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Everything posted by InterstellarKev
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DOWNLOAD https://kerbalx.com/InterstellarKev/KDF-BIGGIE-MAC-16 DISCLAIMER THIS IS STOCK !!DOES NOT REQUIRE MODS !! (no matter what it says) KERBALX CLAIMS THAT THERE IS ONE PART rotor.02s from SSTO Project SHOWING UP AS A MOD, BUT ITS A BREAKING GROUND PART DO NOT WORRY THERES NOTHING I CAN DO TO FIX THIS Mods Breaking Ground DLC Making History DLC SSTO Project Squad (stock) Details Type: SPH Class: rover Part Count: 998 Mods: 4 KSP: 1.12.5 Description KDF “BIGGIE” MAC-16 (STOCK) THE BIGGIE MAC “MEDIUM ARMORED CARRIER” IS A 1ST GENERATION MEDIUM ARMORED CARRIER THAT COMBINES GREAT MOBILITY, The “BIGGIE” MAC-16 Is a 1st Generational Medium Armored Carrier that combines mobility and lethality. This Big Boy comes fully loaded with x16 STORM rockets to deliver LIGHTNING LIGHTNING LIGHTNING ahem.. to your foes while dropping off your favorite little green men and the women too! Take off the rockets and employ various other applications that go wild! ( note taking off weapon will lower part count significantly to under 600) Frame rate gets better when getting rid of rockets so fire away or press AG6 and leave the area OPERATION INSTRUCTIONS MAIN THROTTLE - CONTROL SPEEDS (DEFAULT FORWARD THROTTLE ) TRIM KEYS H AND N KEYS - RAISE LOWER BACK WHEEL I AND K KEYS - RAISE AND LOWER WEAPONS (INVERTED) J AND L KEYS - TURN WEAPONS (360) STAGE (SPACEBAR) - FIRE WEAPONS ACTION GROUP 1 - TOGGLE TANK TURN ACTION GROUP 2 - TOGGLE REVERSE THROTTLE ACTION GROUP 3 - LOCK WHEELS ACTION GROUP 4 - TOGGLE CANOPY AND DOORS OPEN AND CLOSE ACTION GROUP 5 - DETACH PLOW ACTION GROUP 6 - DECOUPLE ROCKET PODS A mod aircraft called KDF “BIGGIE” MAC-16. Built with 998 of the finest parts, its root part is structuralIBeam3. Built in the SPH in KSP version 1.12.5.
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An update of sorts from your forum moderation team.
InterstellarKev replied to Vanamonde's topic in Announcements
I really hope this isnt the end Its been a Journey that I dont wan't to end -
KDF Perseus Space Fighter
InterstellarKev replied to InterstellarKev's topic in KSP1 The Spacecraft Exchange
Thank you! -
Description Perseus leads with its world-class performance in Planetary and Space combat. Able to intercept at a moment’s notice. With its high-performance Kraken Drive, there is no mission it cannot meet its expectations. Halcyon Industries’ next-gen applications make sure of its goal; to achieve great strides in keeping the nation of Zxnobia safe for a better tomorrow. The single-seat cockpit can also be flown unmanned with the new Megara A.I. Used to fly support with Dreadnoughts, dropships, and carriers as well as carry out clandestine Missions in times of peace. Recommended to fly in a squadron Craft Notes This craft is fully stocked and needs no mods. This craft does have 1 flag for the cockpit which I will link either in the comments section or at the bottom of the page. Please read below for detailed flight instructions and craft info. Weapons Systems 1x Small dock point, and nose equipped with the Minerva Cannon Kraken Drive Thrust Indicators are located in the cockpit in FPV or on the back of the Craft for easy recognition. Propulsion Systems 1x Main Forward Propulsion Kraken Drive 1x Anti-Gravity Kraken Drive Flight Instructions - Based on Kerbin but will work pretty much everywhere ATMOSPHERIC FLIGHT The main throttle controls the Forward Propulsion Kraken Drive. This is a very powerful drive recommended to do incremental increase by pressing the shift key. At half throttle, this will be placed in a sustained flight mode. When a tick over half throttle at lower sea level your nominal flight speed will be around. 