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Commodore_32

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Everything posted by Commodore_32

  1. Ok, im frustrated, removing MiniAVC was a TEMPORARY solution, now, it kicks in the editor, same issue 5 times a row, then, im making a report. KSP Version: 1.8.1.2694 What Happens: TLA_DEBUG_STACK_LEAK Crashes the game Mods / Add-Ons: AllTweak ModularLaunchPads AnimatedDecouplers Ariane6 ASETAgency/Avionics/Props B5 B9PartSwitch BahamutoDAnimationModules CA-Mk3Block2 ClickTroughBlocker CommunityCategoryKit/ResoursePack/Techtree Benjee10SharedAssets SOCK ToolbarController CormorantAeronology CraftManager CustomPreLaunchCheks EasyVesselSwitch Firespitter FMRS FullAutoStrut htRobotics InternalRCS JanitorsCloset RasterPropMonitor KER KerbalFoundries2 KerbalKonstructs KerbalReusabilityExpansion HyperEdit KerbalXmod KIS KSPWheel KXAPI SpaceXLaunchersPack MJ MJForAll NASACountDown NearFutureSolar/Props/Spacecraft/LV S.A.V.E OmegaSpaceXLandingpads PlumeParty QuizAeroTechContinued reDIRECT ReStock RetractableLiftingSurface SpaceLaunchSystem SpaceTuxIndustries StationPartsRedux TundraExploration/SpaceCenter TweakScale VesselMover MM Steps to Replicate: Start KSP and do nothing for 2 seconds, it will freeze forever, another way is to going straight into the VAB and lod any craft, if you are lucky enough the game should freeze forever. Result: Game Crash Fixes/Workarounds: Temporary solution: Delete any MiniAVC.dll / .xml and MiniAVC.log Other Notes/Pictures/Log Files: Notes: Can happen in the start, KSC view and in the editors. Pictures: None. Logs: KSP.log
  2. Maybe thats the issue with you @Nigel J. Cardozo, if there is nothing in GameData folder the game cant load. Make sure that you have a Squad folder, and if you have expansions, look for a SquadExpansion folder too.
  3. Because you got the textures installed in the wrong directory, you should install it in the GameData folder Why did Black Mesa rival @Aperture Science ?
  4. Actualmente no, hay mods como kOS que sirve para automatizar algo Prueba de esto:
  5. Well, search for MiniAVC.log, you can find one in your Ksp directory. Can you upload the KSP.log?
  6. Sometimes i got the same issue, i think the thing that is causing the issue is: TLA_DEBUG_STACK_LEAK Not very easy to understand, but a solution is removing the MiniAVC.dll and the .xml You can find them in the mods directory (if you have one)
  7. Try using them in action groups. Maybe the part is obstructed and KJR-next may give some joint too strong for the part and debugs it in locking it.
  8. Ok, in my Ksp 1.8.1 copy (less moded) i got the same issue, then I removed the MiniAVC.dll and MiniAVC.xml to test if that was the solution, the game had no frezee at all, and no TLA_DEBUG_STACK_LEAK appeared in the log, i just ask, Is this the solution? If not, What i need to do?
  9. That usually happens when some mod or dll is broken (you can see that above the loading bar if you have MM) Otherwise, you could have unistalled a depency of a mod, what is your mod list? Could you upload the KSP.log?
  10. Banned because we cant see that its here
  11. If it helps it always enter in the startup of the game
  12. So, sometimes the game freeze and the last lines of the KSP.log are: [WRN 16:25:46.084] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak [WRN 16:25:46.084] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations Any idea of what is this and how to avoid it?
  13. There is no version for 1.7 avaible, you can play normally with the 1.6 version, they hop from 1.6 to 1.8.
  14. First! Congrats on adopting this mod. Question 1: The not 100% compatibility is an issue or can i use it as normal? Question 2: This will be on CKAN?
  15. Hello, I want to report an issue with this mod and the Mark IV Spaceplane System, I posted all information on that thread. Link to my post The mod author told me that the issue can be produced by this mod. In the KSP.log there is just Null refence exceptions: Object not set of an instance of an object.
  16. So, i was wondering, Your mod uses the old version or the adopted version? Then i can ask on the correct thread.
  17. Hello, i have an issue with this mod, (and maybe the adopted version of RPM) So, i built a SSTO with the newest cockpit from the mod, i crashed but the cockpit and a ventral cargo bay survived, i go in IVA mode, messed around with the buttons, and clicked the yellow radio for the recovery team, then the space center view, but the vessel was ready for recover, when it was already recovered, when i clicked it nothing happended no UI for the Science crew or parts, no button worked, i wasnt able to go into any building and it throwed exceptions of Null reference object not set an instance of an object
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