moon's SOI longer. -
I think they need to be on the same vessel separated by docking ports, and moved between them. I guess but it’s been a minute since I’ve had one of those. I don’t think you need to bring another mission/ship/vessel.
-
Pretty much. Usually when my launches fail I just revert. That’s a form of “launch escape system” in a matter of speaking.
-
The escape tower with the humans is on top for launch. We bury our Kerbals in fairings cause our engines/tanks don’t spontaneously combust.
-
How often do you use other people's craft files?
SlinkyMcman replied to Mars-Bound Hokie's topic in KSP1 Discussion
Other people's airplanes fly much better than my own.- 18 replies
-
- 3
-
-
- craft file
- craft files
-
(and 2 more)
Tagged with: