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KSP2 Release Notes
Everything posted by Flush Foot
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What happened to increased communication?
Flush Foot replied to DoomsdayDuck555's topic in KSP2 Discussion
If in video form, will it be prefaced by footage of a certain dev "highlighting" what day it is? -
Ejection seats
Flush Foot replied to moderatelydumb's topic in KSP2 Suggestions and Development Discussion
Hopefully the Kerbals get EVA / evacuation parachutes before ejection seats get enabled- 1 reply
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What happened to increased communication?
Flush Foot replied to DoomsdayDuck555's topic in KSP2 Discussion
Ahh... the good old days! -
What were we even supposed to get by 2020?
Flush Foot replied to MARL_Mk1's topic in KSP2 Discussion
The Snyder Symphony? -
Saving & Loading Having More Campaign Saves Drops FPS In Game
Flush Foot replied to Stephensan's question in Saving & Loading
Umm… those aren’t necessarily the same thing. • Windows and (by default) Steam install on C:\ • KSP 2 ‘player data’ (workspaces, campaign-saves, etc.) are also on C:\ • Even if KSP 2 is installed on another drive (call it “G:\ for Games”), that player data remains on C:\ • If however your C:\ is that high-performance Samsung drive, then yeah, you “should be fine” -
Saving & Loading Having More Campaign Saves Drops FPS In Game
Flush Foot replied to Stephensan's question in Saving & Loading
@stephensmat maybe it’s all in my head, but after using Windows’ “MKLINK” command to route that folder from my C: (SATA SSD) to a higher-performance NVMe SSD, I feel like saving and loading is a fair bit snappier (but that maybe had to do with not-KSP2-processes unavoidably running at the same time, like Backblaze automatic backups) -
Saving & Loading Having More Campaign Saves Drops FPS In Game
Flush Foot replied to Stephensan's question in Saving & Loading
Assuming Windows: C:\Users\(you)\appdata\LocalLow\Intercept Games\Kerbal Space Program 2\ And you have to go to “great lengths” to force it off of C:\ if you happen to have an even higher-performance drive devoted to games -
My Sadness is Great - Who else wanted Infinite missions?
Flush Foot replied to Fizzlebop Smith's topic in KSP2 Discussion
Infinite, procedural missions is a pretty solid number too ... -
What happened to increased communication?
Flush Foot replied to DoomsdayDuck555's topic in KSP2 Discussion
ShadowZone: Hello everybody, and welcome! We're sitting here with Nate Simpson, Creative Director for Kerbal Space Program 2 at Private Division... uh, no, at Star Theory, I'm very sorry. Nate: Private Division is our label, but Star Theory is the name of the developer. Also, Nate is 'Creative Director' for <company of your choice here>... was there also a CM later in the video? -
What happened to increased communication?
Flush Foot replied to DoomsdayDuck555's topic in KSP2 Discussion
Are you referring to someone from the now-defunct Star Theory? -
My Sadness is Great - Who else wanted Infinite missions?
Flush Foot replied to Fizzlebop Smith's topic in KSP2 Discussion
Took some digging, [forum-searches were useless, as usual] but skimming through my past posts I eventually found such a discussion elsewhere. Ah... I see my post over there was in response to you, @Scarecrow71 -
My Sadness is Great - Who else wanted Infinite missions?
Flush Foot replied to Fizzlebop Smith's topic in KSP2 Discussion
I had suggested something for 'now' (pre-colonies) just above your comment, but I do like your post-colonies one better... Except I might put it on Minmus, to mirror both my own idea (to help triangulate signals from beyond Kerbin's SOI, for which Minmus would be better placed than The Mun) and because Minmus' lower gravity and no atmosphere should make colonization [and repeat precision landings] easier for first attempts. -
My Sadness is Great - Who else wanted Infinite missions?
Flush Foot replied to Fizzlebop Smith's topic in KSP2 Discussion
And/or "create an uncrewed station orbiting Kerbin [or The Mun] with 'X' amount of Methalox and 'Y' amount of antennas" followed by "dock to the station with a newly-launched crewed vehicle to bring it online". Mainline progression would then be Minmus Monument signal shows something coming from further out in the Kerbollar system (or even "know it is somewhere on Duna"), but we're not entirely sure where of the coordinates, and so a crewed observation post a bit out from Kerbin helps with triangulation, as well as guides new players to try docking. -
What happened to increased communication?
Flush Foot replied to DoomsdayDuck555's topic in KSP2 Discussion
Next week™ Even figuring it to mean Friday of next week, I can hold out that long :-) -
The Comprehensive Colony Communications Archive
Flush Foot replied to The Space Peacock's topic in KSP2 Discussion
Likewise! 9 months down to 6 months would be significant (33% less time!) -
The Comprehensive Colony Communications Archive
Flush Foot replied to The Space Peacock's topic in KSP2 Discussion
I think in at least one of the interviews around the time FS! came out, he even said he hoped/expected it would be significantly quicker than v0.1 to v0.2 (I'll try to find such a clip with timestamp later today) -
Really looking forward to getting those EVA chutes from KSP 1 brought forward into KSP 2! (as we saw Test-Pilot Val using extensively in promotional materials)
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Why? As it stands now, a probe-lander goes down to a surface, does all of the science, transmits [or not] the data-version of the experiments while also being 'credited' with the sample-versions. All that the probe has to do is 'be connected to a vessel that did the science' (or else connected to a vessel that was previously connected to a vessel that had connected to another vessel <any number of connections ago> that did the science) to get 'credit' for all science on-board, same way a crewed return craft can bring home the samples that were collected by probe-landers.
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T2 interactive layoffs
Flush Foot replied to Majorjim!'s topic in KSP2 Suggestions and Development Discussion
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I suppose that's true, though I was assuming (dangerous, I know) that if vessels were to be launched from colonies, the 'crew roster' would be made up of the colonists.
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QOL request: MN time fine tunning
Flush Foot replied to cocoscacao's topic in KSP2 Suggestions and Development Discussion
Lexicon: MN - Maneuver Node ["Maneuver Planner" now in KSP 2?] But I do agree; better plan/node editor would be a HUGE help!