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Hohmannson

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Everything posted by Hohmannson

  1. They aren't. They are descent modules of early Soviet spacecraft Vostok and Voskhod, used by Gagarin(first spaceflight) and Leonov(first EVA), the inflatable airlock is for that too. And Well made them great. No Soyuz bits here, use Tantares for that, it matches Restock style seamlessly.
  2. It seems like you need MK2 Expansion and MK3 Expansion, that are based on that style(even reusing some models and textures).
  3. SCANSAT functionality for ScannerProbe is outdated(if you don't see it in .cfg - scroll down the file) and Kraken Shutes seem broken, but maybe it's Restock doing something. So great this mod won't come to oblivion!
  4. This is an Anomaly, like a monolith, mun arch or something. Its model and texture seem to be hardcoded and can't be extracted due to EULA. However, I've seen DrKermannus and KrakenScience mods that have made from scratch Kraken models.
  5. It's OK, parts are assumed to be compactly disassembled in storage. That's why you need an engineer to assemble them.
  6. Seems to have no krakens, press Cancel when Tweakscale window threatening you will appear on load.
  7. Download link in first post here is https://github.com/ChrisAdderley/post-kerbin-mining-corporation/releases and it seems to be incorrect(maybe, opens just for you). Found the mod on https://github.com/post-kerbin-mining-corporation/DynamicBatteryStorage/releases
  8. There are some in KNES(Spacecraft folder, if you will want to prune some parts). But you will need to write configs for them to be actually usable with stock inventory system
  9. Those are gorgeous! BTW Texture Replacer still works with 1.11 backpacks change and it is the only way to change suits on Kerbals "born" by USI Life Support, Civilian Population, MoarKerbals and... well, no more functional mods like that so far. Will it be possible to use them with TR?
  10. That would be really great, the current one is quite big to be strapped on rover, like the real ones are proposed
  11. Well, you can brighten the Sun in Kopernicus by patching Sun's light or light curve. But. The textures are pretty bright, and it may be that your display is going to die or needs setting changes.
  12. This is a soft-landing solid rocket like on Soyuz capsule, doesn't need rcs bc it is stabilised by chute. Big pipe on the left of it is fuel drain.
  13. Да, there are soft landing system' skids, in both bays. Chutes are in bottom of the booster, but not sure if KSP allows to change chute hanging point in flight. Also this is a solid-fuel sepratron
  14. install Kerbal Konstructs for that airport to actually appear and you'll be able to pay for it from VAB launchpade choose menu
  15. It works and works great. The walker legs and alternate survey scanner especially.
  16. And it is... intensive, if you have many vessels. You can configure it to remove unwanted mechanics so it'll just handle background processing.
  17. KIS/stock inv. patch may be left in .txt format just in case someone needs it, this is a usual method for legacy/optional stuff
  18. Reinstall it clean, overwriting source folder with actual mod may do very bad things.
  19. Opera. It is Chromium based, like all modern browsers. The download starts after the tab closes. Try using a different browser or a proxy server. Or just paste this link to download manager if you have one, it points directly to file. Just tried it, the file is avaiable.
  20. Well, you'd downloaded source code instead of mod. Mod is here http://taniwha.org/~bill/ExtraplanetaryLaunchpads_v6.8.2.zip
  21. Seems to be OK with Near Future Solars and heating on GPP Grannus is OK too.
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