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InterstellarKev

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Everything posted by InterstellarKev

  1. Details Type: SPH Class: aircraft Part Count: 226 Pure Stock Description Manti.CORE Crewed Observation Reconnaissance Electric Vehicle Working on a new quad Vtol called Manti.CORE Crewed Observation Reconnaissance Electric Vehicle Manti.CORE Crewed Observation Reconnaissance Electric Vehicle Multi role. Capable of transporting and rescue. Takes a stealthy design. Crew of 3. A stock aircraft called MantiCore. Built with 226 of the finest parts, its root part is roverBody.v2. Built in the SPH in KSP version 1.9.0. Instructions: To fly Throttle Up Increase RPM Strength to increase speed DOWNLOAD: Kerbal X: https://kerbalx.com/InterstellarKev/MantiCoreSteam: https://kerbalx.com/InterstellarKev/MantiCore
  2. Working on a new quad Vtol called Manti.CORE Crewed Observation Reconnaissance Electric Vehicle Multi role. Capable of transporting and lifting vehicles and rescue. Takes a stealthy design. Still wip but almost finished. Removed tanks and thrusters now relying all on propellers now.
  3. That is a beautiful dock there! Please post this whenever it is finish Would love to use that for my bigger ships and attach that to a station.
  4. Working on my new project the Zaku II. Working out the kinks still but this will be the basic overall design. I'm trying to create a working hand model next to see if I can incorporate a into holding objects by gripping. but the claws are practical as well. I haven't fully been able to test the flight capabilities but trying to figure out if I will upgrade to liquid fuel boosters instead of thrusters.
  5. Its a Zaku! Prototype Build in Kerbal Space Program Early Stages
  6. It defiantly was a ton of work for sure but i was probably more surprised than everyone that i actually made this thing work! lol I couldn't believe it myself. Im in love with this thing and will continue to improve it
  7. To Use. Press Space to stage the Dual Fuel Cell Array While standing straight press Radial out Press 1 to walk Press 2 to plank (stand or lay straight arms down) Press 3 to perform stand animation Press 4 to reverse stand animation Details Type: SPH Class: rover Part Count: 359 Pure Stock Side note: If you curious about the process or if you messed something up and need to get it fixed here is the default setup! If you Fall Over: Press Sas to turn on (make sure you are not in radial out at this time.) get in this position to stand (lay forward on chest in plank position) Hold S to get footing when feet have met the ground on tip of toes and knee to the ground) When fully straight press Radial out to stabilize and press 1 to start walking The pinnacle of mech technology is here after over a year of research under the banner of Project K comes from the Kerbal Federation introduces its new Mech Suit Unit. Kerbal Mech Suit or designated KMS-02-A. The planet variant model insures get stability in walking, can now stand after a major fall so no more needing to reset the module for Kerbal Space Station pick ups stands up straight and go into a plank like posture on the ground (lay on chest to stand). By syncing to the planetary body it stands on and maximizes its gravity by radial out to hold its standing position while in a constant falling forward motion. Most Kerbals call this walking but we have a hard time doing this ourselves just getting out of the cockpit on a simple munar exertion. We are looking into creating a Space Variant soon while we are working on the stable animations to achieve this as well as balance of weight. Since this would be a space variant some walking properties may have to be discarded but maybe we can create a transforming model? Or we could go with a |wave rider solution. We will see. its up in the air. We have heard from onimus that the Duna Colony has been creating a Mech suit as well. We may have to send a scouting party to investigate but due to funding we may have to wait. We will keep in touch. This is Wernher von Kerman out. Download: Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2001466981 KerbalX: https://kerbalx.com/InterstellarKev/Kerbal-Mech-Suit
  8. Not really I was just going for an original craft I have a series of craft that are Im going for a similar look to each one but good coincidence. I would but all the icons on the page would then get gravitational bound to it
  9. WIP of my Kerbal Mech Suit reprogrammed the walking animation (working on standing from fall animation, kneeling etc. Added Vtol Support (doubles as Shoulder Guards) Fly incredibly well. (working on jet pack) for video
  10. Yeah that was one of the points I wanted to make when building this bike wanted its custom wheel to be able to handle tight turns and lean hard without falling over.
