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Everything posted by Carni35
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Ahah awesome ! I'm still playing every day on KSRSS which is already so beautiful So hype about the future enhancements ^^
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Yes of course. For that you can use rescale : But Ksrss is not realy made to do that. If you want play in a real solar system you should directly use that :
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Hi ! You can find all you need on the wiki : https://github.com/Kerbalism/Kerbalism/wiki
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Carni35 replied to Theysen's topic in KSP1 Mod Releases
Awesome ! Thank you for you help @raidernick- 2,216 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Carni35 replied to Theysen's topic in KSP1 Mod Releases
Hi ! In RO,, when an engine is ignited, it take a few second before apply his force (even at full throttle) I love this feature and was wondering what mod or .cfg create this effect. Someone know this info ? Thanks- 2,216 replies
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Ouah Ok sorry ! I thought that only blok ''E'' and' ''I'' was existing soviet upper stage, and deduce that was kerbalised names ^^ Thanks for answering to this stupid question
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- totm march 2020
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Talking about wiki (That could be awesome really ^^), I'm sorry but I don't understand what is the real counterpart of the 4 beautiful upper stages on the first page. Someone could tell the real names of thoses stages ? https://imgur.com/SkoxbWw
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- totm march 2020
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Hi ! So for ignitions what is the most up to date and accurate config ? The one from ''Stock Real Fuel'' Config (Include in extras) or the one from Engine Ignitor ? I have Stock Real Fuel for BDB engines, but also ''Engine Ignitor Re-ignited'' for Tantares and Knes. I didn't known about BDB native Engine ignitor config si I might have to fear a compatibility issue I guess...
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@Lisias Thank your for such a fast answer, it's clear
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Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
Carni35 replied to Raptor831's topic in KSP1 Mod Releases
Hi ! I have a technical question... With real fuel I have now some engines which are pressurefed and now need pressured tanks. How can I set a tank as pressured ? If it's not possible in game, how can I set it in .CFG files ? Thanks for your help -
Hi ! I have no idea about the amount of work needed for make a mod compatibility with tweakscale ^^ So I just wondering if there is any chance to have ''Tantares'' compatibility with this great mod ?
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Thank you for your help @Zorg ! But if this ''issue'' occure only in my game no need to spend time to resolve it, I can do with With news BDB probes and thoses from Coatl Aerospace we now have a good choice of stockalike historicals probes. I just want to share a little mod which add some probes parts for Venera like (And other) to complete those awesome mods :
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@oniontrain There is not illustrated wiki like for BDB But you can directly download craft here : https://www.dropbox.com/sh/8gnum5lkwtdrnvi/AADTwbWG4-EpTNqFfRlAn2CRa?dl=0
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- totm march 2020
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Hi @Sir Mortimer, Yes I did the uptade to 3.1 Thanks for your help ! For know I'll just add some solar panel to do the trick If I see this kind on behavor on stock or supported parts I'll come back to you
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Ok so after some tests it appear that every time the vessel is unload the fuel Cell stop produce electric charges. It work only when the vessel is loaded. Is it due to to BDB parts or that happen every times ?
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After check, the Gemini pod have the same stats that his stock equivalent MK2. I did the mission one again and no problem with the scrubber. I don't have TAC LS but but when the bug occure, the vessel was unloaded and I was using hyper warp (With Better Time warp). I guess hyper warp might be the source of the problem
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Hi ! For some reason my kerbals are dying of excess CO2 a few hours into my mission, even though CO2 scrubbers are working just fine. It's 2 kerbals in the BDB Gemini pod. All ressources are good (EC, hydrogene, oxygen...) I guess I'm missing something, someone could tell me what ? Thanks
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