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Everything posted by DylanPruden
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[1.9.x] KSP Original Score Project - Over 2 hours of music for KSP!
DylanPruden replied to -ctn-'s topic in KSP1 Mod Releases
finally a change of pace from the Kevin MacLeod all the time ᶠᶦʳˢᵗ- 60 replies
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- soundtrack
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Open the mod folder, open the GameData folder for the mod, and drag and drop all files in that folder into the KSP GameData folder.
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I know, but the mod isn't being updated at all. The latest version is for 1.6.1 Soon bugs will run amok and the mod will be unplayable
- 419 replies
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- kopernicus
- star systems
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rip Well, it is what happens when you try to make a mod of this size. Just look at Kerbal Star Systems.
- 419 replies
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[1.9.x] C.E.D.A "Aethon" Interplanetary Transport System (ITS)
DylanPruden replied to KerboNerd's topic in KSP1 Mod Releases
Nice! -
Bruh That's Nova and Novus This is the all https://kerbal-star-systems.fandom.com/wiki/The_All
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[1.12.x] Soundtrack Editor Forked
DylanPruden replied to linuxgurugamer's topic in KSP1 Mod Releases
Ok, so, i know nothing about how mods work on here, but would it be possible to add locational music around planets? -
Mmm yes it sure would be cool if these were in ksp 2 https://www.youtube.com/playlist?list=PLKExcLlh_Bdn-Z5HU4Q-_RT1EhoPoks_6
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[WIP][1.8.x-1.12.x] Singularity - black hole shaders
DylanPruden replied to blackrack's topic in KSP1 Mod Development
I think that this is the coolest thing i have ever seen -
So, maybe dumb question but is GU compatible with Extraplanetary launchpads? Because to make the rockets and stuff, you need to mine for metals and i dont know if metals are coded into the surface to mine or not.
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It's just that KSS was a very big deal in the modding community because, I mean, an entire galaxy and all. To wait for GU to come out could be... I don't know if unnecessary is the right word but there are just no other good mods that an recreate that sense of awe that KSS had Other than KSS itself and you are not going to giver permissions to it. I completely understand if you do not want to bring back KSS, because GU will be better and all. And I also understand that it is not okay to pester you about KSS. I think it would be okay for Space Nerd to make their own galaxy mod, but just make it different and something different and new new, rather than a Frankenstein's monster of an already dead mod.
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Wow. to be honest i had no idea there were so many binary/ trinary systems in our local area. Also, how did you get Betelegeuse to look so violent and unstable?
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So, i just came back to this thread after a long time and re-read the description story, and was wondering if there were easter eggs in this mod, or if there is some lore planned.
- 419 replies
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- kopernicus
- star systems
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