120 - 145 m/s The higher you go the faster you fly. Full throttle your speed will steadily increase based on your height. For instance, at around 12k you will be at supersonic speeds. Drop to half throttle to maintain whatever speed you want to be at. IF you want to quickly escape Kerbin angle your nose up and just go full throttle. SPACE MODE Once you are past the 12k range this is where you will start increasing speed exponentially this will send you flying into orbit in a short time. Make sure to practice normal flight procedures that you would do with any SSTO except you have no fuel so you can play around and not be scared. Once in space make sure to only use RCS when getting ready to either dock or not using anti-gravity drive. Remember you can turn that drive off by pressing ACTION Group 3 RCS is used for docking or high-speed maneuvering in space combat. Press the Trim keys I and K for the anti-gravity drive,. It is recommended that you hit Action Group 2 and then press Radial out and trim slowly. Since trim keys do not have a visible UI I created one with a KALl1000 and lights. This will be visible on the back as well. Anti Gravity lights UI - Cockpit - Left Light- Back - Top Light Forward Propulsion Kraken Drive - Cockpit - Right Light- Back - Bottom Light Blue lights - OFF Yellow light - Half Power Green Light - Full Power ACTION GROUP 1 will set flight controls from the cockpit for normal flight procedures. ACTION GROUP 2 will set flight controls from the AI operator. This is great if you want to radial out to hover better in anti-gravity mode. this is set by default. ACTION GROUP 3 will turn off the Forward Propulsion Kraken Drive ACTION GROUP 4 Will turn off the Anti Gravity Drive ACTION GROUP 5 Toggle Animated Engine Lights ACTION GROUP 6 Will Open Cockpit Canopy ACTION GROUP 7 Turn on and off Fuel Cell Charger on by default ABORT will turn off all KAL1000s when docked at a station or other craft SPACE BAR will fire the Minerva Cannon A stock aircraft called KDF Perseus. Built with 711 of the finest parts, its root part is strutCube. Built in the SPH in KSP version 1.12.5. Details Type: SPH Class: spaceplane Part Count: 711 Pure Stock KSP: 1.12.5 Recommend Infinite Fuel to shoot cannon and RCS CRAFT DOWNLOAD KERBAL X: https://kerbalx.com/InterstellarKev/KDF-Perseus STEAM: https://steamcommunity.com/sharedfiles/filedetails/?id=3016108193 FLAG DOWNLOAD https://drive.google.com/file/d/1uABZtM2AFGTBiIr-ql92xhERC49ZZW88/view?usp=drive_link https://www.dropbox.com/s/qcr3ttwgrul5jun/canopy.png?dl=0
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Description After years of service, the Hercules served as the superior fighter of the great Kerbal Defense Force but there were improvements that were needed and speed and power profile was the goal for the new update. The Hercules II was born. Just like its predecessor the craft is capable of traveling from most planetary surfaces in and around the Kerbol System. Unlike the previous Hercules, this seats 1 and can also be flown unmanned with the new Megara A.I. Used to fly support with Dreadnoughts, dropships, and carriers as well as carry out clandestine Missions in times of peace, keeping unseen with its cloaking technology. Craft Notes This craft is fully stocked and needs no mods. This craft does have 1 flag for the cockpit which I will link either in the comments section or at the bottom of the page. Please read below for detailed flight instructions and craft info. Weapons Systems 3 Weapon Hard Points 2 Small dock points, top, and nose equipped with the Minerva Cannon 1 Medium dock point on the belly Kraken Drive Thrust Indicators are located in the cockpit in FPV or on the back of the Craft for easy recognition. Propulsion Systems 1 main Forward Propulsion Kraken Drive 1 Anti-Gravity Kraken Drive 1 Emergency nose down Kraken Drive. Flight Instructions - Based on Kerbin but will work pretty much everywhere ATMOSPHERIC FLIGHT The main throttle controls the Forward Propulsion Kraken Drive. This is a very powerful drive recommended to do incremental increase by pressing the shift key. At half throttle, this will be placed in a sustained flight mode. When a tick over half throttle at lower sea level your nominal flight speed will be around. 