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Retro Starship

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Posts posted by Retro Starship

  1. 20 hours ago, SpaceDan67 said:

    I found a very helpful video by Quill18

    Oh thank you @SpaceDan67, I have seen a couple of Quill18's stuff but I watch most always now Scott Manley and Mike Aben's youtubes. They seem to be a bit more scientific based as well as into the game (not just a gamer) and I know Scott is a big supporter of KSP and is a Physicist as well. I think Mike is too. Sometimes though both of these guys can get into it so much you can loose them!! haha. Thank god for the pause key (k) and repeat! By the original post you did above (especially being into aeronautics and such), I know you will like them! I think there cool.

     

  2. 2 minutes ago, Zeiss Ikon said:

    Really?  You don't think the Doomsday Device, the Mugato, or the Gamesters of Triskellion qualified as monsters (and never mind Nomad)?  What about Charlie?  Or Landru?  Like all TV SF of the 1960s, it was pretty much "monster of the week" -- the thing that made Star Trek different was that the "monster" was often a human, and sometimes (often?) turned out to be just misunderstood, mistaken, or salvageable.

    Thanks, it looks pretty much the way it has to look to fly correctly.  I haven't tested, but the fins might be optional by this time (3 degrees of thrust vector isn't much, but a rocket this long doesn't get out of line quickly).

    Oh Im sorry, when you said the  TOS episode "monster" in your post, I had to actually look it up. Yea, monsters in TOS like the ones you mentioned were awesome for that time in the 60's. I grew up with them. (My memory tho had a bit of a rougher time, hehe)

  3. 1 hour ago, Zeiss Ikon said:

    Any resemblance to a Star Trek: TOS episode "monster" is completely unintentional.

    I recognize it, but I do not think any of the original 3 TOS seasons had any episodes with "monster" in it as a title. 

    Either way the Diana looks really cool!

  4. 2 hours ago, StrandedonEarth said:

    No need to restart for a point update. I was able to move from 1.7.3 to 1.8.1 without a problem; even my light load of mods (nothing complex) worked.

    It was the same for me except I was only running on the Demo 1.0.0 to 1.8.1 (yea I.m new here).

    1st time to install a few mods as well, but no problems, but again, I am a beginner. 

  5. 3 minutes ago, TheKSPBeginner said:

    Bill is KIA. It only respawns “Missing” Kerbals.

    The only way to bring him back now is to edit the save file, a reasonably easy task.

     

    4 minutes ago, Geonovast said:

    It might only be the MIA ones that come back, not the confirmed dead ones.  Sometimes they just go missing.

    Ah in the persistent.sfs file. I just read about that a while ago. Hmm maybe if Jeb admits to Val that it was him! Ill bring him back. (hehe)

  6. 2 hours ago, Geonovast said:

    Poor Bill!  Oh well, he'll find his way back eventually.

     

    Moving to Mission Reports.

    I was hoping to see him with in a few hours. I read in the settings for this sandbox mode that he should be "Crew respawn timer" say in 2 hours by default. I changed to 1 hour this afternoon and still no Bill back in business after almost a day. Not sure what the respawn works really?

  7. (1.8.1) Well during the night I managed to Kill one of my engineers by accident! Bill Kerban is dead!

    Some say it was not my fault. Some do not agree.

    BillsDead.jpg

    I know he is one of the least intelligent of the “original four”  :mad:  but It happened. This was not by a steep descent from some orbit or testing out a heavily maximized delta-V rocket engine but he was killed by walking under a rocket engine on the launch pad!! :0.0:

    It was a mistake though and was NOT intentional. His father Buzz Kerman may not believe me but it was during the advanced testing of the Munar excursion module I was making for the soon to be launched "Rocket to the Mun" project that this happened. I was at the keyboard. On the MEM 2 which I was building in sandbox mode, both Jebediah and Bill were selected to test a few parts of the working descent stage. He is after all the engineer who was in charge of the engine's capability to go to the Mun, but had to make sure it worked here on Kerbin first. Testing was needed.

    Both Jeb and Bill knew there was not enough thrust to get it off Kerbin. They needed to at least check out its ability to lift the craft a small bit even within Kerbins gravity. A reaction test so to speak with temperature and stability issues were needed to be looked at. Jeb was in the ascent module giving the descent stage a full thrust for 10 seconds and then backing it off to zero so Bill could go out and do temperature tests on the engine itself. For some reason it did NOT go back to zero! It was so fast I dont remember what the final setting was. That was Jeb's job to record what happened at that time.

