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VoidSquid

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Everything posted by VoidSquid

  1. All good, glad I could help, and it is exactly these little things that can and do happen to everyone now and then, you're in good company And next time, maybe it's you who can help out another fellow Kerbonaut.
  2. Thanks! Interesting, never saw such a setting...
  3. Been wondering, I wanted to follow a particular user, but on his profile page the "follow member" button is missing. What's going on?
  4. I know, did my homework Not using Firespitter myself, just following this MJ thread and remembered that I saw a couple of posts from you about this, so I tried to help with that. As your comment was way more on the point, I retracted mine.
  5. There is a setting for career mode to include / not include stock crafts, did you check that?
  6. For such calculations I have the Simple Orbit Calculator mod, which still does work, although it's unfortunately abandoned for a while now. https://github.com/stevehead/ksp-SimpleOrbitCalculator/releases
  7. For CKAN at least it's the file buildID64.txt that defines a valid KSP installation.
  8. Sounds like this issue, maybe caused by a different mod https://bugs.kerbalspaceprogram.com/issues/25673
  9. It simply hurts to see things going the wrong way, my heart aches.
  10. Actually that was in February this year, when Jim introduced the Brent solver together with calculating a 2nd node for circularization orbit around the target CB. And as this 2nd node naturally is created in the target SOI, that's what is causing this nonsense message. No need to fix it, just ignore it
  11. What is reality? Are we living in the same world? Is your reality the same as my reality?
  12. I suggest you ask your question in the respective mod thread.
  13. Odd... GUI allows only to change alarm sound for Ore? Editing the cfg works fine. And pardon my ignorance, but how exactly is the Haystack integration supposed to work? Any RTFM? As per my understanding, the Common Resource Monitor acts as template? I'd suggest to add a "disabled" setting here, with the idea that I can add all the common monitors to any vessel, but as per my needs, only have have selected monitors active. This way I don't have to delete some default monitors, only to have to add them including specific settings/margins if required on a per vessel base with tedious adjustments (50 absolute, or 10%, or whatever value), but simply enable this or that monitor as predefined.
  14. ...and another mod i need, eating more memory, sigh... Big Thanks to you @linuxgurugamer for this one
  15. I haven't looked at 1.10 yet. I saw KSP's changelog and I don't expect to run into any major issues. KSP 1.10 on Windows 7 (i.e. old DX11), everything works fine for me.
  16. Known display bug since a couple of versions: https://forum.kerbalspaceprogram.com/index.php?/topic/154834-110x-anatid-robotics-mumech-mechjeb-autopilot-2100-5th-july-2019/page/118/&tab=comments#comment-3748386
  17. Never had that issue myself, but there are a few threads about this problem, e.g. here:
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