140 - 145 m/s The higher you go the faster you fly. Full throttle your speed will steadily increase based on your height. For instance, at around 12k you will be at supersonic speeds. Drop to half throttle to maintain whatever speed you want to be at._____________________________________________________________________________________ NOTE if for some reason you stall and cant raise the nose use the anti-gravity drive as well and it will auto-correct you for normal flight again. These are my fail safes for absolute 0 issues flying. SPACE MODE Once you are past the 12k range this is where you will start increasing speed exponentially this will send you flying into orbit in a short time. Make sure to practice normal flight procedures that you would do with any SSTO except you have no fuel so you can play around and not be scared. Once in space make sure to only use RCS when getting ready to either dock or not using anti-gravity drive. Remember you can turn that drive off by pressing ACTION Group 3 RCS is used to docking or high-speed maneuvering in space combat. Press the Trim keys I and K for the anti-gravity drive,. It is recommended that you hit Action Group 2 and then press Radial out and trim slowly. Since trim keys do not have a visible UI I created one with a KALl1000 and lights. This will be visible on the back as well. Anti Gravity lights UI - Cockpit - Left Light- Back - Top Light Forward Propulsion Kraken Drive - Cockpit - Right Light- Back - Bottom Light Blue lights - OFF Yellow light - Half Power Green Light - Full Power ACTION GROUP 1 will set flight controls from the cockpit for normal flight procedures. ACTION GROUP 2 will set flight controls from the AI operator. This is great if you want to radial out to hover better in anti-gravity mode. this is set by default. ACTION GROUP 3 will turn off the Forward Propulsion Kraken Drive ACTION GROUP 4 Will turn off the Anti Gravity Drive ACTION GROUP 5 Will Open Cockpit Canopy ACTION GROUP 6 Emergency nose down Kraken Drive ACTION GROUP 7 Turn on and off Fuel Cell Charger on by default ABORT will turn off all KAL1000s when docked at a station or other craft SPACE BAR will fire the Minerva Cannon In conclusion, this craft can pretty much fly anywhere you want it, save for the sun, and will serve as your main battle force for air and space superiority. A stock aircraft called KDF Hercules II. Built with 837 of the finest parts, its root part is strutCube. Built in the SPH in KSP version 1.12.5. Details Type: SPH Class: spaceplane Part Count: 837 Pure Stock KSP: 1.12.5 CRAFT DOWNLOAD https://kerbalx.com/InterstellarKev/KDF-Hercules-II https://steamcommunity.com/sharedfiles/filedetails/?id=3012435900 FLAG DOWNLOAD https://drive.google.com/file/d/1uABZtM2AFGTBiIr-ql92xhERC49ZZW88/view?usp=drive_link https://www.dropbox.com/s/qcr3ttwgrul5jun/canopy.png?dl=0
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Description Next Generation Walking Tank The future is finally here. Advancements in our Walking Tank technology have allowed us to create the next generation of Mobile Armored Suits. Now with new advancements in energy production, we can expand our arsenal with the next generation in our forces as well as civilian applications in Construction, Medical Rescue, Riconnocence, and off World Exploration. The Bloodhound is the first of its kind. Requires DLC (NO MODS) ALL STOCK. DOES HAVE FLAGS CHECK at the bottom of the post or comments for links. Place flags