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Everything posted by Fierce Wolf
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Copy/Paste Between Craft?
Fierce Wolf replied to Flexico's topic in KSP1 Gameplay Questions and Tutorials
I have 1000hrs + into KSP and never saw this! DUUUUUUDEEEEEEE -
Science / Design Progression Stall
Fierce Wolf replied to _alphaBeta_'s topic in KSP1 Gameplay Questions and Tutorials
Yes, this happens more often in light craft. Once you start putting more mass in your ships you won't notice it. -
Making Minmus more challenging
Fierce Wolf replied to desert's topic in KSP1 Suggestions & Development Discussion
Then ion propulsion is your declared enemy! -
Science / Design Progression Stall
Fierce Wolf replied to _alphaBeta_'s topic in KSP1 Gameplay Questions and Tutorials
Wait, is that a Tourist ship? If not, where's the science-y stuff? A single visit to a new biome on Mun should give you a lot of science points, if you upgrade the buildings you can do EVAs too. Do this: 1) A return capsule with: MK1 capsule, an Experiment Storage on top, and a parachute. Put a nice decoupler below all that. This is a one kerbal mission, a pilot. 2) Attach a materials bay Jr, barometer, termometer and every device you have access, 1 fuel container below that, and FOUR fuel containers around it. Place landing legs on the 4 containers and a Terrier engine on the middle one (if you don't have a Terrier, 4 sparks would do). Don't forget antenna, batteries, solar panels if you have. This thingy should have 3000 Delta-V, enough for: a) brake around the Mun b) Descend c) Land d) Take off e) Go back to LKO. If you feel bold, you can have radial decouplers to get rid of dead weight. 3) Via decoupler, attach a bigger fuel container on the bottom, and the meanest engine you have (or combination of). This stage is for completing orbit around Kerbin and even help you get to Mun. 4) MOAR BOOSTERS, enough to get up to 70kms and out of atmosphere. Summed up, 3) and 4) should have 4000 Delta V. Around 3600 DeltaV is enough for a full orbit around Kerbin, and you need 800 to 870 to get to Mun. Once you land on the Mun, have your pilot do the science and click on the Storage to save all of them for return. Yes, there are more optimized approaches to get there, but this one is simple and it works. Good luck! -
Kerbal ultralight aircraft race
Fierce Wolf replied to Pds314's topic in KSP1 Challenges & Mission ideas
Is it legit to...never reach the sky? -
Only God and the Kraken know what happened to those poor souls, may they rest in peace. I'm sure the vessel's blackbox won't be found neither.
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Bring back the exploding buildings
Fierce Wolf replied to Klapaucius's topic in KSP1 Suggestions & Development Discussion
What have you DONE! -
If the ship operates only on nuclear get rid of any oxidizer, it's dead weight.
- 4 replies
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- efficiency
- spark engine
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Please guys, check the invoice we sent 6 month ago, we are out of snacks here! :D:D:D
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Attitude instability.
Fierce Wolf replied to Confutus's topic in KSP1 Gameplay Questions and Tutorials
My advice: 1) Use only 1 pair of wheels near center of mass, the pointy thingy going backwards 2) Use 1 steering wheel in the back of the plane. 3) To access spring and damper you need to able the Advanced Tweakeables (in the main menu options, before starting your campaing). Play around with the wheels stats on the runway and once you find a good configuration for them, write down the numbers to tweak in the VAB and save the craft. 4) Test that MOFO! -
Attitude instability.
Fierce Wolf replied to Confutus's topic in KSP1 Gameplay Questions and Tutorials
If the plane is the one in the link, one set of wheels goes forward, and the other backwards. And that wheel model require some twitching to get them right, manually setting the spring and dampers. Auto setting cause them to start bouncing like a muscle car -
I just name it as the body they orbit, otherwise I have to keep track of which cool sounding station is where.
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Orbital rendezvous issues (Kerbin orbit)
Fierce Wolf replied to wobartoz's topic in KSP1 Gameplay Questions and Tutorials
My very short guide: 1) Get into orbit, with same inclination as target vessel. Remember to target it, left click on vessel! 2) Put your AP high enough to equal the target's orbit. Time warp to it. 3) On your AP, start burning prograde, your orbit should start getting elliptical and higher. Keep an eye on when Closest position is very close to target future position, marker distance should be near 3km or less. 4) Time warp before closest position, change orbit mode to TARGET (the green text on top of the navball that says your velocity). Point to the target's retrograde marker and burn SLOWLY to match the velocity. If done correctly you could even reach closer (Pro gamer move, kinda(?))! 5) Now that velocities match and you are 2 or 3 km from the target, burn slowly towards it . 6) Profit! -
heat sheild problem
Fierce Wolf replied to killamonjaru - steam name's topic in KSP1 Gameplay Questions and Tutorials
Keep the contract tab open to see the exact moment where the the conditions are met 100%, THEN right click on the shield and press the new button that will appear. -
rover not moving on duna
Fierce Wolf replied to dangros's topic in KSP1 Gameplay Questions and Tutorials
I sure hope you test your rovers on Kerbin before launching it off world!- 4 replies
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- rover help
- help
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Science transmission with relay bonus
Fierce Wolf replied to jirka828's topic in KSP1 Gameplay Questions and Tutorials
It's on purpose, the game rewards you for having a good relay network of satellites Edit: On re-reading, i have no idea!- 6 replies
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- science
- transmission
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Will the Mohole be around in KSP 2?
Fierce Wolf replied to Bej Kerman's topic in Prelaunch KSP2 Discussion
An actual kraken should be sitting in there. It would scare the excrements out of me and make me want to plant a flag between its eyes -
I believe there's no mechanics for shock absorption, a part either resists collition or not.