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KSP2 Release Notes
Everything posted by kspnerd122
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[1.7.3/1.8.1] Extrasolar v1.9.2 [24/01/2020]
kspnerd122 replied to Andi K.'s topic in KSP1 Mod Releases
is it possible to make another planet the homeowrld- 132 replies
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Take 2 killed Star Theory their doors closed months ago due to the contract cancelation I do not like what they did
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Mods On Enhanced Edition?
kspnerd122 replied to Tetchy Sketchy's topic in KSP1 Suggestions & Development Discussion
i had the idea of using mod code and letting them toggle it when starting a new game e.g extrasolar, BK, AK, BH, GPO, GPP, KSPIE, RSS/RO, etc. this would be opt in for the mod dev -
[1.7.3/1.8.1] Extrasolar v1.9.2 [24/01/2020]
kspnerd122 replied to Andi K.'s topic in KSP1 Mod Releases
for me it breaks AK- 132 replies
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all you do is change the ishomeworld tag in the config from false to true do this on any planet you like even other planets in the kerbolar system(eg. recreate laythe but make it homeworld)
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Mobile Version of KSP
kspnerd122 replied to kris10127's topic in KSP1 Suggestions & Development Discussion
I have an idea why not make physics and controls similar to SR2 and instead just have ksp parts and planets(also im already working on ports of BK AK and BH for SR2) stock system for SR2 is alredy in development by another user -
Making Minmus more challenging
kspnerd122 replied to desert's topic in KSP1 Suggestions & Development Discussion
After Kerbin -
development is going well however this is my first mod so this will take a few months also im going to downsize initial release in favor of a slower release of planets also NO WORMHOLES I find them cheaty as they let you cross vast distances easily however I will add a replacable config for any habitable planet that makes it the homeworld also this will be compatible with after kerbin at launch before kerbin 1 month later beyond home 2 months later GPP after 3 months
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they are adding comets maybe they will be an actual celestial body(Required for rosetta to work)
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Making Minmus more challenging
kspnerd122 replied to desert's topic in KSP1 Suggestions & Development Discussion
another thing, nerfing labs and removing biomes would make getting all techs in KSPIE impossible, im already lab reliand due to the fact that later tech nodes cost 1000s of science -
1.10 will be adding ESA parts so who wants to do some themed missions with a hype rocket
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This I what I have Wanted FOR SO LONG finally NEW PLANETS IM PUMPED who wants to do a HYPE ROCKET
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[1.7.3/1.8.1] Extrasolar v1.9.2 [24/01/2020]
kspnerd122 replied to Andi K.'s topic in KSP1 Mod Releases
how to make it AK compatible- 132 replies
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- planet pack
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
kspnerd122 replied to Thomas P.'s topic in KSP1 Mod Releases
I have correct version -
hey, I cannot install extrasolar without it breaking the game plz help me
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[1.7.3/1.8.1] Extrasolar v1.9.2 [24/01/2020]
kspnerd122 replied to Andi K.'s topic in KSP1 Mod Releases
this mod breaks AK- 132 replies
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- planet pack
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
kspnerd122 replied to Thomas P.'s topic in KSP1 Mod Releases
but im on 1.7.3 -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
kspnerd122 replied to Thomas P.'s topic in KSP1 Mod Releases
I am having bug, I have no other mods other than AK and mods needed for it to run, but the mod will not load at all and it goes to stock system -
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
kspnerd122 replied to Gameslinx's topic in KSP1 Mod Releases
plz fix AK it will not load AT ALL, Kopernicus says everything is fine tho- 1,655 replies
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[1.7.3/1.8.1] Extrasolar v1.9.2 [24/01/2020]
kspnerd122 replied to Andi K.'s topic in KSP1 Mod Releases
is this compatible with before kerbin- 132 replies
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- planet pack
- star system
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
kspnerd122 replied to Gameslinx's topic in KSP1 Mod Releases
Yes, lua and rhode will not be terafromed, ash would not be there, and there would be more lava on fury, also the gateway system would still be forming, also yes, hydrus will not be magnetized but it will keep the atmosphere- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
kspnerd122 replied to Gameslinx's topic in KSP1 Mod Releases
also Can I do Continuity mod, im calling it the escape to tempus and it essentially is after kerbin, but the tempus system is there for you to escape to if you so choose- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
kspnerd122 replied to Gameslinx's topic in KSP1 Mod Releases
Hey Linx my contracts are all kinds of messed up, it considers destiny a legit target for mission for mining, can you write a patch that considers the stars not required, any idea how to fix- 1,655 replies