in the Kerbal Space Program\GameData\Squad\Flags Folder (this is not a mod) Drive Instructions This mech can pretty much go anywhere. Before launching please make sure if you are docking with any unit to use the abort key to cut off any power to the Kal-1000s to prevent accidents. Action Groups ABORT - Toggle power to all Kal1000s Stage - Fire Guns AG1 - Toggle Walk AG2 - Toggle Stop AG3 - Toggle Walking Kal1000s to stop AG4 - Sit/Stand Mode AG5 - Raise and Lower Gun Arms. (if equipped) AG6 - Lock/Unlock Body Turn AG7 - Toggle Bracing Legs Operations (PLEASE READ) To Walk Toggle SAS and set craft to (Radial In). Double tap AG7 (Bracing legs) to toggle and press AG1 to start walking. Use Q and E keys to turn. To Stop ___________________________________________________________________________ Press AG2 to stop walking and reset your gait. From here you can start walking again. Also not in the action group but you can toggle the ladder in the front to climb up and down if needed. AG3 Will stop all Walking Modes for Kal1000s (useful for action shots or emergency panics) Sit/Stand Mode Did you fall down? No fear! Can stand up easily on any planetary body. Press AG4 (Sit/Stand) and rock your body until you are sitting upright (recommended unbreakable parts for this one) then Press AG7 (Bracing Legs) when it begins to raise forward press AG2 (stand) and your mech will stand again. GUN MODE FIRE GUNS (if equipped) Press Stage - Fire Guns in automatic volleys. Alternating between left and right arms. Press the stage again to stop. Recommend infinite Propellant to keep shooting Raise/Lower Guns Press AG5 (guns) to raise and lower gun arms. In the down (default) position you can turn guns left and right. In Gun Platform mode (UP) you can lower and raise guns. Artillery mode. Make sure you are in Stop Mode (AG2) and press AG7 to lower (Bracing Legs) and Press trim keys H and N to raise and lower mech (warning not good for walking when raised) BONUS! If you Press AG6 (Lock/Unlock Body Turn) you can unlock and lock Turret Mode to turn your body in the direction you need. Be careful about going too fast you can tip the craft. Press Stage - Fire Guns in automatic volleys. Press the stage again to stop. Additional Infomation Custom Shoulder mounted docking ports and back docking ports can be used to carry a load of anything you need for whatever mission you want. Need to run those delicious snacks to the crew? Well, load up! Need to take out some rebels that have besieged some buildings? No problem. Need to scout out in a terrain that treads just won’t get the job done? We got you! Has space applications as well with RCS units under and around the middle section of the craft. can be used as an orbital platform for maintenance or defense for orbital stations or colonies. Make sure to stop the movement to gun arms before RCS mode Thank you for reading and have fun! A stock aircraft called KDF Bloodhound. Built with 450 of the finest parts, its root part is roverBody.v2. Built in the SPH in KSP version 1.12.5. CRAFT DOWNLOAD Kerbal X: https://kerbalx.com/InterstellarKev/KDF-Bloodhound Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2996070924 FLAG DOWNLOAD DROPBOX https://www.dropbox.com/s/ntbdzkafhz26ywp/KDF%20BLOODHOUND%20FLAGS.zip?dl=0 GOOGLE DRIVE https://drive.google.com/file/d/1hx-NZ7sJQKpyg2X38Kwy2WuVWLKGBPLt/view?usp=sharing Details Type: SPH Class: rover Part Count: 450 Pure Stock KSP: 1.12.5
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[1.12.x] Textures Unlimited Recolour Depot
InterstellarKev replied to Manwith Noname's topic in KSP1 Mod Development
@Manwith Noname is there any chance that you will be able to paint robotic parts like the Grip pads? I make a ton of grip pad builds and would love to be able to color them like for my cars and mechs. -
Rovers! Post your pictures here!
