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Everything posted by Pxtseryu
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Pxtseryu replied to StarCrusher96's topic in KSP1 Mod Releases
Probably a good idea, but it's fun to discover for myself. Had a few crashes rapid unplanned disassembles on my first probes. But it feels satisfying to get it right!- 4,170 replies
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- kopernicus
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Pxtseryu replied to StarCrusher96's topic in KSP1 Mod Releases
So, multiple good things to report! The game is much more interesting and difficult now. Duna landings don't simply consist of a ton of parachutes - the atmosphere is a bit near the surface. You have to plan carefully - do you ship a huge heat shield to slow down in Duna's atmosphere, or do long and tedious aerobrakes close to the surface, which provides incredible scenery? The inclinations allow for more of a challenge - you have to get used to the newer locations of the planets, which means you have to plan the transfers carefully. Along with all that, interstellar travel takes time.You have to get yourself used to the newer planets and then, once you're comfortable and familiar, go interstellar. This mod is incredible and even though I can't run Scatterer for some reason, the default scenery itself provides far enough. It's incredible!- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Pxtseryu replied to StarCrusher96's topic in KSP1 Mod Releases
So, I've found that KSS's Scatterer is very memory consuming. Is there a workaround?- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Pxtseryu replied to StarCrusher96's topic in KSP1 Mod Releases
I put the Squad folder back in afterwards, so I'm able to build ships. Can't stay, got exploring to do!- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Pxtseryu replied to StarCrusher96's topic in KSP1 Mod Releases
All the folders are in correct position. 1.3.1. Running 64 bit KSP. All folders in correct position. https://imgur.com/gallery/lCtyK The loading freezes right here. Not the game, the loading. I can't find a way to fix this, but I may try removing the Squad folder. EDIT: Tried removal of squad parts folder, still failed. So I can confirm the loading freezes at the end. EDIT 2: Validated game files, game froze at end. Probably ran out of memory. Making progress. EDIT 3: IT WORKED!!!!! IT WORKED IT WORKED! I've seen a first look and the pack looks amazing! Sorry for the trouble.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Pxtseryu replied to StarCrusher96's topic in KSP1 Mod Releases
Yes. Also, when I said that the game was freezing, I meant the loading would freeze, not the game.- 4,170 replies
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- kopernicus
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Pxtseryu replied to StarCrusher96's topic in KSP1 Mod Releases
Alright, I'll report back if I encounter any problems. Reporting back. Got the latest Kopernicus and updated back to 1.3.1. It still freezes on loading parts. Like I said, I can't find any logs on the problem, which sucks. Any other advice?- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Pxtseryu replied to StarCrusher96's topic in KSP1 Mod Releases
Alright, new problem. Quick info: I'm using 1.3.0, Kopernicus Release 8, and have installed base KSS and the extended kerbol system. The game will freeze loading parts and I cannot find any logs on the problem, unfortunately. Including Kopernicus logs. Has this bug been encountered before, and is there a way to fix it?- 4,170 replies
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- kopernicus
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Pxtseryu replied to StarCrusher96's topic in KSP1 Mod Releases
Sorry, forgot about that. I'll be back as soon as I get logs.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Pxtseryu replied to StarCrusher96's topic in KSP1 Mod Releases
When I try to load the planet pack in 1.3.1, it says it can't load the custom pack. For background info, I've installed every folder available on the website and am running the latest Kopernicus. Can anything be done to fix this at the moment? EDIT: background- 4,170 replies
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- kopernicus
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@Gameslinx What if Eeloo used to have a thin atmosphere? It could be like Hoth lol
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Alright so the problem seems to be that the weapons from Future Weapons are broken for 1.3. Thank you for your time.
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For some reason, even when guard mode is enabled and they're on seperate teams, and flying with AI pilot enabled, my two craft refuse to fire their guns. Is there a fix for this? EDIT: A log:
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Getting a 502 proxy error every time i try to visit the site.
- 2,177 replies
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- totm july 2019
- spacedock
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[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Pxtseryu replied to KillAshley's topic in KSP1 Mod Releases
WHY THE gorilla ARE YOU CENSORING LIKE THAT -
Does this work with Galileio's Planet Pack?
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Bill v Bill. Gravity flaws. An interactive story. {Latest: Part 4}
Pxtseryu replied to Tw1's topic in KSP Fan Works
any new progress?- 79 replies
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- crossoverfic
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Pxtseryu replied to Ven's topic in KSP1 Mod Development
It's so difficult to dock with the offset lol, adds a challenge -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Pxtseryu replied to KillAshley's topic in KSP1 Mod Releases
How do i get clouds working for this -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Pxtseryu replied to KillAshley's topic in KSP1 Mod Releases
1.3 1.3 1.3!!!! FINALLY! -
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Pxtseryu replied to ferram4's topic in KSP1 Mod Releases
You can send it to me, I literally can't live without KJR lol- 2,647 replies
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- kerbal joint reinforcement
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