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Everything posted by VoidSquid
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-60 (-) Yoink
- 14,980 replies
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- the number war
- electric boogaloo
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Anyway to disable all Kerbin ground relays?
VoidSquid replied to Evernow's topic in KSP1 Gameplay Questions and Tutorials
That's exactly why I use RA-100 for all relay satellites Because I can, and in case of doubt: moar booster -
Freezing on Scene Change
VoidSquid replied to sacredbacon's topic in KSP1 Technical Support (PC, modded installs)
If you don't already use CKAN for managing your mods, I'd strongly recommend you get it. I also recommend you copy your whole KSP folder to a different location, Steam's auto update feature can easily mess up your KSP installation. Might be worth your while to remove all your mods and re-add them via CKAN, that way no double Module Manager DLLs, you'll automatically get the most recent mod versions for your KSP version, and automatically fulfill all mod dependencies. -
-56 (-)
- 14,980 replies
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- the number war
- electric boogaloo
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Freezing on Scene Change
VoidSquid replied to sacredbacon's topic in KSP1 Technical Support (PC, modded installs)
As I said, and I can see that from your log too, you're running three different versions of Module Manager, that's a recipe for disaster. You log says MM 2.8.1, that's a very old version, current version is 4.1.3 Also, you're still using MiniAvc which is broken. I mentioned those issue earlier, you didn't clean up your installation? -
Granted! People will remember you as one of the most successful KSP modders. I wish people would have more common sense.
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Anyway to disable all Kerbin ground relays?
VoidSquid replied to Evernow's topic in KSP1 Gameplay Questions and Tutorials
Yes, you can do that in the difficulty settings menu (I'm playing another career game, and this is one of my "immersion" settings). I did set up my relay network as per this guide (though I used RA-100 antennas for everything): https://wiki.kerbalspaceprogram.com/wiki/Tutorial:Setting_up_a_CommNet_system -
-55 (-) "...and slowly, and surely, they drew their plans against us..." Just thought about the old musical, and how our team slowly but surely conquers this thread
- 14,980 replies
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- the number war
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I'd get the Module Manager in any case, it's a requirement for the majority of mods. Now, let's try to get to the root of your problem. You say I assume you followed the instructions on the first page of this thread, and checked the common issues and how to resolve those? If that doesn't help, can you please provide log files as outlines in this thread?
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-51 (-)
- 14,980 replies
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- the number war
- electric boogaloo
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help: random crashes
VoidSquid replied to GutwPC's topic in KSP1 Technical Support (PC, modded installs)
I'm sorry, @GutwPC, but I asked you twice for more information, more details, I gave you twice the link what information is required at minimum and where to find it, and how to share it. Until you follow the steps outlined, I can not help you. -
Really? -38 (-)
- 14,980 replies
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- the number war
- electric boogaloo
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-33 (-)
- 14,980 replies
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- the number war
- electric boogaloo
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ksp nuclear engines orbit problem
VoidSquid replied to maru0729's topic in KSP1 Gameplay Questions and Tutorials
@maru0729 There are a few mods that allow you to change the fuel type of tanks, I'd recommend @Snark's as it is very lightweight and easy to use. -
-99 (-) Ooopsy, wrong thread Maybe @Curveball Anders then?
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help: random crashes
VoidSquid replied to GutwPC's topic in KSP1 Technical Support (PC, modded installs)
Log files, mod list incl. versions (you can export that list from CKAN), crash dumps. -
Search in Craft List
VoidSquid replied to kerbalk's topic in KSP1 Suggestions & Development Discussion
Have you tried these mods? and "QuickSearch" -
Freezing on Scene Change
VoidSquid replied to sacredbacon's topic in KSP1 Technical Support (PC, modded installs)
Three different MM DLLs, that a very good recipe for getting problems. Next, MiniAVC is broken since 1.8.x, you should get rid of it, either manually or using this mod: Also, can you please provide some more information as outlined here: From your post, I can't see even the basics, like what KSP version you're using, and what mod versions. -
You could use a MJ dev version, the latest ones are marked as compatible up to KSP 1.9.99, just add "MechJeb2-dev | https://ksp.sarbian.com/ckan/MechJeb2-ci.tar.gz" to the CKAN repository list. Be aware though that MJ #948 still has some issues with Porkchop Transfers, Jim DiGriz is working on this.
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I don't want to go into any details here about specific countries, politicians, parties etc., sufficient to say that most of them imo have lost contact to the real world, to the things that ordinary people care or worry about. There are good reasons that discussions about politics and religion are not allowed here, it always ends bad.
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Hi there @Fergrim, That makes things a lot easier For starters, I'd delete the four MM cache files directly under GameData to force MM to rebuilt them. Also make sure you don't have any MiniAVC anymore, can be easily done by the ZeroMiniAVC mod from @linuxgurugamer And just to be sure, all your mods are good for 1.8.1, and there are no conflicts?
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-32 (-)
- 14,980 replies
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- the number war
- electric boogaloo
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Once upon a time... 1984 was a warning, not an instruction manual. Brave new world.