    Bill took out his stock 2Hot Thermometer that had the bug in it from Aug 2015. (The newer ones from KSP 1.7 or later may have warned him) so when he went under the descent stage engine, even with his helmet on, POP!!! No more William Kerbin. So sad, so sad. This may have been my fault at the keyboard, but most of the Kerbals say no, it was the thermometer. Buzz Kerman thinks this was not true.

    **************

    Here is a picture from the historical reenactment that was made, where Valentina Kerban reenacted Bills approach under the engine. Valentina asked to do this herself to see what happened.  Jeb did not join her because he and Bill were so close.

    Note: This is MEM 1 where no engine was installed, and used just for this reenactment.

    Billsdeath2.jpg

    Yes, I noticed the frown on Vals face as well. There was talk where she and Bill were to be married soon. She does not talk about this anymore.

    **************

    So sadly, to end this story of Bills demise, no funeral is planned yet but Val and Jeb are going to plant a flag on the Mun, when they get their to remind us all, Bill would have wanted it that way. 

    William Kerban (rest in peace)

    Note: Jeb's Crew Report about the engine tests could not be found.

     

    Happy Halloween Everyone!

  8. 3 minutes ago, Geonovast said:

    You can hire new Kerbals from the Astronaut Complex, which is the building next to the spaceplane hangar.  You can also access this building from the crew selection menu inside the VAB or SPH.

     

    You can also bring up the debug menu using Alt+F12 and "cheat" kerbals into existence.  With this method, you choose their names and stats though, so any funny ones made that way would be cheating. ;)

    HAHA!! I did not know about Alt+F12! So I made my 1st Random name that just came up now!

    Thanks @Geonovast!  (thanks also for the tip about cubeupload too in your sig.)

    Dufen.jpg

     

     

  9. Wow, I know I am biased with not much experience at the moment but 2 days ago I was using the KSP Demo for about a month. With some help from a friend I am now running KSP 1.8.1!! Sweet! Yea I know its like going from  Von Braun's A4/V2 to the Saturn 5 but dang this is fun!! No problems yet cause Im barely touching it for 1 day!

    I will say tho that I was able to install CKAN tonight for the 1st time. Took a few hours to get used to it and have only Kerbal Engineer Redux 1171 installed on it but no problems with that as well. Awesome program to say the least. Both of them!

  10. On 10/17/2019 at 2:54 AM, Dafni said:

    I have an RC transmitter that came with an RC flight sim, connects via USB, and KSP recognizes it as a regular joystick indeed.

    Or at least it used too. Haven't messed with this since 1.0 I believe, as I started using a double joystick setup around that time.

    Hi again Daf! Wow, you can use a double joystick for KSP? Who makes it. Sounds cool.

  11.  

    OK, I have been playing KSP for almost a month now (quite new here) on the 1.0.0 demo and loving it but its very limited sandbox parts and short career mode tasks are almost done. A friend of mine who knew how much I loved this game (as well as this forum) made a very special surprise for me. Also that person knew I was waiting for a few months more to get it because of holidays.

    ************************************

    He sent me the game as a gift on the steam website! :o 

    Within an hour I had loads of rocket engines, aircraft parts and tons of other stuff! 

    The complete package as well!

    ************************************

     

    All I can say is thank you so much to that person who knows what the final frontier means to all of us. 

    918.jpg


     

  12. 13 hours ago, Gargamel said:

    And probably 95% of those are spiders from search engines....

    Quite true, but I was more impressed by the amount of us online at the moment. Over 600 tho is alot of people interested in KSP. When ever I think about space travel and do a google, It usually brings me here now as well. Fun stuff!

  13. 9 hours ago, Kchinger said:

    My first Mun landing! Not super exciting for most, but I'm pretty happy with it. Apollo style with a command module in orbit.

    No I am exited! Congratulations with landing on the mun! I so want to do that as well. With the basic Apollo stuff in "Making History" DLC, I want to do the complete Apollo style landing as well someday soon. Very cool the way you made your own way to get there. I bet you felt like Aldrin and Armstrong when you arrived and planted the flag!

     

    27 minutes ago, DStaal said:

    A Kraken is generally any KSP bug

    Thanks so much. LOL, wow being new here I was wondering about that. Thanks for the link too! Funny how it talks about another one called Deep Space Cthulhu as well. haha! So much fun with this game.

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