InterstellarKev replied to Kerminator K-100's topic in KSP1 The Spacecraft Exchange
Some of my older Rover designs. These are large rovers that can be transported in mk3 hulls- 170 replies
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KDF K-144 Maelstrom Description Single-seat, twin-engine stealth multi-role aircraft developed for the KDF Military. Primarily an evolution of the Darkstar Anubis this sister program sits in a role for both air-to-air and bombing roles. Taking key strengths from the K-90 Orochi and Anubis this airframe is stable. Low-speed flight or in attack profile has Variable-Sweep Wing and can be used on naval ships. Capable of high maneuvering and supersonic speeds up to Mach 2.2+. This craft generation falls between the 5.5 and 6.0 gen with New technologies like Remote-controlled or onboard-AI controlled Enhanced Night Vision, helmet 360 views for the pilot, and a Stealth Airframe. Craft Details. Craft is Fully stock and requires Breaking Grounds DLC for Robotic Parts. NO MODS Does have 1 Flag Download Make sure if saved from here to name it Canopy.png or download form link below Can hold 2 of my Stock Missiles for Roleplay Weapon bay can be supplied with up to 8 stock missiles or 10 AIM-9 Missiles or other layouts BD-ARMORY OPTIONAL TESTED Also can fit few bombs Action Groups Stage - Fire Missiles - Fires xx Under weapon bay RCS - After Burner AG1 - Toggle Engines, Fuel Cell, Control from Cockpit AG2 - Toggle Variable-Sweep Wing AG3 - Toggle Weapons Bay AG4 - Open Canopy AG5 - Toggle Navigation Lights AG9 - Toggle Night Vision AG0 - Toggle Instrument Cluster Simulation. DOWNLOADS Kerbal X: https://kerbalx.com/InterstellarKev/KDF-K-144-Maelstrom Steam: Craft is broken on steam workshop for some reason not sure what happen but when its corrected I will link. Flags Google Drive https://drive.google.com/file/d/1uABZtM2AFGTBiIr-ql92xhERC49ZZW88/view?usp=share_link Dropbox https://www.dropbox.com/s/qcr3ttwgrul5jun/canopy.png?dl=0 Canopy.png A stock aircraft called KDF K-144 Maelstrom. Built with 705 of the finest parts, its root part is strutCube. Built in the SPH in KSP version 1.12.5. Details Type: SPH Class: aircraft Part Count: 705 Pure Stock KSP: 1.12.5 save flag below and rename it Canopy.png and place in your kerbal flags folder Default - Kerbal Space Program\GameData\Squad\Flags
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[1.12.x] Textures Unlimited Recolour Depot
InterstellarKev replied to Manwith Noname's topic in KSP1 Mod Development
Not sure if its been asked but is there any change we can get an update to color Grip pad parts if possible? @OnlyLightMatters -
totm june 2018 Work-in-Progress [WIP] Design Thread
InterstellarKev replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Yes they are. You can find them in my craft pages. https://kerbalx.com/InterstellarKev/craft -
Description Details Type: SPH Class: ship Part Count: 1256 Pure Stock Built in the SPH in KSP version 1.12.5. EVERYDAY ELEGANCE As usable around town as it is on the track, the Ocelot X9 is designed for everyday use. When it looks this good it would be criminal not to show it off. Lightweight and uses fuel cells for power. Highly efficient design. Requires Both DLC (NO MODS) *wheels in photo using a visual mod that is not required (TURD and TU)* Drive Instructions This car has been crafted to be as unflippable as possible. Turbofan Engine that is attached to Main Throttle 100% throttle - Turn on Turbo Fan Engine off to conserve power when not using and recharge with the fuel cell. Action Groups Stage - Toggle Fuel Cell and Toggle Drive from Driver Seat (Important!) AG1 - Toggle Driver Door AG2 - Toggle Passenger Door AG0 - Toggle Engine Off Download Links Kerbal X: https://kerbalx.com/InterstellarKev/Ocelot-X9 Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2949882374
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totm june 2018 Work-in-Progress [WIP] Design Thread
InterstellarKev replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Thanks I found it best used when creating my Bipedal mechs. Though I am thinking about transitioning to making my own cockpits for reasons. -
