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KSP2 Release Notes
Everything posted by Commodore_32
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TLA_DEBUG_STACK_LEAK
Commodore_32 replied to Commodore_32's topic in KSP1 Technical Support (PC, modded installs)
https://1drv.ms/u/s!AtUgGSbBKMe8hxz3gR8NuBrBVBEr?e=XJJ7eX There you go -
False, i dont like ´´minecrsft´´ TUBM saw the SpaceX Crew Demo 2 launch
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TLA_DEBUG_STACK_LEAK
Commodore_32 replied to Commodore_32's topic in KSP1 Technical Support (PC, modded installs)
Im not sure if this problem will be fixed or so, I stopped playing KSP for like 3 months due to not playing well, tell me if i am wrong, you launch KSP with a lot of excitement to do a rocket or launch a mission to duna, and in the editor you are halfway of finishing you ship, and when you put a payload, your KSP freezes to never respond, and you did not saved your ship, hours wasted, to see in log some 5 errors that say: [WRN 16:23:17.449] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations [WRN 16:23:17.488] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak No information about to correct the game, uninstall a mod, or do anything. I mean seriously this is a big problem, now instead of doing something until KSP launches, now i need to stay looking for it to show the menu screen and in less than TWO seconds do something, or else it will crash, in the KSC view i need to set an editor and start making something quick, because the time before it freezes is COUNTED and you DONT KNOW how much time you have, can be from 1 hour to 10 MINUTES, so you cant really do absolutley NOTHING in-game, All of my 3 installations have the same problem, an 1.8.1 with mods, another 1.8.1 with less mods and an 1.9.1 heavily moded, all of them with the LASTEST UPDATES on mods, and if you ask, the stock copies do the same. I am tired of this, and if this happens to somebody else they will be tired too, but, im not sure if this thing happended to somebody else, in that case, you can post here and say your experience with this error, and if not, i guess it will be my fault as some errors that happended to me nobody else had experienced that, and so everyone sees me like a crazy person just doing that for attention, and not helping since its just one in millions and nothing happens if we dont help. If someone knows about this, experienced it, or know how to fix this, it would be appreciated for you to talk here or on private. -Commodoregamer118 -
Sadly yes. TUBM hates Microsoft Edge
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False! The user below me has a Steam account.
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[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
Commodore_32 replied to Kernowden Kerbin's topic in KSP1 Mod Releases
The thing shown in the loading bar tells me the issue, in the log, the last line is about loading that part, no errors and warnings in the last lines. -
[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
Commodore_32 replied to Kernowden Kerbin's topic in KSP1 Mod Releases
Well, the fix didnt worked for me, looks like its a problem in the props only, my game crash when loading the prop ´´HUD 4´´ -
[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
Commodore_32 replied to Kernowden Kerbin's topic in KSP1 Mod Releases
Is there a fix for that? This mod is amazing but i simly cant get KSP started with this mod. -
IMPORTANT Announcement about MiniAVC and ZeroMiniAVC
Commodore_32 replied to linuxgurugamer's topic in KSP1 Mods Discussions
I agree that the mod is being discontinued for the problems, especially this one: A workaround was deleting all MiniAVC, and actually that mod gave me a LOT of lag during the start of KSP and also the pop- ups. -
Rendezvous, idk when excactly to execute one, how to match orbits and speed, the docking part is way easy for me.
- 50 replies
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- bestkerbonautofalltime
- mechjeb
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TLA_DEBUG_STACK_LEAK
Commodore_32 replied to Commodore_32's topic in KSP1 Technical Support (PC, modded installs)
@Vanamonde This question should be in modded installs, not unmodded. -
Alright, i tried this to be official, but sadly a Rtg overheated and an airbrake, in the final moment it ran out of gas, for two seconds i passed the limit altitude, I had to do an emergency landing close to the KSC due to the lack of gas, landed smoothly, then the kraken made it drift and crash. Well, im submitting this as unofficial, Imgur album
- 132 replies
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- totm january 2020
- around kerbin
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[Solved] Stuck loading serenity
Commodore_32 replied to Yeetusdeleteuscraftgotyeet's topic in Breaking Ground Support
Well, still we need the mod list to help, the verifiying expansion message tells that there is some broken dll, You have MM ? If yes, it will tell you about a broken dll of a especific mod.- 11 replies
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- stuck
- breaking ground
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TLA_DEBUG_STACK_LEAK
Commodore_32 replied to Commodore_32's topic in KSP1 Technical Support (PC, modded installs)
Well I may try removing KerbalKonstrucs Tundra space center, (just the ones that i dont really need) You recommend removing much mods at the same time or separetly? -
Maybe i will try 2 entries: A Mk1 and a Mk3 As long as i would be able to launch KSP due to an issue
- 132 replies
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- totm january 2020
- around kerbin
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TLA_DEBUG_STACK_LEAK
Commodore_32 replied to Commodore_32's topic in KSP1 Technical Support (PC, modded installs)
Hmm, I googled the TLA_DEBUG_STACK_LEAK and I found some issue from the current Unity engine, so, it is no longer a problem from KSP, though removing MiniAVCs helped a little bit, still it is not the huge solution, i guess when a new Unity version fixes the problem, it should be implemented later on 1.9 or even 1.8 if it is not very close. -
The Gee force challenge
Commodore_32 replied to έķ νίĻĻάίή's topic in KSP1 Challenges & Mission ideas
If Hazard-ish was still alive, he should won. -
[Solved] Stuck loading serenity
Commodore_32 replied to Yeetusdeleteuscraftgotyeet's topic in Breaking Ground Support
A mod list is the names of all your mods, if you are on steam, the file validation is simple: Right click KSP on steam, select properties, select local files, do a file validation. Also, Did you asked this twice?- 11 replies
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- stuck
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Im sort of dumb, I was telling about the SpaceX Launchers Pack mod! Then, look for it on GitHub, or ask in its respective thread for that mod version.
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Get in the Changelog tab, scroll down to reveal the older versions, find the version 4.0, it is listed to 1.2.1 but it should be right in 1.2.2
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Those people installed the correct mod version for its KSP, just search the 1.2.2 version in the releases
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[Solved] Stuck loading serenity
Commodore_32 replied to Yeetusdeleteuscraftgotyeet's topic in Breaking Ground Support
@Yeetusdeleteuscraftgotyeet The last lines of your log tells exceptions of object not set of an instance of an object. There may be missing files, try doing a file validation, if you have mods please post the mod list to see if a mod is causing the issue.- 11 replies
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CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
Commodore_32 replied to politas's topic in KSP1 Mod Releases
Done, information and screenshots can be found there. -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
Commodore_32 replied to politas's topic in KSP1 Mod Releases
This new update ´´Kodiak´´ got to me some issue, it doesn´t detect all the mods in the GameData folder even if they are indexed, for example, CommunityResourcePack shows that it is not installed, in the previous version of CKAN i installed it, but the new version doesn´t show CommunityResourcePack as installed, then a mod that i installed trough CKAN says that i installed it manually, the refresh button does nothing, it doesnt detect mods in GameData, shows mods incorrectly, Is that a bug? -
TLA_DEBUG_STACK_LEAK
Commodore_32 replied to Commodore_32's topic in KSP1 Technical Support (PC, modded installs)
I have already deleted the MiniAVCs manually, removing them worked, now the issue came back without MiniAVCs The report was because the solution of removing them ´´expired´´