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Everything posted by Fierce Wolf
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Which one is easier to land on?
Fierce Wolf replied to Dr. Kerbal's topic in KSP1 Gameplay Questions and Tutorials
Gilly's gravity well is so low that catching up with it is hard (requieres quite a bit of m/s), but once you are there you will find yourself wanting to burn downwards just to land, because it's sloooooooow. Also, time warp is disabled even in high orbits! Don't be afraid to add monoprop to the craft, you can fly and land everywhere just with it. -
Prograde or retrograde?!?!
Fierce Wolf replied to JIMMY_the_DOG's topic in KSP1 Gameplay Questions and Tutorials
Isn't this a case of "probe core placed in reverse, that makes you believe you are burning in one direction when it's actually the opposite"? I had my good share of those -
This is not tripulated, right? When probes lose signal, they can only perform a handful of actions, such as max thrust/no thrust, but no inbetween. To solve this you can: -Add a kerbal pilot to the ecuation, or -Have a couple more of relay satellites around Mun to guarantee that signal isn't lost.
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Difficult Eve Contract
Fierce Wolf replied to Chequers's topic in KSP1 Gameplay Questions and Tutorials
No rollbacks? Bring 10 small proves, they don't need science stuff, just land/splash. A shotgun approach to Eve! -
Difficult Eve Contract
Fierce Wolf replied to Chequers's topic in KSP1 Gameplay Questions and Tutorials
Make 2 landers, one to splash and another to land, izi pizi -
Ayuda para fusionar diseños
Fierce Wolf replied to M@tyu's topic in KSP1 Gameplay Questions and Tutorials
Al explorador chiquito ponele "Root" (la cuarta herramienta de arriba, a la derecha de Rotar) al acoplador magnetico ese, cuando el editor intenta fusionar solo toma en cuenta la pieza root para insertarla. Al cohete que se parece al falcon ponele un acoplador magnetico tambien arriba o no vas a poder soltar al explorador cuando este en orbita, ponele Root a ese tambien. Guarda el modelo, y en el menu Cargar, elegi el explorador y apreta Merge (no se como es en castellano, fusionar?). Pega los acopladores root uno con el otro y listo! Ahora, un meta-consejo: Ion tiene sentido para otros planetas, para ir a Duna con un motor de combustible va mejor, no está tan lejos. No es que no se pueda , pero tarda muuucho en tomar velocidad (tiempo real). Exitos! -
Memorize some basic values and rules that are useful in every launch: - Your ratio of thrust to total weight (TWR ingame) must be greater than 1 or the vehicle won't get off the ground. You can see that once you attach an engine and appears on the right in the "stagging" icons. Once you are in orbit you can have less than 1 ratio, or whatever works. -Pay attention to each stage's meters per second thrust (m/s ingame). To get into orbit you need about 3600 m/s, so if you want to put a lander on the moon you need way more than that. -Carrer mode has limitations in parts and buildings in the space center, sandbox doesn't. So if you want some quick practice, use sandbox. -When launching your rocket, steer east 15º (watch your navball!) until your AP marker indicates more than 70Km, cut the engines burn and wait until your altitude is 65-70 Km. Start the engines again and finish the orbit paralel to the surface. You can steer in other directions hen launching, but they require more punch, alias more m/s. -Aerodinamics are important! Dont make a brick and expect it to fly. Also, putting control wings in the tail of the rocket helps keeping it pointing forward. -Have fun!
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What you need is the shinny new Experiment storage unit! https://wiki.kerbalspaceprogram.com/wiki/Experiment_Storage_Unit Attach the thing on top of the capsule, and a parachute right above. When the experiments are done, right click on it and store the results there, for 100% recovery of the data. You can even ditch the science gadgets after that. Welcome to the future of space experiments!
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THIS. THIS I made planes that could fly superb, but landing sucked. So i made them to land easier, at the cost of flying worst...dammit i'm mad
- 50 replies
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- bestkerbonautofalltime
- mechjeb
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How on earth do a get a rover on the Mun??
Fierce Wolf replied to Crixomix's topic in KSP1 The Spacecraft Exchange
Alternatives, from most pro to most kerbal: 1) Attack a carefully planned rover un the bottom of your lander vehicle, make room for the legs! 2) Bring a KIS container with everything you need, an engineer and tools. Make the rover on site. 3) Put wheels in the lander (BEST VALUE) -
It's been like a month since I played. In my last "complete" career I visited every body with a manned crew, which left little room for inspiration. My new career game needs flavor, what should I do now?
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SSTO won’t take off
Fierce Wolf replied to KomradeIvan1778's topic in KSP1 Gameplay Questions and Tutorials
Possible solutions without changing the concept too much: 1) Tilt the wings to change the angle of attack, so if wind comes this way --------> the wing angle is like this \ (just some degrees, not 45º like the \ bar) 2) Place the rear wheels just below the center of lift, so it can pivot upwards. 3) Make the top wheel taller than the rear ones. 4) The most kerbal solution, put some rockets pointing downwards near the cockpit. -
how effective are gravity assists anyways?
Fierce Wolf replied to jevry's topic in KSP1 Gameplay Questions and Tutorials
Gravity assists are a must! You can save hundreds of Dv adjusting your path wisely. I once braked around Jool using 10 dv in midflight, parking me near my destination. -
Fuel from Kerbin? No Fuel mined from Minmus? YES
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THOSE SPREADSHEETS, MAN!!!! HOW? WHY? WHEN? AGHHHH!!
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So...it's No Kerbal's Sky?
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what is the most efficient engine?
Fierce Wolf replied to minerbat's topic in KSP1 Gameplay Questions and Tutorials
I want to give a special mention for the Vector. When in doubt, i just throw in a Vector and call it a day, I trust it will behalve as ought to. -
Extra tech tree difficulty option
Fierce Wolf replied to Noud's topic in KSP1 Suggestions & Development Discussion
I liked the Terrier too, but this and a strange, strange bug that made its collider 20 meters longer making landing a bet, made me go for Spark(s) -
Extra tech tree difficulty option
Fierce Wolf replied to Noud's topic in KSP1 Suggestions & Development Discussion
Only on some engines. In which ones? Surprise! -
Stuck in Orbit with MSL
Fierce Wolf replied to KhanFoil's topic in KSP1 Gameplay Questions and Tutorials
Solutions: 1) Have the ship in Kerbin orbit, send a boring rescue mission 2) Install KIS mod, send an engineer with tools and extra parachutes, attach them to your heavy ship and land. -
Getting the last 0.1 science point. If I have to launch an entire new mission just to get 3.5 points in a biome, I will end up finding a justification.