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KSP2 Release Notes
Everything posted by VoidSquid
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Game Crashing
VoidSquid replied to I likeOxidizerrfuel's topic in KSP1 Technical Support (PC, modded installs)
Hi @I likeOxidizerrfuel, you'll find details where to find and how to upload logs here: And when is that exactly? If you have a crash.dmp (location %USERPROFILE%\AppData\LocalLow\\Squad\Kerbal Space Program\Crashes), I'd like to check that with a debugger.- 1 reply
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[1.9.x, 1.10.x, 1.11.x, 1.12.x] Part Wizard Continued
VoidSquid replied to linuxgurugamer's topic in KSP1 Mod Releases
Hey @linuxgurugamer, just installed the mod and was curious how it would report on some vessels I've built earlier. As soon as I select stage asc. or desc. mode, some lines are displayed on to op each other, flickering like crazy (I'd say 10 or 15 Hertz). This seems only to affect part groups having symmetry (e.g. a radial decoupler plus drop tank in 2x symmetry, the lines for the decouplers and tanks are flickering as if fast changing position with each other), and only happens with vessels built before I installed this mod, not while building new vessels or loading a vessel built with this mod active. Is that a known issue? KSP 1.8.1, PW 1.3.8, I also use EEX 3.4.1, KER 1.1.7.1 and Basic dv 1.8.8, thinking of any mods active in VAB Thanks and I'm curious for your reply -
[1.9.x] Vertical Velocity Controller Redux
VoidSquid replied to linuxgurugamer's topic in KSP1 Mod Releases
That looks like very useful and interesting mod, but not so easy to learn how to use it. -
there are any thing to scan in ike?
VoidSquid replied to Ivanlol151's topic in KSP1 Gameplay Questions and Tutorials
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...who are already defining the political agenda. Better keep my mouth shut, else we're going into a political discussion, which - for good reasons - isn't allowed here.
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International madness then.
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Even if, it's not that I have 160+ hours overtime... plus 5 weeks payed holidays, taken none so far. Someone might think I don't love boss from the bottom of my heart
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Learned today the reason why my boss is against us doing home office: he always has the feeling, we (as in: his employees) are cheating him. Reminds me of the day he decided to introduce an attendance recorder: turned out, he lost big, we never did request even two thirds of the hours we worked overtime. And no, he still is in denial. I've not decided yet if I'll go to the office on Monday or not (health wise, I should, I do have a higher than average risk), I know though that several customers have a home-office policy already by now. If any company is suited for home office, it's our's: working remotely is our core business. Between rock and a hard place
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Tyler Durden
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[FORUM GAME] Rate the avatar of the person above you.
VoidSquid replied to mincespy's topic in Forum Games!
What is anime? Your avatar then: some like it hot -
On a long enough timeline, the survival rate for everyone drops to zero.
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I was afraid of such an answer. (Actually, I'd have given the same answer if I'd knew a bit more about this stuff). I was puzzled when I tried to look it up: what might be the difference between IsEnabled and moduleIsEnabled ? Still don't know this. Guess it's try and error One question remains though:
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Wow... thanks! That's an answer I was hoping for, informative, comprehensive, and with useful links. Much appreciated!
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I envy you. I just saw several websites with such conspiracy theories, that doesn't imply that believe in them
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Hi folks, short question: will the following lines disable (not remove, just disable) the RCS thrusters for command pods (Mk3-1 and possibly mod pods)? // Disable RCS thrusters for new pods/cockpits // @PART[*]:HAS[@MODULE[ModuleCommand],@MODULE[ModuleRCSFX]]:Final { @MODULE[ModuleRCSFX] { %moduleIsEnabled = false } } Are both conditions - ModuleCommand and Module RCSFX - AND or OR? Or is there a syntax error maybe? Thanks in advance
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there are any thing to scan in ike?
VoidSquid replied to Ivanlol151's topic in KSP1 Gameplay Questions and Tutorials
Spoiler ahead: -
1st infection confirmed in our town (pop. 6000)
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...which already fuel some conspiracy theories, how can they have a vaccine this fast, when it usually takes two years?
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Rotation issues with docking.
VoidSquid replied to jbdenney's topic in KSP1 Gameplay Questions and Tutorials
Not sure if I really understand your problem here, but have you checked out this guide? I don't understand why you'd change the active vessel in the process, the target should keep it's orientation constant, but that's about it. And you don't need both vessel's docking ports to target each other. -
You're welcome, and thanks to @5thHorseman for this mod
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Pretty sure it is, I'm using this very mod in the same version for a couple of years, from KSP 1.3.1 to 1.8.1 now, and I can truly say, I love this mod: it simply works