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KSP2 Release Notes
Everything posted by Mr.DingALing
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[1.12.x] SpaceTux Industries Recycled Parts
Mr.DingALing replied to linuxgurugamer's topic in KSP1 Mod Releases
Am I missing a mod for the plumes to show up correctly? https://imgur.com/a/spacetux-industries-recycled-parts-plumes-lfjr0op -
Does anyone know what causes these graphic errors? Texture of 1.25m Z-1K battery looks glitched. Green lights of 0.625m reaction wheel would fit for 1.25m. 2 Screenshots: https://imgur.com/a/7Fwzs0u Mods Installed: https://www.dropbox.com/scl/fi/781vhvnjvobqrcq35sf98/modlist_30102024.txt?rlkey=7zfmv65ynf0194bv628gbk6a0&st=peurmqqa&dl=0 + Mouse Aim Flight 1.1.3 + TURD v0_3_12 + Parallax Continued + Volumetric Clouds Log: https://www.dropbox.com/scl/fi/ngx5rk78na2l38ty1n2n9/Player.log?rlkey=4pcnlxbs6g4y8k9ls38ynvvtp&st=524vqzra&dl=0
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CommNext [v0.7.0 for KSP2 v0.2.0]
Mr.DingALing replied to leonardfactory's topic in KSP2 Mod Releases
Please copy paste -> Description & Details -
CommNext [v0.7.0 for KSP2 v0.2.0]
Mr.DingALing replied to leonardfactory's topic in KSP2 Mod Releases
Oh yes! Are Communotrons also included in CommNext? Please tell me it is compatible with Orbital Survey. -
Now we are going places!
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Mr.DingALing replied to Thomas P.'s topic in KSP1 Mod Releases
BEST NEWS EVER not sorry for caps -
[1.8.x-1.12.x] - RasterPropMonitor (adopted)
Mr.DingALing replied to JonnyOThan's topic in KSP1 Mod Releases
thats best news -
[1.8.1] Hangar Grid: Zero deviation [v0.4.0.181] (2019 Nov, 18)
Mr.DingALing replied to Ser's topic in KSP1 Mod Releases
Thank you for updating this mod. Just feels better to have a grid for alignment -
[1.11] RemoteTech v1.9.9 [2020-12-19]
Mr.DingALing replied to tomek.piotrowski's topic in KSP1 Mod Releases
Yes, Re-Stock and Re-Stock+. The patch helped out. Thank you very much kind sir. -
[1.11] RemoteTech v1.9.9 [2020-12-19]
Mr.DingALing replied to tomek.piotrowski's topic in KSP1 Mod Releases
Got the same issue. Happens only to stock (Squad) antennae. -
Thanks for your quick answer
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Anybody tried it in 1.8.x yet?
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6th Planet Renewed [1.8.x.] Revamped my first planet pack
Mr.DingALing replied to RJVB09's topic in KSP1 Mod Releases
Sup -
[1.12.x] Near Future Technologies (September 6)
Mr.DingALing replied to Nertea's topic in KSP1 Mod Releases
dios mio thats amazing -
[1.8.x] Red Stapler's Music Melomania Mod v3.0 (2020-02-12)
Mr.DingALing replied to Red Stapler's topic in KSP1 Mod Releases
Seems to work fine in 1.8- 36 replies
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- soundtrackeditor
- playlist
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[1.8.x] Red Stapler's Music Melomania Mod v3.0 (2020-02-12)
Mr.DingALing replied to Red Stapler's topic in KSP1 Mod Releases
Anybody tested it in 1.8 yet?- 36 replies
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- 1
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- soundtrackeditor
- playlist
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Hello. I seem to have an animation issue with the Communotron DTS-R4 because deployment doesn't work properly. Deploy Limit is set to 100 but the antenna does not want to extend. There's some action going on but in a shaky matter. Full deployment can be done manually if you slide Deploy Limit down to 0. Antenna remains shaky I'm currently in KSP 1.7.3 both DLCs in career mode. Kommunotronski 16 and Probodobodyne QUBC "Warbler" are working fine.
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Although it's a real treat to fly planes now, I noticed a little inconvenience. If you want to switch Flight Mode (from normal to cruise for instance) the game freezes and makes a full stop. You can continue by hitting esc and resume game. This only happens the first time when switching modes. After resuming the game MAF runs like a clockwork and you are good to go
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[1.12.5] Restock - Revamping KSP's art (August 28)
Mr.DingALing replied to Nertea's topic in KSP1 Mod Releases
Can't think of KSP without ReStock. Is it compatible with Textures Unlimited? -
Outer Kerbin should be compatible with Outer Planets Mod, right?
- 52 replies
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- planetpack
- kerbin
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I'm addicted to this mod since it came out. It works just fine in KSP 1.7.1. However, there is no target indicator and no 'mouse circle' in KSP 1.7.3. You are able to enable MAF and the aircrafts react like they should, but there's no visual display where the mouse and nose are pointing at. EDIT: My mistake. Had MAF 1.1.1 installed, MAF 1.1.2 works just fine.
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Nah, of course not I expected pizza home delivery daily for one year @capi3101 is right. You can switch on/off 'No Entry Purchase Required on Research' in settings before starting a career. My last KSP experience was like 1.3, don't know if it was possible back then. Just noticed price differences in two very similar mods and wanted to let you know that. No problem with that. For custom decals: Must xxx.png be on blackheart\Flags or on Squad\Flags with correct path in mainTextureUrl and would you recommend a different resolution for each sticker (512x256-stickerbig, 128x128-stickermini, ...for example)? It's a bit confusing for me, I'm sorry.