Description In the war with the Zxatan Imperium, the K93 Raijin single-engine multirole fighter aircraft developed for the KDF Military Airforce of the nation of Xenobia served as one of the main fighting force’s multi-role aircraft. Though it did not have stealth capabilities it was agile and capable of taking down the forces of the Zxatan Imperium before The Fall. After our forces were rebuilt we brought back this fighter in the form of K-93 Raijin Kai with increased engine power, redesigned airframe, wings, and cockpit as well as out new weapons system. New technologies like Remote-controlled or onboard-AI controlled Enhanced Night Vision and enhanced weaponry Enhanced single-engine Craft Details. Craft is Fully stock and requires Breaking Grounds DLC for Robotic Parts. NO MODS Does have 1 Flag Download Make sure if saved from here to name it Canopy.png or download form link below Comes with Stock Missiles for Roleplay Weapon bay can be supplied with up to 8-10 stock missiles or bombs or 16-18 AIM-9 Missiles or other layouts (BD-ARMORY OPTIONAL) TESTED Action Groups Stage - Fire Missiles - Fires xx Under weapon bay RCS - After Burner AG1 - Toggle Engines AG2 - Drop External Fuel Tanks AG3 - Open Canopy AG4 - Deploy Airbrakes AG5 - Deploy Chutes AG6 - Toggle Navigation Lights AG7 - Toggle Instrument Cluster Simulation. AG8 - Toggle Night Vision Downloads Below: Steam - https://steamcommunity.com/sharedfiles/filedetails/?id=2945010782 Kerbal X - https://kerbalx.com/InterstellarKev/KDF-K-93-Raijin-Kai Download Flags here: Dropbox: https://www.dropbox.com/s/rsoccs28zwiq3e7/Raijin%20Custom%20Flags.zip?dl=0 Google Drive: https://drive.google.com/file/d/1BgM6a0w7vQkbPZ1GMkMb90Xw42amqlYp/view?usp=sharing Place flags in your flags folder in your kerbal space program install directory. Details Type: SPH Class: aircraft Part Count: 672 Pure Stock KSP: 1.12.5 Save flag below as window62 and place in Kerbal Space Program\GameData\Squad\Flags
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note: it says the craft is modded but its 100% stock (stupid KerbalX errors mid upload! Details Type: SPH Class: aircraft Part Count: 600 Mods: 4 KSP: 1.12.5 Description Story After the war of the 2900’s the nation of Xenobia and its ally nations have all put in a joint effort in developing Six-generation multirole fighters. After great strides with the K-96 Tengu in 2998; 20 years later we have finally achieved success in the new K-81 Yamata and the sister unit K-80 Orochi. Together they create the legendary 8-headed serpent squad Yamata no Orochi. The K-81 Yamata serves as the protective unit to the K-80 Orochi meant primarily for drone usage but comes with a manned flight seat for optional operation. known to fly in the Delta formation. smaller frame and platform for higher stealth capabilities. This superior unit will dominate the skies for years to come. New technologies like Remote-controlled or onboard-AI controlled Enhanced Night Vision and in a Stealth Airframe with up to Mach 2.0 - 2.1 for fast engagement (at around 10 km). Craft Details. Craft is Fully stock and requires Breaking Grounds DLC for Robotic Parts. NO MODS Does have 1 Flag Download Make sure if saved from here to name it Canopy.png or download form link below Comes with Stock Misslies for Roleplay Weapon bay can be supplied with up to 3 (stock missiles) or 4 AIM-9 Missiles or other layouts (BD-ARMORY OPTIONAL) TESTED Action Groups Stage - Fire Missiles - Fires Under weapon bay RCS - After Burner AG1 - Toggle Engines AG2 - Open Main Weapon bay AG3 - Lower and Raise Missiles AG4 - Open Canopy AG5 - Toggle Radiator AG6 - Toggle Instrument Cluster Simulation AG7 - Toggle Night Vision (FPV MODE ONLY) DOWNLOADS Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2943327785 Kerbal X: https://kerbalx.com/InterstellarKev/KDF-K-81-Yamata Flags Indium.png Google Drive https://drive.google.com/file/d/1AlyNTuNzkkIyMrJW_QitzZx2T6ywxbGO/view?usp=share_link Dropbox https://www.dropbox.com/s/9ymqw7tu5bcnxtu/Indium.png?dl=0 Name Flag Indium and make sure to place in your Kerbal Flag folder Kerbal Space Program\GameData\Squad\Flags A mod aircraft called KDF K-81 Yamata. Built with 600 of the finest parts Built in the SPH in KSP version 1.12.5. Flag name it Indium
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totm june 2018 Work-in-Progress [WIP] Design Thread
InterstellarKev replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Working on another 6th Generation Fighter. Working out the Yaw and Thruster power for optimal control. -
Lol Sorry! I don't have KSP2 Yet but I hope to make quality crafts in it as well one day when I get it!
