Jump to content

VoidSquid

Members
  • Posts

    1,841
  • Joined

  • Last visited

Everything posted by VoidSquid

  1. -22 (-) I know a thing or two about depression myself, unfortunately.
  2. Bohemian Rhapsody Does it need any further information? Or does it. Under Pressure Back in the days...
  3. Just remembered this old video and thought to share it with you, so here you go:
  4. Personally, I'd just make a backup of the settings.cfg, and then play around with it, imo less hassle than a MM patch.
  5. I'd check the settings.cfg, chances are, you can edit it directly there.
  6. Hi and welcome to the forum @AndrewRadz, it's always nice to see new folks around here in our community Now, about your problem, it looks like your KSP installation is kind of botched... My suggestions then: Copy your whole KSP folder to another location (backup). Delete your Steam KSP installation. Important: after that, go to your Steam folder (usually Program Files (x86)\Steam\steamapps\common) and delete that folder "Kerbal Space Program". Make a fresh install via Steam. Start it once, then quit. Copy that folder to another location, e.g. "C:\KSP" Get CKAN Tell CKAN about that installation (File - Manage KSP instances) Get your mods, copy your save games to the new KSP installation.
  7. Sometimes I forget to think about the most obvious things that became self-evident for me (like how to shift gears when driving a car). Thanks, @AHHans
  8. Ah, now I understand As per my experience (and the MJ developers are aware of this, just scroll back a few pages. Quoting Jim DiGriz "Yeah MJ really needs a proper finite burn executor"), during the finishing moments of a burn, the maneuver indicator naturally becomes unstable (to be expected), and MJ tries to follow it, hence the odd movements of your craft. It seems, the way you built your vessels made it very susceptible of this issue. Your craft though should stay stable though after engaging SAS/Kill Rot for a few moments, yes? I.e., it doesn't start spinning after that?
  9. Another auto translation gives me "I'm not sure if it's possible to fill out the Kerbals propellant EVA, can you? How?" Usually, it's as simple as @James Kerman just said, enter a pod, and the Kerbal's EVA fuel is automatically topped to 5 units. If I remember correctly, you did ask the same question a few days ago. I was very puzzled, never heard about that issue before. Trying to find the root of the issue, do you have any mods? And can you provide some details about your installation as per this thread please: All good, no worries Pretty sure we have many Spanish speaking folks around here, unfortunately the language specific forums in general are neglected by almost everyone. If there are truly language barriers, I'm sure our Spanish speaking members are happy to help, but that doesn't include me, my proficiency of Spanish language simply equals zero
  10. Umh... the auto translation is a bit weird: "I'm not sure if it is possible to fill the EVA propellant with the kerbals, can it? How?" Mind to reword your question in English please?
  11. Gotcha I'm glad this was easy to resolve, compared to most other issues I read here. Take care, and see you in space
  12. I made a mistake, I checked the news. This combination of stupidity and malevolence, in particular regarding politics, is depressing
  13. As per this sheet https://wiki.kerbalspaceprogram.com/wiki/Key_bindings INSERT toggles the staging display (it does, just checked). Maybe check your settings.cfg if you accidentally changed that to your staging key (or added it as a secondary key) ?
  14. Been there with some Kerbals a couple of times, the key was (is) having plenty dV, the more the better. Getting there isn't much difficult, the issue though is to be able to break the insane velocity, in my case, it was some 3000 m/s. I found this thread quite helpful, in particular the post from @Geschosskopf Oh, and: welcome to the forum, @Pyro_doughnut
×
×
  • Create New...