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Fierce Wolf

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Everything posted by Fierce Wolf

  1. Nope, those just regulate the facial expressions the Kerbals have, and has no impact in gameplay.
  2. I just tested it, it looks like flappy bird lol I love it. I will try my own version too <3
  3. Press ALT and F12 to bring up the console, look for the Cheats menu, and able the Biomes visible tag. Now you can see the biomes in the map, not by name but colored zones. It's super useful for landing close to 3-4 different biomes and make the most return for your cash in a single mission.
  4. I like to fiddle with my computers, therefore, PC is for me. Others might think otherwise.
  5. Assemble a rocket so big, it actually pushes Kerbin downwards instead of moving. Yes, it might be bad for the ecosystem but you NEED that shinny thing in orbit (or rather, the planet will now orbit your station)
  6. Landed a manned mission on Eeloo, the last celestial body for me to visit. I caught 'em all! edit: typo
  7. In my experience, flying low is inefficient in spoting features. Drive a rover on the surface and they will appear, trust me.
  8. Hello! I was wondering if there was a mod that overhauled current parachutes to make them more realistic, i.e. getting entangled if the craft spins, of slashing themselves at too high velocities. Thanks!
  9. I don't know your tech level but try a couple of Cheetas, maybe Terriers. They will suffice both in space and for a lander in Duna to get in orbit again since they have enough thrust in the thin athmosphere. Sparks are useful too, if your lander is super lightweight. If you are going for something fancier, separate your lander engines from space faring using Atomic engines to get to Duna's orbit and back to Kerbin.
  10. Where did that lightning strike came from? The engine had something to do with it?
  11. It will have to be automatic, otherwise it's a docking at high relative speeds, which I have done before (and failed every single time).
  12. Been there. In your case, i'd throw away the wings and start over, they are killing the design. Sometimes, it just happens
  13. Hard to say, what if you return and land on Kerbin? I remember I had some issue with this (not exactly that contract) and it was magically solved once landed.
  14. Place 2 sepratron on each booster (in the middle of it), pointing at your vessel. Be careful staging those. And there! no more worries about accidentally destroying your engines. Plus: they look professional
  15. Welp, apparently my first guess was the right one: "Always show closest approach to target" option off solved the problem.
  16. Am I the only one with this issue? My install crashes a lot when making nodes near Jool. It most frecuently happens if i select as target one of its satellites. Any Ideas? Thanks
  17. Real life helicopters have a tail rotor to mantain control of rotation. Without it, it would spin off in a similar fashion to than thing
  18. Your AP and PE must match the destination orbit's AP and PE. Furthermore, your An relative to destination must be less than 1º in difference. You are almost there!
  19. I have bumped (see what i did there?) into this problem before. If i ever jettison my nose cones i simply turn left a little bit, decouple, point forward again and burn. But i'm always in for more parts. A nose cone with carring capabilities that could be opened, closed and jettisoned, for example, would be super cool to have.
  20. Land on Eve, realize they forgot a ladder, try to climb back all day long to the rocket, make it fall to a side and explode. Wait 3 years for a rescue. In the meanwhile no-one made even 1 point of science.
  21. Upgrade your Antenna Building at the space center. That way you can get control back from the sat
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