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Everything posted by Carni35
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Hi everyone ! My planet shine add light on my ships but no color at all. I tried to move all settings but all I can do is modify luminosity. Even at 90km above Ocean on day light. I play on 1.7.3, 2.5 scale with rescale, and on KSRSS (Kerbin Size Real Solar System). So did I miss something like a special config because of KSRSS or something like that ? Thanks for you help
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Thanks @Machinique & @Pappystein, for these informations. I wasn't aware about the "rescale factor", lot of things will seem more logic now @Mudwig, you said that the official playload weight include the agena service module. Is it a an Agena particularity or other upper stage add some weight to the official playload number (by official I talk about the number we can find on wikipedia) ? Can't wait to see this this agena rework Cobalt ^^
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Hi ! Talking about balance. I m currently managing to do historical "discoverer 13" mission in a 2.5 scaled system. So with a Thor agena rocket, and I noticed that I can barrely put 1.5t in orbit (even with an agena B) against the 6t of reals discoverer satelites. I think the agena upper stages might be a little underpowered (at least for a 2.5 scales system)
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Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
Carni35 replied to Raptor831's topic in KSP1 Mod Releases
Hello I come again because I'm not able to make RF stockalike work for all Tantares and Tantares LV parts. (It work fine with stock and BDB) I'm bad at programming and don't understand what's the matter... I post here my logs. If someone have some time to take a look it's nice https://www.dropbox.com/s/r19quhf21putru0/MMPatch.log?dl=0 https://www.dropbox.com/s/k8a58dirirxapjw/ModuleManager.log?dl=0 https://www.dropbox.com/s/nwn92ti9pjjd2e4/output_log.txt?dl=0 -
As I said, to be sure I have created a new fresh install with all my mods. Launched it, no messages. Added Kerbalism dev kit, and those warnings appeared. I think it's related Anyway maybe it's not important, just wanted to warn you
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Hey ! For info Kerbalism Dev build seem interact weird with BDB for now : https://i.imgur.com/mnhX2MM.jpg Tested with a fresh new install before and after
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Cool thank you for your help ! ^^ https://www.dropbox.com/s/lpq7x0tobt2wax9/ModuleManager.log?dl=0 https://www.dropbox.com/s/lpq7x0tobt2wax9/ModuleManager.log?dl=0 For the modulemanager.configcache i can't find it in my gamedata. I guess there is a trick to make it visible ? So I just seen that real fuel do the same thing. So I removed Engine ignitor, but the problem is still there, all tantares engines don't have ignition config
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Hi ! Thank you for your answer ! Yes I think it's a Real Fuel mod matter, but since the config is provided by the BDB release itself, I asked here For the moment I had just changed the Able AJ10 .cfg into "no pressurfed engine" But what is realy bothering me is this fearful warning which appear 2 times every time I launch the game : https://i.imgur.com/mnhX2MM.jpg Here my log. If someone have time to take a look its nice ^^ https://www.dropbox.com/s/2sda5dvld3f6fwc/output_log.txt?dl=0
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Cool ! I want try JMSQ from a long time ago. That version could be a trigger. But will you follow the updates of original JNSQ or this is a new mod with his own evolution ? Anyway good luck
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Hello ! I try to make a Kerbalism config for the tantares engines (Ullage and ignition). But I don't find the localisation of the .CFG doing that for other mods parts like BDB. Someone could tell me the path ? Thanks for your help
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Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
Carni35 replied to Raptor831's topic in KSP1 Mod Releases
Ok, my bad Config found Excellent mod, thanh you -
Hi ! I am curious about the next release of KSRSS ^^ Do you think you'll be able to use the new texture feature of 1.8 to improve your mod ? And do you think release the new version this year or more for 2020 ? Again thanks for this mod
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Hey Scatterer is not compatible with KSP 1.8 yet
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The Official Realism Overhaul Craft Repository.
Carni35 replied to Matuchkin's topic in KSP1 The Spacecraft Exchange
Hello everyone ! After two or three hundred hours on Stock KSP, SSRSS et KSRSS I want try the RO adventure. But after lot of researchs, some things stay unclear for me... - What the difference between RO and RP0 parts ? All RP0 parts are RO no ? Just the in game price change ? - I downloaded BDB and Tantares packs since I heard that some of their parts are RO (Like some engines for BDB). But when I create the ''NoNonRO'' folder in my game data. All Tantares parts disappears, and their is only 5 or 6 BDB parts (And no engines). So I don't understand... -What's are the must have mod parts RO compatibles for a good game experience ? (In addition to FASA and RN parts packs) - Can I just Pick up the RP0 tech tree for my RO game without the rest of RP0 features ? If someone can answer to these few questions that'll be awesome Thank you for your help !