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Everything posted by Fierce Wolf
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How to mount things in a cargo bay?
Fierce Wolf replied to sebbemann's topic in KSP1 Gameplay Questions and Tutorials
wait, mk4?? -
What is the best mod you don't use, and why?
Fierce Wolf replied to Superfluous J's topic in KSP1 Discussion
This. I don't want the game to play by itself -
Contract "site" confusion.
Fierce Wolf replied to strider3's topic in KSP1 Gameplay Questions and Tutorials
I hate those contracts, they are hard and yield so little. -
Why doesn’t my science save?
Fierce Wolf replied to Ikkjot's topic in KSP1 Gameplay Questions and Tutorials
Good point! -
Why doesn’t my science save?
Fierce Wolf replied to Ikkjot's topic in KSP1 Gameplay Questions and Tutorials
Let's say you run a goo experiment on the launch plataform, you get like 5 science points. Recover the rocket, and do it again, you will be getting something like 1 point for the same experiment. If you run it a 3rd time you get 0.2 and a 4th time nets nothing. That's why you have to run experiments everywhere! When I first played my problem was I was unsure that I could reach the Mun with the primitive parts I had in the tech tree, but the science points I was getting on Kerbin where always insufficient. Well, the solution was trying for the Mun anyways. A single visit will basically double your science points available. -
Actual Use for space stations
Fierce Wolf replied to kspnerd122's topic in KSP1 Suggestions & Development Discussion
Some experiments should be exclusive to an orbiting/base lab. -
Making a ramp for the Mk3 bay
Fierce Wolf replied to Fierce Wolf's topic in KSP1 Gameplay Questions and Tutorials
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Making a ramp for the Mk3 bay
Fierce Wolf replied to Fierce Wolf's topic in KSP1 Gameplay Questions and Tutorials
I kinda did, but with monoprop, the problem is that i use that monop to speed up the rover in boring parts -
Hello guys! I have been trying for an automatic ramp to deploy a rover from a lander that has an mk3 bay, however, multiple designs have failed. So far i just disengage the landing legs, have the bay touch the ground and deploy, but it SUCKS. Any ideas? Have you tried it?
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Lithobraking is so ON this year
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share your fast rover
Fierce Wolf replied to king of nowhere's topic in KSP1 The Spacecraft Exchange
It needs to be fast? Or useful? I made fast rovers, they tend to explode quite nicely -
i'm crying!! Now i can craft sats in space!! (i could with KIS, but it wouldn't count as a "new craft") Thank you SQUAD, you are the MVP today
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- ksp loading
- some reassemly required
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KSP Loading...: Some Reassembly in Progress!
Fierce Wolf replied to UomoCapra's topic in KSP1 The Daily Kerbal
No Vomo -
Let’s talk about KSP 3
Fierce Wolf replied to T-20000's topic in KSP1 Suggestions & Development Discussion
There's no KSP 3, it will be renamed Kerbalpunk 2077 and be forever delayed -
Me: *wanting to do a Jool mission* Contract: Dock 2 vessels around Eve Me: Yeah no
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Flea contract??
Fierce Wolf replied to AlexanderTheGreat's topic in KSP1 Gameplay Questions and Tutorials
Those contracts are too hard for the money they give, I usually avoid them. -
How does the Xenon engine work?
Fierce Wolf replied to Kurbus's topic in KSP1 Gameplay Questions and Tutorials
Be sure to add LOTS of solar panels, the vessel might fare well near Kerbin, but if the mission is towards the outter planets you will see that panels generate less electricity. Also, be prepared to spend a couple of minutes in real time accelerating the thing! -
Next steps? - Make a vessel capable of going to mun and minmus in the same mission. -Visit Ike and Gilly. -Land something in Eve (unmanned first) - If you are feeling bold, try a lander on dress
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Contract Won't Complete
Fierce Wolf replied to Popestar's topic in KSP1 Gameplay Questions and Tutorials
IS IT? Never tried it -
Show us a screenshot of the rover, maybe we can see if something is missing
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Parachute Altitude and Spread
Fierce Wolf replied to dresoccer4's topic in KSP1 Gameplay Questions and Tutorials
Some mod interfering? Is that a stock parachute with new visuals?