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Everything posted by rettter3
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Dependent on your Monitor. Probably. Try and Error.
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@Well, Could you reupload the pictures? I can't see them.
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I already had a look into it, but it seems like many configs are outdated and it isn't that clear which mods are still being supported and which have lost support or are only partially being supported.
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- parts
- real solar system
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https://en.wikipedia.org/wiki/Ziggy_Marley
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Hey guys, There are already some mods on my list for a new RO-safe. I found some mods that are proved to be RO compatible (FASA, Raidernick's mods). But I wondered whether anybody has more specific information, about RO-compatible mods, because the section in the RO-thread for parts-mods has been removed and I can't find reliable Information in the wiki. Thanks in advance
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- parts
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Less wacky parachute landings (on EVA)
rettter3 replied to MrFancyPL's topic in KSP1 Suggestions & Development Discussion
It always looks like they're gonna break their necks. This is violent. But very Kerbal.- 10 replies
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- personal parachute
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So, I tested RVE today and was blown away. The clouds look amazing. Performancewise no problems (on 1.8.1), although I'm only running an gtx1660ti.
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Maybe the wrong Smokescreen variant?Try using the one packed with realplume(I think 2.8.9).
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Less wacky parachute landings (on EVA)
rettter3 replied to MrFancyPL's topic in KSP1 Suggestions & Development Discussion
Really good idea. It's quite annoying to see Kerbals land on their faces- 10 replies
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Hey @Beale, I found a bug. It looks, like the collidors of the Rodsnofonn aren't in the right place.
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- totm march 2020
- mod
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
rettter3 replied to RoverDude's topic in KSP1 Mod Releases
Could I suggest adding whitelisting for this mod (full usi catalogue) in the next update @Nertea? -
[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
rettter3 replied to Galileo's topic in KSP1 Mod Releases
@alberro+this requires kopernicus, which hasn't yet been updated to 1.9 As Galileo stated above you, this mod isn't required anymore cause of the new terrain shaders implemented since 1.8.- 1,019 replies
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- kopernicus
- svt
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@Drakenex, Could you imagine reviving tantares now in colours? Beale requested it as feature complete, so there won't be big changes anymore.
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@Probus, I own an i7-9700k, a GTX1660ti and 32GB of 3000mhz DDR-4ram. Really happy whit this setup (my gamedata has arround 9GB). If money isn't a thing for you just pick what you get, for example i9-9900ks, rtx2080ti, 64GB of 3600mhz ram. (GTX1080 is really good so, better than rtx2070super, I would stick with it and for the first only upgrade CPU and Ram,eventually Mainboard if needed) https://gpu.userbenchmark.com/Compare/Nvidia-RTX-2070S-Super-vs-Nvidia-GTX-1080-Ti/4048vs3918
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[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
rettter3 replied to Angelo Kerman's topic in KSP1 Mod Releases
First of all thanks for the new update. Are you also planning on redoing the textures of the Brumby and adding Aset-support for the new Appaloosa? I also ran in a texture glitch with the new Appaloosa Orbital module (this happened in a bare install with only MOLE and both DLC's): https://imgur.com/a/rhsATMi Thanks in advance -
I had a similiar issued. It just said Unity encountered a fatal Error and closed .
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
rettter3 replied to Angelo Kerman's topic in KSP1 Mod Releases
I'm thinking about starting a new Save with USI MKS and Pathfinder. Because I couldn't find information if these are usable together, I wanted to ask if anybody already tested this. Thanks in advance- 3,522 replies
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- geoscience
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[1.8.x] B9 Aerospace | Release 6.6.0 (Feb 5 2020)
rettter3 replied to blowfish's topic in KSP1 Mod Releases
@blowfish, Is there any chance that we will get an official 1.8 release?- 641 replies
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- spaceplane
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[1.8.x-1.12.x] - RasterPropMonitor (adopted)
rettter3 replied to JonnyOThan's topic in KSP1 Mod Releases
@JonnyOThan, Could I maybe suggest adding @Angel-125's mods (Wildblue) to the section other IVAs? All of his mods offer extended RPM and Aset support.