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Everything posted by VoidSquid
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Mechjeb Version 1.11.2
VoidSquid replied to AMA PR0's topic in KSP1 Technical Support (PC, modded installs)
It is not, only if you want MJ to be partless. Without MM, you'd have to use the AR202 case. -
It does: keeps people busy of thinking of its effects
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Mechjeb Version 1.11.2
VoidSquid replied to AMA PR0's topic in KSP1 Technical Support (PC, modded installs)
Would you mind, please? -
Both,
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Orbital rendevous bug
VoidSquid replied to T-20000's topic in KSP1 Technical Support (PC, unmodded installs)
Looks like this bug which as per the patch notes has been fixed in 1.11.2 https://bugs.kerbalspaceprogram.com/issues/26961 -
Mechjeb Version 1.11.2
VoidSquid replied to AMA PR0's topic in KSP1 Technical Support (PC, modded installs)
Hi and welcome to the forums, @AMA PR0 To be able to help you. we need some more information please, as outlined here: Chances are that you manually installed the mods instead of using CKAN and somehow have an incorrect folder structure for MechJeb, it should look similar to this: -
Part Highlighter Broken?
VoidSquid replied to MyNameJeb's topic in KSP1 Technical Support (PC, unmodded installs)
Looks like this issue https://bugs.kerbalspaceprogram.com/issues/27008 Maybe the workaround described there works for you too? -
Being an "old timer", yes, of course, I have Though that wasn't my point here, actually.
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In descending order of priorities: Max. single core CPU clock. Amount of RAM. Graphics card.
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How far can you take an orange fuel tank?
VoidSquid replied to Quincunx's topic in KSP1 Challenges & Mission ideas
You're not. All dv maps I know about are not including any GA assisted trajectories, I'm sorry. Naturally, the higher the mass, the greater the GA effect of a given CB can be, for the Kerbol system that would be, apart from Jool, Eve, Kerbin and Duna. -
How far can you take an orange fuel tank?
VoidSquid replied to Quincunx's topic in KSP1 Challenges & Mission ideas
Take a look here: -
totm march 2020 So what song is stuck in your head today?
VoidSquid replied to SmileyTRex's topic in The Lounge
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
VoidSquid replied to cybutek's topic in KSP1 Mod Releases
In the VAB, for me it's a single click on the mod toolbar icon. In flight mode, I have my two custom HUDs on top of the screen, left and right from the altimeter, no obstruction at that place. -
Пожалуйста
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EVE by itself is a framework, you'll need a texture pack like Spectra or SVE. I also recommend you install the scatter mod, huge graphical improvement over the stock visuals. Other graphical mods I can recommend are Engine Lighting Relit and Real Plume.
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Another post removed where I tried to defuse a situation, tried to understand both sides. Oh well...
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I remember my fist boss saying, well, if you have zombies in your closet, you better take the effort to kill them one by one before you put them to rest. Extra effort, of course, but if you don't, some day there will be a heavy rain and they'll all be washed up again together and start to wreak havoc, en masse, which then you won't be able to handle. Personal note: I'm quite happy to be able to engage in a meaningful discussion here, off-limits, free-thinking, just what comes to the mind. Thank you for joining this, @Lisias
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[1.4.3 <= KSP <= 1.12.5] KSP Recall - 0.5.0.2- 2024-0521
VoidSquid replied to Lisias's topic in KSP1 Mod Releases
As if didn't already have more than enough reason to stay with 1.10.1 Thanks @Lisias for your efforts, although I'll probably never have to use your workaround.- 633 replies
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totm march 2020 So what song is stuck in your head today?
VoidSquid replied to SmileyTRex's topic in The Lounge
Total extraordinaire vid quality, I know... still, the best vid I could find to get the impression of the very time (or age). At least, the audio is ok.