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Everything posted by MashAndBangers
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I decided to use my SR-717 Whitebird to launch my X-151. I'm totally not basing these crafts off of anything, totally... Why does the Whitebird have 4 engines? I'll answer that with this: Do you like speed? The X-151 after being launched from the Whitebird can reach above 100km in height. And this is in JNSQ ;3 So all my X-151 pilots are getting their kastronaut wings! Oh, and the SR-717 is unmanned. I'd install a mod for recovery, but I'm lazy.
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I've been told that Mechjeb works with Fore by Throttle, yet when I have the RCS thrusters set to fore by throttle, Mechjeb still starts the burn at node time 0 instead of negative something, thus ruining a hohman transfer. Is there some option I'm missing in mechjeb? This is with the latest dev build of Mechjeb. Submitted issue on Github.
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We interrupt this rocket talk with more rocket talk: Would it possible to add a monoprop fueled engine module to the MOL-CB RCS block and it's siblings? Mechjeb doesn't accurately burn at nodes with just RCS thrusters, meaning I have to manually get the rest of the way to a station or a target. I'm using the @Well amazing X-20 mod, and I decided to just use monoprop.
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Having fun with this little guy. Strap on a couple of jet engines, and fly fly fly!
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White Bird: Flight Tower, are we cleared for 70,000 meters? Flight Tower: How the hell are you going to get up to 70,000 meters? White Bird: Correction on that last transmission, we want to go DOWN to 70,000 meters. Flight Tower: .... You're cleared for 70,000 meters....
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Disable Part Heat highlight?
MashAndBangers replied to MashAndBangers's topic in KSP1 Technical Support (PC, modded installs)
That wasn't it. -
I can't seem to find the setting that disables parts turning red as they heat up. It's not gauges, it's not the actual heat highlight. I played with F10, F11, and F12 to try and turn it off, but to no avail. What is this and how can we turn it off? In this screenshot, you can see the cockpit section is more pink than the rest of the fuselage. Here's another screenshot showing multiple parts going into the pink: Note: While my KSP is modded, this is an effect seen in unmodded KSP as well. But I'm following the rules and posting under modded installs.
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With the amount of topics I'd have to go through, I thought a big thank you to everyone topic would be really nice and helpful. Thank you everyone for your gifts to the KSP community. The hard work you guys put in really shines and makes our KSP experience that much more fantastic. Mod creators and curators deserve our applause, adoration, and where possible, donations. I also want to thank our moderators and admins for keeping this site clean and putting out the flame wars. You guys have the unenviable task of keeping us all in line! Stay awesome!
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<snip> You can have multiple installs of KSP on your computer, even through steam. Steam is not required to make KSP work. Just to download it. Step 1: Find where KSP is installed. Step 2: Rename the KSP folder. Step 3: Tell steam to uninstall KSP. This will allow you to then install a new copy. Since you want to downgrade, make sure to switch to the old version you want in the beta branch and then install. Step 4: Install your KSP of choice. Step 5: Repeat steps 1 and 2 so that Steam can't touch your KSP folder. Optional: Make shortcuts on your desktop for every install of KSP. I prefer to just open up the KSP folder and use the launcher there. I tend to move mods in and out so I tend to have the folder opened anyway. I'm going to take this time to thank everyone working on Kopernicus for their time. Thank you for your gift to the community. I and many others appreciate your hard work. You guys are awesome.
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\o/ In the meantime, the frogs put some frogs into space: With the OFO payload, the Scoot rocket can get pretty high. I think I was at an orbit at roughly 500km in JNSQ. Anyways, the KSP OFO has shown that frogs can still do basic tasks in space, such as make pancakes and win twitter arguments. no idea how they got pancake mix into space without us noticing...
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Pioneer 1 and Thor-able appreciation post! Pioneer 1 needs the ability to change it's control point so we can flip it for whichever engine we need to use (for mechjeb of course). I think this is how they do it for the Lander Can: MODULE { name = ModuleCommand minimumCrew = 1 defaultControlPointDisplayName = #autoLOC_6011000 //#autoLOC_6011000 = Up CONTROLPOINT { name = forward displayName = #autoLOC_6011001 //#autoLOC_6011001 = Forward orientation = 90,0,0 } CONTROLPOINT { name = reverse displayName = #autoLOC_6011004 //#autoLOC_6011004 = Reversed orientation = 0,0,180 } }