-
Posts
445 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Commodore_32
-
TLA_DEBUG_STACK_LEAK
Commodore_32 replied to Commodore_32's topic in KSP1 Technical Support (PC, modded installs)
Ok, im frustrated, removing MiniAVC was a TEMPORARY solution, now, it kicks in the editor, same issue 5 times a row, then, im making a report. KSP Version: 1.8.1.2694 What Happens: TLA_DEBUG_STACK_LEAK Crashes the game Mods / Add-Ons: AllTweak ModularLaunchPads AnimatedDecouplers Ariane6 ASETAgency/Avionics/Props B5 B9PartSwitch BahamutoDAnimationModules CA-Mk3Block2 ClickTroughBlocker CommunityCategoryKit/ResoursePack/Techtree Benjee10SharedAssets SOCK ToolbarController CormorantAeronology CraftManager CustomPreLaunchCheks EasyVesselSwitch Firespitter FMRS FullAutoStrut htRobotics InternalRCS JanitorsCloset RasterPropMonitor KER KerbalFoundries2 KerbalKonstructs KerbalReusabilityExpansion HyperEdit KerbalXmod KIS KSPWheel KXAPI SpaceXLaunchersPack MJ MJForAll NASACountDown NearFutureSolar/Props/Spacecraft/LV S.A.V.E OmegaSpaceXLandingpads PlumeParty QuizAeroTechContinued reDIRECT ReStock RetractableLiftingSurface SpaceLaunchSystem SpaceTuxIndustries StationPartsRedux TundraExploration/SpaceCenter TweakScale VesselMover MM Steps to Replicate: Start KSP and do nothing for 2 seconds, it will freeze forever, another way is to going straight into the VAB and lod any craft, if you are lucky enough the game should freeze forever. Result: Game Crash Fixes/Workarounds: Temporary solution: Delete any MiniAVC.dll / .xml and MiniAVC.log Other Notes/Pictures/Log Files: Notes: Can happen in the start, KSC view and in the editors. Pictures: None. Logs: KSP.log -
KSP crashing on loading
Commodore_32 replied to onixiya's topic in KSP1 Technical Support (PC, unmodded installs)
Maybe thats the issue with you @Nigel J. Cardozo, if there is nothing in GameData folder the game cant load. Make sure that you have a Squad folder, and if you have expansions, look for a SquadExpansion folder too. -
60-
- 14,980 replies
-
- the number war
- electric boogaloo
-
(and 1 more)
Tagged with:
-
61-
- 14,980 replies
-
- the number war
- electric boogaloo
-
(and 1 more)
Tagged with:
-
Ask a stupid question, Get a stupid answer back.
Commodore_32 replied to ThatKerbal's topic in Forum Games!
Because you got the textures installed in the wrong directory, you should install it in the GameData folder Why did Black Mesa rival @Aperture Science ? -
Actualmente no, hay mods como kOS que sirve para automatizar algo Prueba de esto:
-
Well i guess it is not @Lisias?
-
TLA_DEBUG_STACK_LEAK
Commodore_32 replied to Commodore_32's topic in KSP1 Technical Support (PC, modded installs)
Ok, in my Ksp 1.8.1 copy (less moded) i got the same issue, then I removed the MiniAVC.dll and MiniAVC.xml to test if that was the solution, the game had no frezee at all, and no TLA_DEBUG_STACK_LEAK appeared in the log, i just ask, Is this the solution? If not, What i need to do? -
Banned because we cant see that its here
-
TLA_DEBUG_STACK_LEAK
Commodore_32 replied to Commodore_32's topic in KSP1 Technical Support (PC, modded installs)
If it helps it always enter in the startup of the game -
So, sometimes the game freeze and the last lines of the KSP.log are: [WRN 16:25:46.084] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak [WRN 16:25:46.084] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations Any idea of what is this and how to avoid it?
-
There is no version for 1.7 avaible, you can play normally with the 1.6 version, they hop from 1.6 to 1.8.
- 4,345 replies
-
- 1
-
-
- helicopter
- parts
-
(and 1 more)
Tagged with:
-
[1..x, 1.9.x, 1.10.x] Kerbal Research & Development
Commodore_32 replied to linuxgurugamer's topic in KSP1 Mod Releases
First! Congrats on adopting this mod. Question 1: The not 100% compatibility is an issue or can i use it as normal? Question 2: This will be on CKAN? -
[1.8.x-1.12.x] - RasterPropMonitor (adopted)
Commodore_32 replied to JonnyOThan's topic in KSP1 Mod Releases
Hello, I want to report an issue with this mod and the Mark IV Spaceplane System, I posted all information on that thread. Link to my post The mod author told me that the issue can be produced by this mod. In the KSP.log there is just Null refence exceptions: Object not set of an instance of an object. -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Commodore_32 replied to Nertea's topic in KSP1 Mod Releases
So, i was wondering, Your mod uses the old version or the adopted version? Then i can ask on the correct thread. -
89
- 14,980 replies
-
- the number war
- electric boogaloo
-
(and 1 more)
Tagged with:
-
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Commodore_32 replied to Nertea's topic in KSP1 Mod Releases
Hello, i have an issue with this mod, (and maybe the adopted version of RPM) So, i built a SSTO with the newest cockpit from the mod, i crashed but the cockpit and a ventral cargo bay survived, i go in IVA mode, messed around with the buttons, and clicked the yellow radio for the recovery team, then the space center view, but the vessel was ready for recover, when it was already recovered, when i clicked it nothing happended no UI for the Science crew or parts, no button worked, i wasnt able to go into any building and it throwed exceptions of Null reference object not set an instance of an object -
58-
- 14,980 replies
-
- the number war
- electric boogaloo
-
(and 1 more)
Tagged with:
-
55-
- 14,980 replies
-
- the number war
- electric boogaloo
-
(and 1 more)
Tagged with:
-
48-
- 14,980 replies
-
- the number war
- electric boogaloo
-
(and 1 more)
Tagged with:
-
46-
- 14,980 replies
-
- the number war
- electric boogaloo
-
(and 1 more)
Tagged with: