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KSP2 Release Notes
Everything posted by Flush Foot
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[1.12.5] TweakScaleRescaled - Scale your parts in the editor
Flush Foot replied to JonnyOThan's topic in KSP1 Mod Releases
Good day, good sir! I just wanted to confirm that the performance/output of (stock) drills, ISRUs, and maybe even fuel cells do scale with their tweaked size? And if so, is there any way to see the estimated performance in the VAB? (I think I can see 'stats' from TweakScale, but maybe this is only part-mass) Thanks! -
Release KSP2 Release Notes - Update v0.2.2.0
Flush Foot replied to Intercept Games's topic in KSP2 Dev Updates
@ShadowZone is it possible that some of today's fixes are community-driven (time-warp indicators, parachute-deployment failures, etc.), just without the -badge? Another community-adjacent item might be the addition of "obvious Recovery button" (which I won't see until after work ) -
Release KSP2 Release Notes - Update v0.2.2.0
Flush Foot replied to Intercept Games's topic in KSP2 Dev Updates
Is @Provisional Name 45 a @Vanamonde-alt or super-fan? -
Release KSP2 Release Notes - Update v0.2.2.0
Flush Foot replied to Intercept Games's topic in KSP2 Dev Updates
@Nertea appears to be here, per Online Users anyways, so :hi: -
Also to clean up the Steam page... still showing the full roadmap and write-up like "Major updates coming during Early Access: Get a front-row seat as major new systems come online, including the addition of new star systems, interstellar travel technologies, colonies , multiplayer, and more ." (punctuation-spacing is as shown on Steam)
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Aziz found a screenshot from somewhere that includes KSP2 under PD
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So maybe the WARN really was just about dumping office-space? <thinking/chin-stroking emoji>
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Are you sure? If you're warping in-atmosphere in KSP 1, it's a physical-warp, not purely time-warp (as it defaults to in vacuum)... I could see it leading to chute-failure if warping in-atmosphere in KSP 1, but I wouldn't expect the staging event / chute-deployment action to outright 'fail' (ie "not even try")
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I think that's the best-case scenario (getting a last bit of work out of the devs)... not the worst-case
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I was wondering if people were adherents to the Matt Lowne School of Impatient Players ('excessive' time-warping), but even in KSP 1, if you were in atmosphere, the time-warp was 'physical-warp' so you still had full-control over your craft... I have no idea why it is in KSP 2's atmo-warp that you cannot even do staging...
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HavesteR shares his thoughts on recent KSP2 news
Flush Foot replied to moeggz's topic in KSP2 Discussion
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I think the idea is that while T2 is the one shutting down KSP 2 development*, it was Nate who was constantly 'overstating' the condition of the product we were about to 'receive'. *likely from visible evidence, but "unclear"
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parts [1.12.x] 'Project Orion' Nuclear Pulse Engine
Flush Foot replied to RoverDude's topic in KSP1 Mod Releases
Removing Simple Repaint also allowed me to successfully load up 'BetterTimeWarpContinued'... weird! -
I simply noticed the activity because I have a tab for 'online users' with a filter for KSP Team, and JJ is one such profile: Just Jim KSP Team I wasn't saying "boo" about culpability... I just haven't often spotted 'KSP Team' (or Community Manager) on anything besides "Viewing Forum Index". I also wasn't saying 'this person has doomed the game', just that they were looking at this very thread when I spotted them.
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Who said they were authorized to 'relocate' it? Might it not have been the legal property of ST and thus, despite the KSP2 contract moving from ST to IG along with many of the employees, the code maybe could not move over as easily?