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Everything posted by Flush Foot
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The Comprehensive Colony Communications Archive
Flush Foot replied to The Space Peacock's topic in KSP2 Discussion
I could absolutely see them doing that "hack" for space-colonies (where the only causes for concern are collisions from failed docking-attempts) but I don't know if they could (or should?) do that for surface colonies as those could have structural failures if built improperly (too much weight too far from COG, for example) but maybe they could get around that by saying "we pre-simulate the structure for 3 local-days and there was no wobble, therefore it is 'fair' to weld it all together for performance-reasons" -
The Comprehensive Colony Communications Archive
Flush Foot replied to The Space Peacock's topic in KSP2 Discussion
Hopefully later today? [I know the CMs did not promise anything today, only that last week "a non-colony dev update would come out 'Friday'", but one can always hope!] -
The Comprehensive Colony Communications Archive
Flush Foot replied to The Space Peacock's topic in KSP2 Discussion
Thank you!! I knew I had heard "camp site" somewhere regarding colonies but couldn't remember precisely where/when. "experience will be whole"... <chin-stroking emoji> I really do hope that means "factory bits" required to produce resources at some set rate for use in a colony, even if not requiring explicit 'raw inputs' when v0.3 first drops! -
What happened to increased communication?
Flush Foot replied to DoomsdayDuck555's topic in KSP2 Discussion
I was playing DSP fairly consistently within a week or two of EA going live. After ‘beating’ the game a while later (certainly did so in my second save, maybe also my first?) I may have set it aside for a little while (mostly for other games, not because I was bothered by it) but came back for any ‘notable’ updates. In fact, I was irked by the timing of DSP DF update being so close to both For Science! and Christmas travels (away from my PC) because it delayed my experience with both Dec updates. I alternated between both games off and on in Jan/Feb but had been consistently just KSP 2 until about a week/10-days ago (more travel, but also switching to very-modded KSP 1 after being in a discussion with someone on here). -
What happened to increased communication?
Flush Foot replied to DoomsdayDuck555's topic in KSP2 Discussion
Bite your tongue! I thought DSP was “universally beloved”! (at least in the factory-builder fandom) I don’t even remember much in the way of catastrophic bugs (and even if there were, they pushed out patches quite frequently until things stabilized). -
Under Pressure KSP2 Mission, Land 10 Kerbals on Eve and back :)
Flush Foot replied to astrobond's topic in Mission Reports
And then remember to visit Settings > Input/Controls every time you launch the game so the adjusted-mapping reapplies. :-/ Kindly upvote the existing bug report for bindings -
What are your suggestions for KSP2 development?
Flush Foot replied to Meecrob's topic in KSP2 Discussion
Or even ‘footage of playtests’ of things like bug-testing, if not actually brand-new content, might be “entertaining” and “insightful” ¯\_(ツ)_/¯ -
Lots of Playtests today (New Patch Hype?)
Flush Foot replied to Presto200's topic in KSP2 Discussion
In the style of Temple of Doom? -
Lots of Playtests today (New Patch Hype?)
Flush Foot replied to Presto200's topic in KSP2 Discussion
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Lots of Playtests today (New Patch Hype?)
Flush Foot replied to Presto200's topic in KSP2 Discussion
Party pooper (Though yes, I know you "don't want to burst our bubble") -
Lots of Playtests today (New Patch Hype?)
Flush Foot replied to Presto200's topic in KSP2 Discussion
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Huh... interesting! I have literally no idea how they'd put two people "in command" of the same [initially] vessel, but maybe if 'their' agency's crew was in a commandable craft that splits off from the main vessel, they'd gain control over it... Same "problem" exists with docking your ship to a friend's station / base (who has control over what upon docking?), so it is something they'll have to figure out If the stratolaunch was via dropping the payload like a bomb / missile, whatever "docking to a station" logic they come up with could work if the crafts are launched separately on the ground but docked together before liftoff
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Developer Insights #23 - Black Hole Sun
Flush Foot replied to Intercept Games's topic in Dev Diaries
I went to do just that, only to discover that I'd already upvoted it -
Developer Insights #23 - Black Hole Sun
Flush Foot replied to Intercept Games's topic in Dev Diaries
<deleteme.mods> -
Developer Insights #23 - Black Hole Sun
Flush Foot replied to Intercept Games's topic in Dev Diaries
#ThisHasAgedWell -
Developer Insights #23 - Black Hole Sun
Flush Foot replied to Intercept Games's topic in Dev Diaries
Indeed! Happily we live in the former, not the latter -
Weekly Challenge #51: Capture an Eclipse
Flush Foot replied to Dakota's topic in Challenges & Mission Ideas
And yes… I know this isn’t the Kerbolar system -
Weekly Challenge #51: Capture an Eclipse
Flush Foot replied to Dakota's topic in Challenges & Mission Ideas
How about a couple of Sunspots captured at 20x optical zoom? And slow-mo footage into totality (but with filter on telescope, sadly does not show the corona we saw) Also, sorry for the jittering; fairly cheap telescope and it was quite breezy -
Developer Insights #23 - Black Hole Sun
Flush Foot replied to Intercept Games's topic in Dev Diaries
Don’t you want to safeguard your eyes so you can resume staring at our favourite little green friends after the show is over? -
Why play (suggestions)
Flush Foot replied to kfsone's topic in KSP2 Suggestions and Development Discussion
I might move the milestone back 1-2 bodies, but otherwise I agree! Maybe the Minmus-landing mission could be that point where everyone reaches out to KASA, or perhaps it could be landing on Duna. -
Why play (suggestions)
Flush Foot replied to kfsone's topic in KSP2 Suggestions and Development Discussion
So… secret recipe now has 12 herbs and spices? -
Hopes For Colony Building (GIVE OPINIONS)
Flush Foot replied to Presto200's topic in KSP2 Discussion
Don’t get me wrong… we would (I presume) all love it if v0.3 Colonies offered the refuelling-type ISRU/ore we had in KSP 1! The devs / roadmap have just been leading us to believe that we have to wait until Kerbals have had light from another star shine upon their faces before they unlock the mysteries of Resource extraction and so we’re trying to imagine (and/or guide) how the Devs see Colonies functioning in v0.3 -
Hopes For Colony Building (GIVE OPINIONS)
Flush Foot replied to Presto200's topic in KSP2 Discussion
Oh… Fabrication-speed could also perhaps get a boost from Kerbals present onboard / in non-command spaces (2-, 4-, 8-, and 16-crew cabins) or else a productivity penalty for being uncrewed