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Everything posted by Pxtseryu
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Pxtseryu replied to StarCrusher96's topic in KSP1 Mod Releases
Exploring that system will be quite the gas- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Pxtseryu replied to StarCrusher96's topic in KSP1 Mod Releases
https://giant.gfycat.com/InfinitePointlessDeviltasmanian.webm Gif of the LANDING!!!!- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Pxtseryu replied to StarCrusher96's topic in KSP1 Mod Releases
FALCON HEAVY HAS LAAANNDDEEEEDDD I LITERALLY KNOW THIS IS KSS BUT AAAAAAAAAAAAAAAAAAAAAA Also, that sneak peek looks AWESOME!- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Pxtseryu replied to StarCrusher96's topic in KSP1 Mod Releases
screams into hand aaaaaaaaaaaaaaaaaaaaaaaaaaa- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Pxtseryu replied to StarCrusher96's topic in KSP1 Mod Releases
WELL SIGN ME UP- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Pxtseryu replied to StarCrusher96's topic in KSP1 Mod Releases
Do you guys just need the definitions written, or coded as well?- 4,170 replies
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- kopernicus
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Pxtseryu replied to StarCrusher96's topic in KSP1 Mod Releases
>mfw i have almost all requirements >mfw i can't code- 4,170 replies
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- kopernicus
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KSP: 1.3.1.1891 Problem: Water locking/staying in same position and leaving planet. Also whatever is happening below Mods installed: Alternis Kerbol, EVE, Scatterer, and a ton of part mods. Reproduction steps: run game, launch vessel, change FOV and water locks to screen and glitches out Disclaimer: I did NOT use HyperEdit to launch this. However, it could be the problem.
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Pxtseryu replied to StarCrusher96's topic in KSP1 Mod Releases
i mean maybe there could be testers Also, we should totally create a discord for KSS- 4,170 replies
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- 2
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Pxtseryu replied to StarCrusher96's topic in KSP1 Mod Releases
Or the artificial star in Installation X. Wasn't it Nova?- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Pxtseryu replied to StarCrusher96's topic in KSP1 Mod Releases
N for Neumann or Novus, since both are artificial. Possible that those stars are artificial stars created to seed life in the Kermes cluster, or to provide energy.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Pxtseryu replied to StarCrusher96's topic in KSP1 Mod Releases
Pulling the theory I posted directly from the Wikia thread. "The All is a wormhole that leads to the galaxy that our Solar System is in.The Creator is an ancient von Neumann probe sent through. Cad is one of the probes self replicated from the Creator.The age being 13 billion years is because the Kermes cluster is farther than 13 billion light years, meaning the light from the Kerbal galaxy hasn't reached humans yet. Vice versa, the light from the Milky way hasn't reached the Kermes cluster yet.There was an attempt to colonize the Kermes cluster, but it failed horrifically and resulted in nuclear warfare and the collapse of an entire civilization, with the home world orbiting the red giant ingame being the Coruscant of the humans who attempted to colonize.Kerbals are the creations of the humans in an attempt to simulate life to continue in the Kermes cluster.Installation X was the first scientific research post and studied artificial energy, culminating in the creation of an artificial star, and allowed the technology to be developed to make the warp ships that the Precursors (the humans) probably used."- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Pxtseryu replied to StarCrusher96's topic in KSP1 Mod Releases
but the future is now Can't wait to see what it is!- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Pxtseryu replied to StarCrusher96's topic in KSP1 Mod Releases
stop, you're making my procedural fairing larger and larger also, in planned features it says a destroyer may be added. by destroyer do you mean a starship floating in space?- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Pxtseryu replied to StarCrusher96's topic in KSP1 Mod Releases
No problem! This mod will finally get the well deserved attention.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Pxtseryu replied to StarCrusher96's topic in KSP1 Mod Releases
quickly posts picture to reddit people need to loveing recognize this mod for the amazement it is- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Pxtseryu replied to StarCrusher96's topic in KSP1 Mod Releases
holy CRAP AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA Also, can you land on those ring strips?- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Pxtseryu replied to StarCrusher96's topic in KSP1 Mod Releases
Heh...Heh.. HETOO! see it's funny because hetoo sounds like someone sneezing- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Pxtseryu replied to StarCrusher96's topic in KSP1 Mod Releases
Due to low memory, I can't get a picture, but basically the atmospheric glow acts up and goes way above the surface because of oblateness. This makes the atmosphere look strange as the glow is going WAY above the "surface" of Jool.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Pxtseryu replied to StarCrusher96's topic in KSP1 Mod Releases
>having tons of problems with jool >can't get good looking screenshots >all i have to do is remove a .cfg file >mfw- 4,170 replies
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