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Hohmannson

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Everything posted by Hohmannson

  1. Tantares for restockalike and HGR Community Fixes for stockalike(both maintained). Keep in mind, you can delete from Tantares the stuff you doesn't need. For all your Gemini, Mercury needs i recommend Bluedog Design Bureau. Restock and Restock Plus are made to revamp stock parts and add some logically missing parts(sizes, etc.), nothing more
  2. Oh, how could i forget this. But folding wings will be tricky, i think you'll need AnimatedAttachment and actuators from Spaceflight Emporium
  3. Looks kinda like old KSOS Dauntless orbiter mod, it can fly this way, maybe needs another cockpit. No coding skills, just some Unity. You'll find community patches in the forum thread.
  4. You'll be able to MM patch KIS containers to use both inventories as a compatability thing. And KIS will be a thing until certain mods will move(OSE Workshop) and/or certain solutions will be implemented (volume override, holding Tweakscaled parts, holding b9ps parts, grabbing multiple parts). And KAS will be a thing for a long time, because Squad, surely, doesn.t want to be responsible for RTS-1 krakens.
  5. SteepTex is now BUILTIN/Duna Cliff [Diffuse] You are tinkering with Duna Restoration Project i think. KittopiaDumps, that lists (with some errors) all stock system'things, including PQS material data, can be found here https://github.com/Kopernicus/kittopia-dumps/blob/master/Configs/Duna.cfg I'd recommend just copy-paste all the material node from modern Duna to patch and you will be fine. Or, maybe, tweak brightness a bit.
  6. Yes, it is called KSP-Recall, but as Tahiwha says, it sometimes fails to stop the phantom forces(but helps most of the time). ParkingBrake may also help for temporary things, they work together. Some hardcore solutions include placing launch clamp-based parts via KIS to pin the bases(pic related), building clamps with EPL and abusing AirPark mod. Just hope Squad will stop this mathematical munacy now and forever and resulting new bugs will be fixable.
  7. KSP-Recall for landed vessel sliding fixes(should come with Tweakscale, but can be used standalone) Parking Brake to do it manually if the above doesn't help(wheeled rovers mostly) Trajectories allows calculating atmospheric reentry and landing paths by maneuver nodes and in flight scene. PartCommander can access any part's right click menu without needing to catch it by mouse, just choose from the list. Surface Mounted Lights adds some parts, but also allows to tune light angle and range of stock spotlight and floodlight, making them much more powerful and flexible. Dynamic Battery Storage fixes dangerous stock bug with batteries losing charge on timewarp and also allows for electrical and thermal planning in VAB. JettisonFuel to jettison fuel from any tank without inflating partcount and questionable interfaces. Also allows to shutdown solids in emergency, like IRL military boosters do.
  8. There is no textures unlimited recolor options now, but to make them shiny you can get TU configs here https://spacedock.info/mod/2361/Magpie Mods
  9. OSE Workshop gets you covered, can be fed with RocketParts btw. Some rover and base mods support construction with KIS in that way. I use it in conjunction with EL, that's great.
  10. It is literally 100kb of config, adding mixed and reused stock textures. If you are OK on 1.91.+ Duna and Eve and Gilly, you will be OK with that. Make sure your terrain shader quality is set to High or Ultra, if you want it to look like on screenies.
  11. A set of patches to add 1.8+ shaders and textures to stock bodies that are not revamped yet. It uses a workaround, removing and recreating them under the same name to avoid the checkerboard bug and to be as compatible with visual packs, science definitions and others as possible. Uses 100% stock assets. Licensed MIT. Compatibility confirmed with: Breaking ground Stock and BDB science definitions, experiments, EVA reports Corelian and any other planer packs not touching Jool system moons and Eeloo Spectra, AVP, Sci-FiVE, EVE and Scatterer Expect compatibility problems with any mod, touching the bodies above via Kopernicus, but patching will be pretty simple, all other Kop patches should be loaded after mine. Known issues - Pol spiked scatters(stalagmites) are missing. Installation - add the folders from the archive to your GameData folder, start a new game, and you need Kopernicus 1.10.1 Bleeding Edge. Download - Spacedock No pics - no clicks, yes. Thank you all for all the wonderful things you create, and report bugs!
  12. You can go and get your brand new single-part zero wobble Kanadarm 1, paired with a construction crane, here (ksp 1.8+) https://github.com/Angel-125/KerbalActuators/releases
  13. You go here, make sure you read Known Limitations and manual. It is a little tricky and some parts should not be welded.The download is here https://github.com/UbioWeldingLtd/UbioWeldContinued/releases
  14. Any thoughts for configurable survey station range, by the way?
  15. They can. Either universal @PART[*]:HAS[@MODULE[LaunchClamp]]:FINAL { @MODULE[LaunchClamp] { stagingEnableText = Clamp: Enable Staging stagingDisableText = Clamp: Disable Staging stagingToggleEnabledEditor = true } } or simply stagingEnabled = false for current part. additional 1, 1 in every node` string(rigid attachment) may be also needed to stop clamp-specific wobble. Also i have made some makeshift EPL-placeable and KIS-portable base mounts(VSR and RSB launchclamp models on screenies), feel free to ping me if you`re going to design something like that, will be happy to share some experience.
  16. It will be OK once you plant your first depot. BTW this thing seems to be unreleased, so there may be more bugs. And no tutorials.
  17. It looks like it was not revamped by skwod, and some shady thing breaks all new-material bodies templated to them. Or they miss some unknown properties. Laythe is fixed in 1.10.1, because revamp, seems to be a correlation.
  18. As for 1.9.1 Tylo, Pol, Bop, Laythe, Vall and Eeloo are suspected to be cursed. On 1.10.1 same, except Laythe. On 1.9.1 Tellumo with its Laythe template got those patchworks. There was an announcement about it in Kop discord.
  19. BH Armstrong. Seems to be that old good Tylo template bug
  20. In Soviet Union, the hypergolic propellants were code-named Heptyl(UDMH) and Amyl(NTO) to hide their composition from public and foreign intelligence. So, maybe some derivatives from those names can feel more kerbal, than real-life formulas.
  21. IRL celestial bodies are subject to Outer Space Treaty 1967 and can not be claimed, copyrighted or restricted
  22. There is another possibility for a bug - there are cursed places on some celestials, where drill-detected ground does not align with actual ground. On Pol, mostly. In such case, KSP harvester module allows drill-less harvester parts, that only need landed state to operate.
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