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Wont let me delete unless you can but Left a note on post for correct location.
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Description Story After the war of the 2900’s the nation of Xenobia and its ally nations have all put in a joint effort in developing Six-generation multirole fighters. After great strides with the K-96 Tengu in 2998; 20 years later we have finally achieved success in the new K-80 Orochi. New technologies like Remote-controlled or onboard-AI controlled Enhanced Night Vision and in a Stealth Airframe with up to Mach 2.2 for fast engagement (at around 10 km). Craft Details. Craft is Fully stock and requires Breaking Grounds DLC for Robotic Parts. NO MODS Does have 1 Flag Download Make sure if saved from here to name it Canopy.png or download form link below Comes with Stock Misslies for Roleplay Weapon bay can be supplied with up to 2-3 (stock missiles) or 4-6 AIM-9 Missiles or other layouts (BD-ARMORY OPTIONAL) TESTED Action Groups Stage - Fire Missiles - Fires 3x Under weapon bay first then 2x Side weapon bay RCS - After Burner AG1 - Toggle Engines AG2 - Open Main Weapon bay AG3 - Open Canopy AG4 - Deploy Toggle Elevons AG8 - Toggle Navigation Lights AG9 - Toggle Night Vision AG0 - Toggle Instrument Cluster Simulation. DOWNLOADS: Kerbal X: https://kerbalx.com/InterstellarKev/KDF-K-80-Orochi Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2939923843 Flags Google Drive https://drive.google.com/file/d/1uABZtM2AFGTBiIr-ql92xhERC49ZZW88/view?usp=share_link Dropbox https://www.dropbox.com/s/qcr3ttwgrul5jun/canopy.png?dl=0 or Save here - Rename Canopy.png place in you "Kerbal Space Program\GameData\Squad\Flags" Folder A stock aircraft called KDF K-80 Orochi. Built with 566 of the finest parts, its root part is strutCube. Built in the SPH in KSP version 1.12.5. Details Type: SPH Class: aircraft Part Count: 566 Pure Stock KSP: 1.12.5
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You know I just realized i posted to the wrong Spacecraft exchange thanks for looking out deleting now
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Description Story After the war of the 2900’s the nation of Xenobia and its ally nations have all put in a joint effort in developing Six-generation multirole fighters. After great strides with the K-96 Tengu in 2998; 20 years later we have finally achieved success in the new K-80 Orochi. New technologies like Remote-controlled or onboard-AI controlled Enhanced Night Vision and in a Stealth Airframe with up to Mach 2.2 for fast engagement (at around 10 km). Craft Details. Craft is Fully stock and requires Breaking Grounds DLC for Robotic Parts. NO MODS Does have 1 Flag Download Make sure if saved from here to name it Canopy.png or download form link below Comes with Stock Misslies for Roleplay Weapon bay can be supplied with up to 2-3 (stock missiles) or 4-6 AIM-9 Missiles or other layouts (BD-ARMORY OPTIONAL) TESTED Action Groups Stage - Fire Missiles - Fires 3x Under weapon bay first then 2x Side weapon bay RCS - After Burner AG1 - Toggle Engines AG2 - Open Main Weapon bay AG3 - Open Canopy AG4 - Deploy Toggle Elevons AG8 - Toggle Navigation Lights AG9 - Toggle Night Vision AG0 - Toggle Instrument Cluster Simulation. DOWNLOADS: Kerbal X: https://kerbalx.com/InterstellarKev/KDF-K-80-Orochi Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2939923843 Flags Google Drive https://drive.google.com/file/d/1uABZtM2AFGTBiIr-ql92xhERC49ZZW88/view?usp=share_link Dropbox https://www.dropbox.com/s/qcr3ttwgrul5jun/canopy.png?dl=0 or Save here - Rename Canopy.png place in you "Kerbal Space Program\GameData\Squad\Flags" Folder A stock aircraft called KDF K-80 Orochi. Built with 566 of the finest parts, its root part is strutCube. Built in the SPH in KSP version 1.12.5. Details Type: SPH Class: aircraft Part Count: 566 Pure Stock KSP: 1.12.5
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i'm Excited to see what I can do to blend the winged parts to my will to build some awesome Sci Fi ships!
