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KSP2 Release Notes
Everything posted by Carni35
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Woah, almost the KSP 2 part manager 6 years before
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Carni35 replied to Gameslinx's topic in KSP1 Mod Releases
Also, is there a way to define scatter density body by body ? I changed the ''spawning chance'' but it seems to change nothing- 3,138 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Carni35 replied to Gameslinx's topic in KSP1 Mod Releases
Hey ! Thanks for this amazing mod If I play scale 2.5, how much I should increase the density to get the same result as stock size ? Thanks- 3,138 replies
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[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
Carni35 replied to Gotmachine's topic in KSP1 Mod Releases
Hey ! Just tested your file and it's working fine from my side Well done ! And thank you again for you time anf help ! -
[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
Carni35 replied to Gotmachine's topic in KSP1 Mod Releases
Hey ! Sooo, after more testing I'm now 100% sure of what is causing the infinite loading when BDB, KSPCF and Realchute are installed It's because of ''[1.9.X] Tantares and BDB now in Colors!". Removing it make everything working fine, at least on my heavly modded game Hope it will help others people with the same problem (don't forget to delete ''setting.cfg'' and ''ModuleManager.Config.Cache'', had others loading problems before doing it"' -
Let's say I want use your simplex ressource, but keep vanilla all the other kerbalism features (Including science) Is it possible by just swaping some folders inside Simplex ?
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- kerbalism
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[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
Carni35 replied to Gotmachine's topic in KSP1 Mod Releases
I tried to launch the game without Kerbalism, and it still not work. I guess that's not the problem -
[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
Carni35 replied to Gotmachine's topic in KSP1 Mod Releases
Hey ! Thank you for your time I can confirm that I use the latest BDB version. Again, everything work well without KSP community fixe (or withoutRealchute when I use KSP community fixe) You can find here all the stuffs you asked for https://drive.google.com/drive/folders/1dgREvE2weV3CN8DwkfAoCEYD9G0QECcG?usp=sharing -
Hey ! I'm hesitating switching to Simplex, but the differences between classic kerbalism science and the one from Simplex don't seem clear to me. How different are they ? Thanks
- 326 replies
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- kerbalism
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[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
Carni35 replied to Gotmachine's topic in KSP1 Mod Releases
Hey ! It seems that the use of ''KSPCommunityFixes'' create an incompatibility with ''RealChute'' in my installe. The game go in infinite loading at launch. Remove ''KSPCCommunityFixes'' fixe the problem. Here is the log, if you want take a look https://drive.google.com/drive/folders/1dgREvE2weV3CN8DwkfAoCEYD9G0QECcG?usp=sharing -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Carni35 replied to Gameslinx's topic in KSP1 Mod Releases
The flickering you are seeing in the video is due to the EVE city light . Just have to disable it.- 3,138 replies
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Hello ! I have a very weird bug After extensive tests, it seems that Waterfall (when used with ''Katniss'sCapeCanaveral for KSRSS'') is causing problems to ''GravityTurn continued'' and ''NASA CountDown Clock Updated'' On the launchpad, the ''gravity turn'' launch button is not present (it should be), to make it appear, you have to do a timewarp. After the timewarp, you can use ''gravity turn'', but it's not possible anymore to make appear the ''Nasa Countdawn'' window. I think that the game think that you are not landed anymore. It's not doing this with every rockets, but for exemple, the bug occure with the SLS craft file from ''Artemis Construction Kit | Stockalike Orion & SLS'' It's a situation pretty specific, but when I remove waterfall or Katniss, there is no problem anymore. I guess that there is a weird interaction between those two mods causing the two others to bug. In case you want reproduce this, you can find here log/photos/gamedata : https://drive.google.com/drive/folders/1KFLfi_Iy5UfprhCqlLXUIhlCYLRrBT0-?usp=sharing
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Hey ! After the very good looking of restock RCS effect, it's pretty hard to see the ''stock effect'' of RCS from other mods So, just a little technical question, is it possible to do a patch that add the effect to all RCS/Monoprop engines. Or the config have to be done one by one per engine ? Thanks
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[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.11] [31st Aug 2024]
Carni35 replied to Poodmund's topic in KSP1 Mod Releases
For what I know, the only mod that add atmosphere to Tylo is "realistic atmospheres". -
Hey ! Having a lot of fun with kerbalism for month now ! Thank very much for this wonderfull add on I have a suggestion and a question : As suggestion, I found pretty counter intuitive that when we right click on the icons in the kerbalism windows (Probe,Crew,Relay...) it don't hide every other icons than the one we are clicking on. Like in stock in the Tracking station. So if I want hide every other vessels than probe, I have to click one by one on every other icons to hide them. If I'm not missing something ^^ Also, I would like to add ullage without completely break kerbalism. I see some mods like Real fuel stock or Engine reignited which can do it. Is there one known to not work too bad with kerbalism ? Thank you !
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Hey ! I use janitor closet to hide most of my mods icons in the stock toolbar (I hate have to scroll ^^) It work perfectly every time I launch the game. But after two or three windows switch (ksc to flight to Trackingstation to VAB etc) it become a complet mess. Some of the buttons reappears and I can't even more click on janitor closet or most of other mods icons. Is there a way to prevent that or to reset janitor closet while ingame ? I can provide a log if it could help Thanks !
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Hello @Nertea and @danfarnsy Thank you for your answer and your time ! After multiple tests it appears that this uncontrollable wobble happens only when FAR and Waterfall are simultaneously installed. Each one works perfectly alone. So there is kind of an interaction between these two mods. What's strange is that I didn't have any physical bug like this with all the previous engine in the techtree (I'm playing career). If you have an idea about how to fix this problem I will take it ^^ This physical glitch doesn't happen when realplume is installed instead of waterfall Thanks again !
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Hey ! Just want to point a strange behaviour. When waterfall and waterfall restock are installed, my LV-T45 engine make rocket wobble and become uncontrolable right after the lift (even very basic 2×Flt-400 fuel tank rockets) . After some tests, remove waterfall make the physic work again. But I thought that waterfall was just a visual mod right ?
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Carni35 replied to Gameslinx's topic in KSP1 Mod Releases
Hello Thank you very much for this mod and all this work, it's really awesome ^^ Everything work fine, but I have a terrible log spam for nullref. It happen only when I go on map view while in flight mod (not happen in the tracking station). You can fine here my log : https://we.tl/t-aJgrb8kS7R I have lot of mods but it seem that this log spam is related to parallax If you have an idea about how correct this I take it Thanks- 3,138 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Carni35 replied to Gameslinx's topic in KSP1 Mod Releases
@AustralianKerbal KSRSS team is already working on integrating parallax for their next release. So yes- 3,138 replies
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
Carni35 replied to tony48's topic in KSP1 Mod Releases
DA229, I try to make principa work since the first release of KSRSS (more than a year now). I suggest you to forget the idea ^^ Sadly, nobody from the principia forum seem ok to take the time of doing a compatibility patch...- 1,957 replies
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- totm mar 2022
- rss
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Awesome ! I feel 2020 will be an excellent year Thanks for all your work
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- planetpack
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