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Everything posted by Fierce Wolf
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Looking back, I don't even know how I got a knock with this game. It's hard for beginners, not only for the orbital mechanics, but also playing career you have access only to the worsts parts 1st. Post questions if you have, people here are usually helpful and friendly (except with some thorny topics) Youtube is a great teacher too, even for old versions the mechanics are basically the same. Have fun!
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Controlling a Quad copter
Fierce Wolf replied to Curveball Anders's topic in KSP1 Gameplay Questions and Tutorials
Im just gonna say: I wish SQUAD would test a quadcopter (or rather, a squadcopter, amairite?) in Duna so they can get ALL the bugs with rotors. -
Career/Science Overhaul
Fierce Wolf replied to akron's topic in KSP1 Suggestions & Development Discussion
I like the proposal, but converting it back to science point in the end feels underwhelming. Separated science points make a lot of sense, they should unlock different things, for example: 1) New parts, duh 2) Old parts, but improved specs 3) A general upgrade to every part (for example, new alloys for better heat resistance) 4) Old parts, but can do new things (for example, capsules now have built-in prove cores)- 14 replies
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Jeb's experience not registering?
Fierce Wolf replied to davidpsummers's topic in KSP1 Gameplay Questions and Tutorials
A Jeb in one of my career saves was....ejem...lost in mission, let's say. When he respawned, he was never quite the same kerbal. When everybody learns in space and gets experience (I have the option activated), he can only do that after getting a shower at home, thinking about the void he went through. Sad... -
Proper way to launch in 1.8.1
Fierce Wolf replied to Zamolxes77's topic in KSP1 Gameplay Questions and Tutorials
My base calculation to LKO is 3500 -3600 dV, and it's been for a while now. -
I have 3 approaches 1) Use an ad hoc lander, specially designed to carry the rover and detach on ground. Usually integrated with the manned vehicle, sometimes with a fancy cargo bay, lights, a ramp and such. Use robotic parts! 2) Use a sky crane, purely rockets and fuels to slow down the thing. Detach and discard. 3) If the rover is a heavy duty, I design it to land itself, maybe even go back to orbit.
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- rover
- transportation
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Imagine programming a game about making rockets to other planets and players want to make undersea bases!
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Looking for help with children's mission
Fierce Wolf replied to Gunmetal Casserole's topic in KSP1 Challenges & Mission ideas
1) Land on Minmus poles 2) Land on Ike (with some explaining on launch windows) 3) Land on Gilly -
Well, it is too small to have atmosphere. Any liquids turned to gas and were lost long ago, all we are left with is some magical, Little Prince-sque (and dead) satellite.
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Low orbit rescuee EVA control?
Fierce Wolf replied to Alma's topic in KSP1 Gameplay Questions and Tutorials
You gain control of foreign vessels when your own ships (or kerbal) are close, 2 km or less. If you can't EVA my best bet is that the stranded vessel is a mk1 doble seat thingy. You have to manually open the hatch of that one, right clicking in it. Alternatively, some mods have parts with no hatches Did you install any? -
Ok guys, time to get technical. When you place a maneuver node and warp to it, the warp ends like a minute or so before the node, for an example T-60 to the node. Let's say that the node is 30 seconds of burning. When is the exact moment I should start the burn? At T-0, right in the node? At T-15, halfway? At T-60, after warp end?
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I actually felt a chill in my back the first time I spoted the thing.
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Outpost Landing, What am I doing wrong?
Fierce Wolf replied to Wulfonce1988's topic in KSP1 Gameplay Questions and Tutorials
What i did: Use 8 side mounted engines and a main engine on the back of the base module. Once the landing starts, turn off the main and on the side rockets. Adjust thrust limit on the one's that are pushing too hard and try to keep it even, you should have enough time to check which rockets need compensation. Sounds complicated but it's actually simple, becames routine after the second module of your base. -
Building in Space - beginner question
Fierce Wolf replied to GungaDin's topic in KSP1 Gameplay Questions and Tutorials
You may need the Advanced Tweakables option ON for this to appear. -
Building in Space - beginner question
Fierce Wolf replied to GungaDin's topic in KSP1 Gameplay Questions and Tutorials
Use senior docking ports for big structures, and remember to auto strut once the new part is added so the station is less wobbly -
Rocket Flipping mk2
Fierce Wolf replied to Fenceingmadman's topic in KSP1 Gameplay Questions and Tutorials
Surely Vectors are the problem, they have too much gimbal power, and after cutting throttle the rocket will spin. Try 1) reducing Vector gimbal 2) not cutting fuel suddenly, turn them off slowly 3) having a s***load of torque with reaction wheels and/or monoprop -
Rocket Ripping
Fierce Wolf replied to Fenceingmadman's topic in KSP1 Gameplay Questions and Tutorials
Second decouplers won't work. One piece can only have one parent piece, in the case of a fuel tank, it's just ONE decoupler, and that one decoupler also has only one parent piece. You can however use struts, as many as you like, thy will make your craft wobbly-proof- 2 replies
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- duna rocket
- instability
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[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
Fierce Wolf replied to JPLRepo's topic in KSP1 Mod Releases
Hello everyone, I started a new career with TAC installed and i'm hitting a wall with oxigen, water and food in the early game, they deplete too fast and I have no parts to tackle the issue, any suggestions? Another mod maybe? -
Ducted-Fan Performance
Fierce Wolf replied to XLjedi's topic in KSP1 Gameplay Questions and Tutorials
Ever tried time warp with fan blades? Funny business (not really, the ship will crash hard) -
Transfer Kerbals to new game?
Fierce Wolf replied to VoidSquid's topic in KSP1 Gameplay Questions and Tutorials
Congrats on rescuing your guys! -
Trajectory anomalies
Fierce Wolf replied to Fraktal's topic in KSP1 Gameplay Questions and Tutorials
It happened to me too! I noticed that time warp is affecting current speed sightly, seen even approaching a vessel for coupling. In long trajectories the effect is greater. Too bad i can't pinpoint the cause, but it started "recently"