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KSP2 Release Notes
Everything posted by MashAndBangers
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This could be posted in Unmodded, but I only noticed it with Habtech 2 installed. Back in 1.8.1, everything was fine. Then I installed a 1.9.1 install and took a look, and the anti aliasing didn't seem to work on some parts. I decided to load some parts into 1.10 to see if the problem was still there, and it is. Here's 1.8.1 with all settings the same: And here's 1.10 all settings the same: The lines on the inside are very jagged in the 1.10 screenshot. Could this be because Benjee doesn't use .dds textures?
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Zorg's Screenshots and Customised Visual Set Up
MashAndBangers replied to Zorg's topic in KSP Fan Works
Hey Zorg, is the anti aliasing in 1.9.1 screwed up for you as well? It just does not look as crisp on some parts as it did in 1.8.1. The Solar panels from Benjee's ISS mod look awful. I haven't modified the TUFX AA settings from your settings either, and both my 1.8.1 and 1.9.1 installs have the same setting for AA: 8x -
[1.12.5] Restock - Revamping KSP's art (August 28)
MashAndBangers replied to Nertea's topic in KSP1 Mod Releases
Use multiple installs of KSP. Never update your main install of KSP, just download the new version and test it out with mods until things seem stable, then copy save folder over. -
Green is good and all, but you all are missing the true rocket pattern:
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Never heard of this Voskhod. Two or 3 people in a Vostock pod? Bah, unbelievable. And an inflatable airlock? Can't be done. Don't come in here with made up craft. This post brought to you by heavy sarcasm. Welcome to page 767!
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Soviet Green is always canon in Tantares!
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Hmm, okay. That means the part set we have to make a Blok G will need resizing as well. Can't remember if Blok G was on your list or not. Oy the list, it never ends! Edit that some people might see: We do have this album from Raidernick of his N1 rocket: https://imgur.com/a/cKWik81 Gives us the dimensions we're looking for at least, maybe some color scheme ideas. (Soviet Green is a must of course)
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Question for anyone in the know: Should the Blok G of the whole N1-L3 be 1.875 meters in diameter, or should it be 2.5m? If anyone has images of the Blok G, please share!
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This stove top has 30 spots for cooking!
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I for one welcome our new N1 overlords! All hail 30 engine first stage!
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Father Beale has blessed us with images! Oh how the holy N1 has progressed! Delete images in quotes.
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Can't wait for Energia Cryo patch later this year. In the meantime: Hmm... Buran? Is that you? NANI?! Edit that no one will see: I created my own patch to use LH2/LOX for the one Energia Engine. @PART[RLV_1_Engine_1] { @MODULE[ModuleEnginesFX] { @maxThrust = 800 @PROPELLANT[LiquidFuel] { @name = LqdHydrogen @ratio = 1.5 } @PROPELLANT[Oxidizer] { @ratio = 0.1 } !atmosphereCurve {} atmosphereCurve { key = 0 425 0 0 key = 1 355 0 0 key = 4 275 0 0 } } } It's based off the Restock SSME Cryo patch. You'll need Cryo Engines and Cryo Tanks installed from Nertea's Nest of Needed Nssentials.
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Decided to take the Zenit out for a spin. If only Putin could keep his fingers out of Eastern European pies...
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On the new N1? The old N1 was too small in scale with the Lunar Mission set up. New N1 will be perfect size. Also NB4 someone combines new N1 with Saturn V somehow. Perhaps an N1 with Saturn V side boosters. Edit: Why did a bother responding to Random Annoying Guy...
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Wait for 1.10.1 please Hopefully this catches some people's attention. As LinuxGuruGamer said, 1.10 has bugs squad needs to fix. Just hold off modding KSP till 1.10.1. Remember, you can download previous versions of KSP. Steam users, always rename your KSP folders so Steam can't auto update them. We don't care about your total playtime.
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Updated my post for clarity. I'm basically saying users who want to install mods should hold off till 1.10.1. Doesn't affect Kopernicus development.