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The KDF OH-69 Djinn is The KDF’s latest Light Observation Helicopter. Capable of Flight on most planetary bodies with atmospheres. Armed with twin cannons to provide rapid-fire support. This craft Is fully stock only requires DLC Single passenger Comes with a fully interactive cockpit full of instrument clusters and levers. Action Groups Space Bar - Fire Cannons AG1 - Control form Command Seat. AG2 - Control from Probe. RCS TRIM KEYS I, K - Trim Top Propellers J, L - Trim Rear Propellers H, N - Tilt Rotor Forward/Back Flight Details Main Throttle will control the RPM of the Motor Rotorblade Pitch Cluster - Optimal flight is set marked by a red marker on the Instrument cluster. Try to stay in this mode for the best flight. Lower than red will put you into hover mode. Full engagement will send you into a high incline. Use full throttle when you want to gain high altitude Download here https://kerbalx.com/InterstellarKev/KDF-OH-69-Djinn https://steamcommunity.com/sharedfiles/filedetails/?id=2936514208 Details Type: SPH Class: aircraft Part Count: 184 Pure Stock KSP: 1.12.5
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Description Details Type: SPH Class: rover Part Count: 1041 Downloads KERBALX: https://kerbalx.com/InterstellarKev/MS-05-Verdict STEAM: https://steamcommunity.com/sharedfiles/filedetails/?id=2920431267 MS-05 Verdict With a smaller frame and built for high mobility, the MS-05 Verdict was needed to insure peace in the Kerbol Sector. improving on the MS-04 Balius system, this unit has been cut shorter and parts revamped to provide greater protection at the cost of added weight but is being built for high-speed space combat and in-atmosphere flight. With enhanced mobility and onboard and external weapons to connect to multiple docking ports on arms and shoulders for customization with different weapon systems. MS-05 Verdict is geared to handle within the Kerbol system to combat Space Pirates and destabilized nation-states. Primary built for Military application and Scouting missions. Able to recover from falls and with a smaller frame means it will be more stable than previous models. Action groups have been designated to dedicated KAL9000 Robotics. All parts are fully stock with only using DLC for required usage. KEY FACTS ALL STOCK NO MODS (BOTH DLC NEEDED) Action Groups and Pilot Instructions ABORT (backspace) (shut off all Kal-1000 useful if transporting if action groups are not moving press this first to start) Toggle SAS and set navigation to Radial Out to walk Toggle RCS (RCS flight instructions) H and N - Use to ascend and descend in and out of the atmosphere with all thrusters on. J and L - keys used to trimp strafe left and right I and K - keys adjust flight speed forward and back. AG1 - to Stand (Press again to unlock joints) AG2 - to Walk AG3 - Sit and Stand animation (Note: can sit on objects and use this to start tilting forward. Once in position, you can hit AG1 to stand up if you fall over. This is also needed to dock and undock Kerbals in the cockpit. AG4 - Kneel ( used to conserve energy. Once in a kneeling position, you can turn off SAS as well as use this for stable shots from Particle Cannon. Use this to also let Kerbals board and onboard AG5 - Turn on Main Thrusters. AG6 - Stop all KAL-1000 sequences AG7 - Toggle Ski Mode AG8 - Lower and Raise Gun Arm AG9 - Fire Energy Canon AG0 - Toggle Back Thrusters for High Mobility in Space Further Notes: When launching I recommend using unbreakable parts/crash damage. use unlimited energy. The Root part to move the unit is the back radial docking port. Attach to docking. Use this to easily dock with other craft to transport this unit to other sites by flying transport aircraft or to take off the planet. It will not fit in a standard MK3 Cargo unit and will need to have a custom cargo bay. Other than that have fun!