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Everything posted by VoidSquid
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KSP 1.9.1 No longer can zoom
VoidSquid replied to Xd the great's topic in KSP1 Technical Support (PC, modded installs)
No idea atm, sorry, but a suggestion: delete (or better rename) your settings.cfg, this should create a new default one, and you can see it that works. -
-4 (-) Not now, earlier, when we were at -96
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-4 (-) Nah, @Dirkidirk made a little oopsy-plus, I just went from there
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-98 (-)
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-93 (-)
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Anyway to disable all Kerbin ground relays?
VoidSquid replied to Evernow's topic in KSP1 Gameplay Questions and Tutorials
Oh? Ohkay... I remember placing my relays in my old career before 1.7., and placing my relays in 1.8.1, never noticed any difference. Weird. -
-89 (-) I might be wrong, probably are, but this could be trap. Those devious rebel plus guys, you know...
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Oh well, according to the current mainstream narrative, I'm either a communist, a pedant, a denier, a racists, a conspiracy theorist and what not. I can live with that
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Musk, yeah, smelly, thought so Muskox (Ovibos moschatus)
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That smells pretty strong, doesn't it?
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-85 (-) Behind the event horizon? Ah, no, that was me
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Just saying, there's already a thread for testing fonts, formatting etc.
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You rang, sir? -75 (-)
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Can I delete player.log file?
VoidSquid replied to Yamiko Hikari's topic in KSP1 Technical Support (PC, unmodded installs)
You're welcome Still puzzled, why would that file appended instead of generated new each time? Odd... The other option: it's actually growing that fast. Mind to check that? -
Can I delete player.log file?
VoidSquid replied to Yamiko Hikari's topic in KSP1 Technical Support (PC, unmodded installs)
Wow... that's crazy. Usually the player.log would be created new with every start of the game, and it's size would be below 50 MB (mine right now has 26 MB). I'd delete it, yes. -
Well, question is what does virtualization change? This is our company's main business, virtual servers for our customers. Before, they had their IT on premises, now they're working on the virtual servers in our Datacenters. The users still go everyday in their office, virtualization doesn't change a bit here. And a lot of things are just physical, food for starters.
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Can I delete player.log file?
VoidSquid replied to Yamiko Hikari's topic in KSP1 Technical Support (PC, unmodded installs)
18 GB? GB, not MB? -
I think so too, yes, but at least for me the fact remains that MJ tends to overburn slightly. I compared transfer burns done manually and via MJ, and the manual burns, when started at the correct moment (I follow KER here), often are less off in terms of final trajectory, than the MJ burns. I asked Jim DiGriz some time ago, and he told me MJ has a different method to calculate when to start a burn than stock or KER.
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Anyway to disable all Kerbin ground relays?
VoidSquid replied to Evernow's topic in KSP1 Gameplay Questions and Tutorials
I can't remember it being different than it is now, and how would I put the three relay satellites into a triangular formation if they wouldn't be attached to the interstage nodes after the fairing has been opened? You can see the decouplers too in my screenshot, plus the little Okto directly put on the fairing below the decoupler there. Together with the two batteries, it allows me, after deploying the relay satellites, to let the carrier rocket crash into the CB, avoiding any space junk. -
Freezing on Scene Change
VoidSquid replied to sacredbacon's topic in KSP1 Technical Support (PC, modded installs)
You're welcome -
-68 (-)
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Anyway to disable all Kerbin ground relays?
VoidSquid replied to Evernow's topic in KSP1 Gameplay Questions and Tutorials
Form follows function, or: KISS (Keep It Simple and Stupid) I'm not known for building any elegant designed rockets, I just want it to work -
Anyway to disable all Kerbin ground relays?
VoidSquid replied to Evernow's topic in KSP1 Gameplay Questions and Tutorials
Three sat units (probe core, RA-100, solar panels, reaction wheel, tank, engine) do fit fine in a 3.75m fairing