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Everything posted by VoidSquid
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Thanks! Interesting, never saw such a setting...
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Been wondering, I wanted to follow a particular user, but on his profile page the "follow member" button is missing. What's going on?
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For such calculations I have the Simple Orbit Calculator mod, which still does work, although it's unfortunately abandoned for a while now. https://github.com/stevehead/ksp-SimpleOrbitCalculator/releases
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Valid Kerbal Space Program folder?
VoidSquid replied to pdbpharaoh's topic in KSP1 Technical Support (PC, unmodded installs)
For CKAN at least it's the file buildID64.txt that defines a valid KSP installation. -
totm dec 2019 Russian Launch and Mission Thread
VoidSquid replied to tater's topic in Science & Spaceflight
It simply hurts to see things going the wrong way, my heart aches. -
Suggestion: for 1.10.1, orange skin for the Twin Boar?
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Actually that was in February this year, when Jim introduced the Brent solver together with calculating a 2nd node for circularization orbit around the target CB. And as this 2nd node naturally is created in the target SOI, that's what is causing this nonsense message. No need to fix it, just ignore it
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What is reality? Are we living in the same world? Is your reality the same as my reality?
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Nice MKseries crashes my game
VoidSquid replied to blobby980's topic in KSP1 Technical Support (PC, modded installs)
I suggest you ask your question in the respective mod thread. -
Odd... GUI allows only to change alarm sound for Ore? Editing the cfg works fine. And pardon my ignorance, but how exactly is the Haystack integration supposed to work? Any RTFM? As per my understanding, the Common Resource Monitor acts as template? I'd suggest to add a "disabled" setting here, with the idea that I can add all the common monitors to any vessel, but as per my needs, only have have selected monitors active. This way I don't have to delete some default monitors, only to have to add them including specific settings/margins if required on a per vessel base with tedious adjustments (50 absolute, or 10%, or whatever value), but simply enable this or that monitor as predefined.
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...and another mod i need, eating more memory, sigh... Big Thanks to you @linuxgurugamer for this one
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I can't undock my ship
VoidSquid replied to jaunco325's topic in KSP1 Technical Support (PC, modded installs)
Never had that issue myself, but there are a few threads about this problem, e.g. here: