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KSP2 Release Notes
Everything posted by Pxtseryu
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you can always delete planet 9 if you don't want it
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Forum licence has been renewed for another 6 months
Pxtseryu replied to Deddly's topic in Announcements
YAYYYYYYY -
A couple additional notes; -ORANGES is also in a different state than as of the last release. There are many more parts, quite a few of which are neat - this can be accessed by downloading the most recent GitHub commit as ORANGES is seemingly dead. May try making my own patch idk lol -SOCK could be neat to have compatible as well
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Sick! Also to note a couple things: A) Not sure if you knew but the HabTech patch doesn't include the parts from the LilBread402 branch, which is the current development branch with Benjee10 B) The SpaceBase patch you deleted is for an abandoned (but very good!) mod by the guy who made Alternate Apollo that adds parts for the IPP Space Base space station
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I third this. Mediafire is horses**t.
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Check the compatibility document - has a list of reccomended packs. USILS Sounding Rockets is the base of the early game. AUTOSTRUT FIX FOR GPTT Just updated the GPTT-Patches github with a fix for Autostruts. They'll unlock at Construction 0. Feel free to peruse. https://github.com/PXTSERYU/GPTT_patches Several patch pull requests have been submitted to the github as well
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CC BY-NC-SA 4.0. You should be free to redistribute as long as you provide attribution and don't paywall it. Terms are below.
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Independent of the license, you can punch the SpaceDock link into archive dot org and get it that way.
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Anyone got a link to it?
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[1.12.x] Near Future Technologies (September 6)
Pxtseryu replied to Nertea's topic in KSP1 Mod Releases
Close, we'd say it was skibidi sigma ohio rizz. -
[1.12.x] Near Future Technologies (September 6)
Pxtseryu replied to Nertea's topic in KSP1 Mod Releases
Hyper-customizable repaint options for KSP. Been in development for a little while now -
Fix Eliminating Locks On Near-Future (FELON) Fix Eliminating Locks On Near-Future is a very small mod (a module manager patch, really) that allows users to optionally restore several parts from Nertea's popular Near-Future content suite that were hidden on February 1st of this year. As these have been soft deprecated (invisible in VAB, unable to be accessed without some bondoogling with filters) I am not redistributing any assets, simply enabling these parts again. To avoid violating the license of the mod all descriptions have been changed as those descriptions are in the code and I'm not super well versed on how that'd translate. I do not condone, endorse, or support any political beliefs, actions, or individuals by releasing this mod. Seeing as these pods and especially methalox engines are part of many tech trees and are parts players have come to love I wish to give players the option. This config will be deleted as soon as replacement parts begin to release or upon request by Nertea, though they have expressed that they are fine with others re-enabling the parts and telling others how to as long as it isn't in their thread. Currently re-enables: -Near Future Launch Vehicle's Otter and Otter Vaccum LF-OX engines. -Near Future Spacecraft's Chickadee engine, Tethys, and Nereid command capsules. -Near Future Propulsion's Deinonychus and Eagle methalox engines. INSTALLATION: -Drag the .cfg into your GameData. DOWNLOAD: GitHub Mod is under a MIT license. Do what you want, I don't care.
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Is Mars functional in your save, out of curiosity?
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You fixed the issue I'm having? How?