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Everything posted by VoidSquid
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Works fine here with KSP 1.10.1 Did you configure Trajectories correctly? Did you check if the "use cache" setting has been enabled? Disabling cache causes a huge fps drop, that's known.
- 981 replies
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- atmosphere
- trajectories
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what is wrong with this rover?
VoidSquid replied to Lechu's topic in KSP1 Gameplay Questions and Tutorials
Tried this mod? -
what is wrong with this rover?
VoidSquid replied to Lechu's topic in KSP1 Gameplay Questions and Tutorials
You didn't use Bon Voyage by any chance? -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
VoidSquid replied to nightingale's topic in KSP1 Mod Releases
Hey there @nightingale, Seriously: what you did and do for the KSP community, namely CC - I doubt I'd still be here, still playing KSP without that. So please accept my heartfelt Thanks (even if it sounds odd to write such flat and direct words).- 5,206 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
VoidSquid replied to nightingale's topic in KSP1 Mod Releases
Thank you for the update, @nightingale, I was already wondering about some weird new contracts about surface based comet science experiments on Minmus- 5,206 replies
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The other craft wont show up
VoidSquid replied to NoobWhoLikesSpace's topic in KSP1 Technical Support (PC, unmodded installs)
Glad to hear -
See what parts are "unknown"
VoidSquid replied to numsebacon's topic in KSP1 Technical Support (PC, unmodded installs)
What @Boyster and @jimmymcgoochie said. In addition to that, two mods are coming to my mind: can show you which mod are non-stock parts of a vessel are from. And can show you unavailable parts used in a craft, usually not available yet in the tech tree. -
Maneuver burn time estimation
VoidSquid replied to rasim's topic in KSP1 Gameplay Questions and Tutorials
KER let's you display the actual acceleration, quite useful for situations other than LKO -
The other craft wont show up
VoidSquid replied to NoobWhoLikesSpace's topic in KSP1 Technical Support (PC, unmodded installs)
Never seen this before, freaking odd... wish I could reproduce it and help. I'm sorry. -
The other craft wont show up
VoidSquid replied to NoobWhoLikesSpace's topic in KSP1 Technical Support (PC, unmodded installs)
Hmpf... I can load your game, but there a no ships at all, probably due to mod parts I don't have. Can you try something else maybe: select the other vessel as target, set SAS to Target Prograde mode, and make a screenshot? -
The other craft wont show up
VoidSquid replied to NoobWhoLikesSpace's topic in KSP1 Technical Support (PC, unmodded installs)
For an unknown reason, I'm not able to download anything (bad swearing words at Google) Do me a favor, mind to upload the save game to anything but Google drive (e.g. dropbox)? I'll check tomorrow, bed time here now, gn o/ -
The other craft wont show up
VoidSquid replied to NoobWhoLikesSpace's topic in KSP1 Technical Support (PC, unmodded installs)
Try me, what your're going to lose? -
The other craft wont show up
VoidSquid replied to NoobWhoLikesSpace's topic in KSP1 Technical Support (PC, unmodded installs)
I have a couple of mods myself, give it a try -
The other craft wont show up
VoidSquid replied to NoobWhoLikesSpace's topic in KSP1 Technical Support (PC, unmodded installs)
You could upload a save game file (.sfs), nothing illegal about that -
The other craft wont show up
VoidSquid replied to NoobWhoLikesSpace's topic in KSP1 Technical Support (PC, unmodded installs)
what? That not odd, but very freaking odd. I'm playing KSP for a couple of years, never had that. You have a save game available (don't know which mods you're using though)? I'd like to check, if you don't mind, ok? -
The other craft wont show up
VoidSquid replied to NoobWhoLikesSpace's topic in KSP1 Technical Support (PC, unmodded installs)
Next question, this is not a scenario you're playing, but a normal career/sandbox? Scenarios are prone to strange issues. -
The other craft wont show up
VoidSquid replied to NoobWhoLikesSpace's topic in KSP1 Technical Support (PC, unmodded installs)
Now that's odd... you're on the sunny side of the respective CB? As per my experience, I, more often than not, had difficulties to see the other vessel when on the dark side. And tried to set target and set SAS to orient to target, so you know what direction to look at? -
The other craft wont show up
VoidSquid replied to NoobWhoLikesSpace's topic in KSP1 Technical Support (PC, unmodded installs)
Iirc, those labels do show up at a distance between a few km and 100m, below that distance, you need to rely on your own eyes. Setting SAS to "Target" helped me a couple of times to get my orientation. I also suggest to read twice before making an unfriendly reply to someone who just tries to help, apology accepted though. -
The other craft wont show up
VoidSquid replied to NoobWhoLikesSpace's topic in KSP1 Technical Support (PC, unmodded installs)
That wasn't a joke at all. F4 toggles the display of ship labels, see here https://wiki.kerbalspaceprogram.com/wiki/Key_bindings Have a good time then and make jokes about yourself. -
The other craft wont show up
VoidSquid replied to NoobWhoLikesSpace's topic in KSP1 Technical Support (PC, unmodded installs)
Hmm... tried F4 (assuming your're on PC)? -
Left of the Navball, these are the things your pilot (or pod) can do, depends on experience of the pilot / particular pod (i.e., an Okto is less capable than a HECS2, a 1-star pilot is less capable than a 3-star pilot). Also, if you enable "Advanced Tweakables" and "Extended Burn Indicator" in the settings, KSP will provide you more options and information.
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Hey and welcome to the KSP forums, @DennisK91 One particular good way to improve is if you'd go to Twitch and start streaming, with a stream title similar to "KSP beginner needs help". Usually there are always experienced fellow players around happy to coach you (including yours truly), and due to the interactivity of the platform, I think this is an excellent fast track to learn. What exactly do you mean?
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You're right, @Carrot ! I have to admit, I never tried to launch one of my old ScanSat rockets since version 20. Out of curiosity, I replaced the respective 20.x folders of the old parts folders (BTDT, MapTraq, MULTI, RADAR, SAR) with the 18.14 version, and now I can launch the rocket. In the end, I think modifying the cfg files should do it (my experiment was just brute force), in particular the entries "TechRequired" and "category".