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Hohmannson
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Everything posted by Hohmannson
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[1.12.5] Restock - Revamping KSP's art (August 28)
Hohmannson replied to Nertea's topic in KSP1 Mod Releases
They aren't. They are descent modules of early Soviet spacecraft Vostok and Voskhod, used by Gagarin(first spaceflight) and Leonov(first EVA), the inflatable airlock is for that too. And Well made them great. No Soyuz bits here, use Tantares for that, it matches Restock style seamlessly. -
[1.12.5] Restock - Revamping KSP's art (August 28)
Hohmannson replied to Nertea's topic in KSP1 Mod Releases
It seems like you need MK2 Expansion and MK3 Expansion, that are based on that style(even reusing some models and textures). -
It's OK, parts are assumed to be compactly disassembled in storage. That's why you need an engineer to assemble them.
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Seems to have no krakens, press Cancel when Tweakscale window threatening you will appear on load.
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Yes and yes, just tested
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There are some in KNES(Spacecraft folder, if you will want to prune some parts). But you will need to write configs for them to be actually usable with stock inventory system
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Those are gorgeous! BTW Texture Replacer still works with 1.11 backpacks change and it is the only way to change suits on Kerbals "born" by USI Life Support, Civilian Population, MoarKerbals and... well, no more functional mods like that so far. Will it be possible to use them with TR?
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[WIP] Nert's Dev Thread - Current: various updates
Hohmannson replied to Nertea's topic in KSP1 Mod Development
That would be really great, the current one is quite big to be strapped on rover, like the real ones are proposed -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Hohmannson replied to Nertea's topic in KSP1 Mod Releases
Just wanted to say "thank you" for that masterpiece! -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Hohmannson replied to RoverDude's topic in KSP1 Mod Releases
yes, you need it for switchable containers -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Hohmannson replied to Gameslinx's topic in KSP1 Mod Releases
Well, you can brighten the Sun in Kopernicus by patching Sun's light or light curve. But. The textures are pretty bright, and it may be that your display is going to die or needs setting changes.- 3,159 replies
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This is a soft-landing solid rocket like on Soyuz capsule, doesn't need rcs bc it is stabilised by chute. Big pipe on the left of it is fuel drain.
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- totm march 2020
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Да, there are soft landing system' skids, in both bays. Chutes are in bottom of the booster, but not sure if KSP allows to change chute hanging point in flight. Also this is a solid-fuel sepratron
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Hohmannson replied to Gameslinx's topic in KSP1 Mod Releases
install Kerbal Konstructs for that airport to actually appear and you'll be able to pay for it from VAB launchpade choose menu- 1,655 replies
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[1.1.3] Dr. Kermnassus' Parts Emporium
Hohmannson replied to nli2work's topic in KSP1 Mod Development
It works and works great. The walker legs and alternate survey scanner especially. -
KIS/stock inv. patch may be left in .txt format just in case someone needs it, this is a usual method for legacy/optional stuff
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Reinstall it clean, overwriting source folder with actual mod may do very bad things.
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Opera. It is Chromium based, like all modern browsers. The download starts after the tab closes. Try using a different browser or a proxy server. Or just paste this link to download manager if you have one, it points directly to file. Just tried it, the file is avaiable.
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Well, you'd downloaded source code instead of mod. Mod is here http://taniwha.org/~bill/ExtraplanetaryLaunchpads_v6.8.2.zip
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Seems to be OK with Near Future Solars and heating on GPP Grannus is OK too.
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