  11. Pathfinder MTT KerbalX: https://kerbalx.com/InterstellarKev/Pathfinder-MTTSteam: https://steamcommunity.com/sharedfiles/filedetails/?id=1935311935
  12. Description The 2020 Parvati 990 LRV (Light Reconnaissance Vehicle) 2 Custom Wheels with full rim capable of stable 15 m/s (do not turn super sharply around 20 m/s) 2 Kick stands with hide away dust cover (press G to lower stands and 1 to toggle cover) Stable control (will go straight and stay stable and can turn very sharply) Can be painted fully (using a mod like DCK or other texture replacer) 1 Dock Jr for transport. KerbalX: https://kerbalx.com/InterstellarKev/Parvati-990
  13. Description Welcome to the next generation of the planetary lander, the Shiva series. Capable of 3,200+ Detla-V Comes with 7 Nerv engines and 4 spark engines. Able to carry medium and light loads for transport. (small and medium dock ports) Seats 4. Ability to extract ore and convert to fuel. 2 ways to land upright or glide down for touch down using air brakes and gear wheels. Take her to the stars today! KerbalX: https://kerbalx.com/InterstellarKev/Shiva-ISteam: https://steamcommunity.com/sharedfiles/filedetails/?id=1946814803
  14. Spear of HorusDisclaimer(needs breaking grounds for robotic parts)(to match graphics shown in screenshots make sure you have downloaded stock only version or restock) *not restock+ (this is optional not needed this is fully stock)Controls:USE I and K to tilt Vtol wings Forward and BackDual VTOL technology.|( KAL-1000 mapped to Main Throttle: Control Fan Pitch/Deploy and Speed )||( AG1: Toggle 8 Juno Engines )|Throttle|( Dual Juno (AG2: Toggle Engine )||( Panther (AG3: Toggle Engine )||( Panther (AG4: Switch Mode )|Decouple|( AG5: Decouple Node ) Decouples from node for the first time )||( AG6: Undock Node *available after using AG4 at least once to redeploy after successful redock )|Part of InterstellerKev’s Phaethon Dynamics series:Short Story -The head of a falcon and the body of a mere man was really the sky god once known as Horus the deity of past Kerbal History. Once said to fly all day and night.They said he held a spear called The Spear of Horus. Reading ancient hieroglyphs contained some old Blueprint for his Spear of Horus! It turns out it is a Flying Vehicle of some kind?!Ground breaking theories are now shattered. We have to rewrite history. Questions like “did aliens come down and help build the monuments that still stand today are now more concrete. KerbalX: https://kerbalx.com/InterstellarKev/Spear-of-HorusSteam: https://steamcommunity.com/sharedfiles/filedetails/?id=1983151486
  15. Halo Inspired Craft Capable of VTOL this is the MKI Variant with cluster of engines on rear. MK II Variant with Rapiers still in testing phaseCraft File: https://steamcommunity.com/sharedfiles/filedetails/?id=1963572147Kerbal X: https://kerbalx.com/InterstellarKev/Aloy-Over-Horizon-I
  16. Next Chapter in Phaethon Dynamics vision for the Kerbal System Introducing Garuda’s Lance, this fully capable Cutter can seat 17 passengers, Low Gravity VTOL, Refillable self sufficient Craft. Stock with DLC content. ACTION GROUPS Activate Thud Engines Activate Reliant engines Activate Cub VTOL Engines Toggle Drill Position for Refueling Toggle Radiator and Solar Panels Toggle Wheel Landing Gear Toggle Legs Landing Gear Kerbal X - https://kerbalx.com/InterstellarKev/Garudas-LanceSteam - https://steamcommunity.com/sharedfiles/filedetails/?id=1976592164
  17. Don't let this overwhelming power go to your head with the Kerbal Mobile Suit. Only trained Pilots allowed. Auto Pilot Available How to pilot: Press T (SAS) and use Radial to stay upright. Press 1 To Engage Walk Type (S, A, D) to maintain stability when needed. (warning q and e are reverse personal preference) Kerbal X: https://kerbalx.com/InterstellarKev/Kerbal-Suit-Mk-ISteam: https://steamcommunity.com/sharedfiles/filedetails/?id=1990404251
  18. Action Groups 1. Toggle 2x Reaction Wheels and enable 4x4 AWD 2. Toggle Gun Turret fire mode 3. Toggle Gun Turret turn mode 4. Place Gun Turret in loop mode (useful for cinematics) Video of Warthog in Action Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1889849503 KerbalX: https://kerbalx.com/InterstellarKev/M12-Warthog
  19. Hello! This is my first post on the official Kerbal Space Program Forum, Kerbal Space Program has unlocked a hidden creative side I haven't had in a long time this game has become one of my all time favorite! I want to introduce one of my favorite vehicles I have created. The Valencia GT This beautiful vehicle is a pleasure to drive and very light and stable. This does not flip hard on hard turns in fact I encourage hard turns. It handles them very well. High grip wide wheel base. Traveling over 35 MPH+ (56 KPH) (15.7 m/s) able to be taken into cargo unit and able to haul to other world's. 1k Electric Charge Seats 4 Kerbal's Small probe unit for autonomous driving Flip out Headlights with HID like lights and Brake lights Wheels fold in for better transportation Uses lots of parts from DLC especially the robotic pads to sustain accidental flips and maintain structural integrity. (Will not break apart but watch the front head lights) Download File: https://kerbalx.com/InterstellarKev/Valencia-GT
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