-
Posts
494 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Flush Foot
-
Ahh... there's an idea! I was intending to split my time between my recently-started modded-KSP1 playthrough and Dyson Sphere Program, but maybe I'll return to my Satisfactory save that I basically abandoned in Dec 2023 when DSP and KSP2 both put out 'significant' patches.
-
@Scarecrow71... but what am I supposed to do with my freshly-sharpened pitchfork in the meantime? /s
- 904 replies
-
- ill-advised
- sos
-
(and 3 more)
Tagged with:
-
Well, looks like this is the end of the road
Flush Foot replied to Cytauri's topic in KSP2 Discussion
I'm also at work and don't have "paid-tier-access" on LinkedIn -
Well, looks like this is the end of the road
Flush Foot replied to Cytauri's topic in KSP2 Discussion
We know ~70 people at a Take-Two studio in/around Seattle, WA is closing end of June, 2024. We don't 100% know the status of IG or KSP 2 -
As unlikely as I find that, it would be spectacularly upstanding of them.
-
Gov’t notice said “Take- Two: Seattle”, not explicitly IG, nor IG-KSP2 and/or IG-UnknownGame But yes… bump ^^^
-
As much as I do want to blame love the corpos, others have fairly pointed out that our long-awaited game survived 4 years of delays from "will launch" to "barely came out in EA", across 2 studios, without having their funding revoked... Of course, I would wish that by this point, they might figure there is only upside in pouring more money into the game [add another $1M USD, get $6M in sales for example], but apparently not .
-
Dakota is now 'Online' (a short while ago, he was 'Last visited: 7 hours ago') So is Nestor [title of: Producer] Slight correction... hover-over on Staff page says "Online" for them both, but clicking into their profiles shows "x minutes ago"
- 904 replies
-
- ill-advised
- sos
-
(and 3 more)
Tagged with:
-
T2 interactive layoffs
Flush Foot replied to Majorjim!'s topic in KSP2 Suggestions and Development Discussion
Promotional materials (camera-screenshot of EA Release Trailer) said ‘more features’ would be coming during EA, and since this wasn’t an indie studio that regrettably went under, shouldn’t such a pledge have been “trustworthy/enforceable”? -
Quite possibly... while it's working, you're probably feeling pretty good, but if/when your gets irrevocably destroyed, it risks hitting harder
- 904 replies
-
- ill-advised
- sos
-
(and 3 more)
Tagged with:
-
RIP Kerbal Space Program 2: It's Maybe Over?
Flush Foot replied to AtomicTech's topic in KSP2 Discussion
-
I think I'm about to find out if that's possible... thanks for the motivation
- 904 replies
-
- 1
-
-
- ill-advised
- sos
-
(and 3 more)
Tagged with:
-
RIP Kerbal Space Program 2: It's Maybe Over?
Flush Foot replied to AtomicTech's topic in KSP2 Discussion
¯\_(ツ)_/¯ -
Ummm... how does that work "without devs / a studio"?
- 904 replies
-
- 1
-
-
- ill-advised
- sos
-
(and 3 more)
Tagged with:
-
That's a nice hit of hopium (as in "thanks" )
- 904 replies
-
- 1
-
-
- ill-advised
- sos
-
(and 3 more)
Tagged with:
-
Trains have been known to derail... so not necessarily off-topic
- 904 replies
-
- 1
-
-
- ill-advised
- sos
-
(and 3 more)
Tagged with:
-
RIP Kerbal Space Program 2: It's Maybe Over?
Flush Foot replied to AtomicTech's topic in KSP2 Discussion
Or as someone else posted, "Rapid Unplanned Disassembly/Dismissals"