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Flush Foot

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Everything posted by Flush Foot

  1. See also: Satisfactory (headed for v1.0 / exit from EA 'soonTM' and (I would argue) Dyson Sphere Program (no idea when 1.0 is coming, nor what it might include, but their game is fairly fun, well-received/reviewed, and continues development with reasonable levels of communication, though it has been a while since I've heard anything...)
  2. Also in "countries" jurisdictions within countries, à la Québec... <Looking into what our laws might provide for>
  3. Pros Sound Design: I can agree that KSP 2's sounds + music are a good step forward Terrain Implementation: Not sure I agree here, especially with the Minmus "flats" not being totally flat (or at least, I seem to remember high-speed driving a rover around the 'flats' and finding deformations that did not play nice. User Interface / Feature: The UI in general is much better than the original; I have gotten used to the placement of the new UI (all flight-related displays in one place, exceptions being the staging and G-indicator) visual representation of a bodies sphere of influence: I do kind of like the representation of the other/embedded SOI, yes SOI entry - exit: here, no... I do not like this. Very large / "obnoxious" and I always have to spend a minute trying to determine if "expanding rings" is entering or exiting the SOI when I am focused on that next body to get an idea of my trajectory through its space. Part Manager is an improvement over the old system; it certainly has its place, but I'd go a step further than you and say 'Parts Manager should only be accessible via the app-bar, as with the Kerbal and Resource managers, leaving classic right-click menus as the default response to right-clicking a part' Load times [spaghetti code be gone?]: Not sure we can definitively say the code is free of long, soft pasta noodles, but yes, it does load fairly quickly (at least, now that the save files don't quickly bloat into the GB-range) Cons Colour / Shading: I agree that it's far more shiny / cartoony [not the biggest fan, but I could handle it] Manoeuvre Node Planner: I agree that it's less usable than in KSP 1... even if we ignored KSP 1 adding in the numerical/precise editor, KSP 1 at least had (1) the ability to push the maneuver to future orbits without first warping there and (2) could be 'intuitively and pre-emptively' placed in another SOI Performance: I will only agree that "between 0.1.0 and 0.2.1 so that's obviously some decent progress" Life Support: I know it makes sense to include some form of LS, but I still prefer to only include it via mods... I've only occasionally dabbled with the 'Snacks' mod where 'food' is important, but I haven't bothered with air/water/CO2/etc. because then I'd probably feel I was being 'overwhelmed' by dependencies and resource-flows while "Snacks" is simpler... X-meals per Y-crew per Z-days planned duration, provide enough snackage to complete the mission, with/without resupply or soil-recycling (though I do wish Snacks would somehow "automatically" add the Science Lab 'snack processor' to Greenhouse-type parts from other mods as that just seems logical... either to directly create snacks from onboard ore or as a 'more efficient' soil-recycler)
  4. I kind of thought the 'biggest bonus' from Colonies, aside from yes, "easy mode", was being able to launch wildly oversized, un-aerodynamic craft from an atmosphere-less surface.
  5. Isn't that better for the planet anyways? [Peacefully] Reduce the population a little to ease the strain on natural resources?
  6. I like it and am happy to pay a full price of 50$ to purchase help alpha-test the game with/for the devs FTFY
  7. Indeed! When I want to weigh myself, I stand on a <now-deprecated> Richter Scale ...
  8. Didn't we have that problem in KSP 2 too? (I remember having trouble with orientation in the new VAB because it had no open door)
  9. All 'news to me'... I was completely unaware of that (thx?)
  10. Maybe we could convince some government agency to declare Kerbals an endangered species and force TT to ‘protect their habitat’?
  11. Maybe it took an update or two to get there, but wasn’t “The Division” a reasonably good game, on a brand-new engine? (SnowDrop or something)
  12. Didn't they say they intended for Lagrange points to be implemented eventually? Maybe like that. I definitely do not remember Lagrange points being mentioned, but seem to recall someone (Nate?) saying that Rask & Rusk would have a 'bespoke solution/implementation'
  13. I wonder what project lead to the other $200M in losses... /s
  14. I blame the amoebas for developing eyes light-sensing organs.
  15. The first sentence of @Nerdy_Mike's tweet is actually maybe /kind of enlightening... Unfortunately, I have by impacted by layoffs at Intercept Games. I am still working until late June to ensure all my work is left in good hands. My time here has been nothing short of remarkable, as I've treasured every aspect of my role, from the fulfilling work to the incredible people, and our passionate Community. The journey of building the Community team has been particularly rewarding, and I'm forever grateful for the time I spent working with the amazing people at Intercept Games and I wish them nothing but the absolute best. While words fail to fully capture my emotions, I'm also filled with optimism for the future. I'm ready to embrace the unknown and embark on a new chapter in my career.
  16. <the movie of> which took place in WW1... but alright, fine
  17. Wouldn't/shouldn't there be a difference between "putting down a deposit" on an unknown start-up's new electric hot-rod (and they go broke, taking your deposit with them) vs putting down a deposit on a new Ford truck that eventually gets shelved? (Ford, being such a large company would surely return those deposits rather than getting such bad press)
  18. True! Literally all they had to do was say "this is truly an EA-game... try to be prepared 'for anything' guys!" and we'd have considered things differently than "we've got a major label behind us and all the funding we've asked for!"
  19. If anything, I'm starting to worry about that other guy's fascination with WW2...
  20. I just wish we forum-users knew what that felt like … Discord made my head hurt with the “not-slow-enough slow-mode” and endlessly scrolling/bouncing views
  21. In theory, wouldn't / shouldn't 1.0 mean "is done with EA / has met all/most of what was planned for EA"? Namely:
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