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Hohmannson

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Everything posted by Hohmannson

  1. JNSQ Mun on 100% textures, lag is becoming heavier when zooming out in flight scene. The pixelation on texture flickers when you move the camera
  2. If he didn`t landed on other planets, it may be not correct. On some previous (illegal) recompiles the ground texture of everything except Kerbin was messed and caused heavy lag.
  3. Well, this is definitely Apollo CSM on steroids. The mod currently features three parts - the Plain command pod(3-kerballed), the Goowee LFO tank(19 ton), the N1 LFO engine, all 2.5 size. De Laval nozzle of the engine is very nice indeed. About the bugs - looks like the pod doesn`t have aerodynamic drag(or it is too low), the IVA(stock one can be used by quick cfg edit), and the crew hatch. And it is a very good start, let me know if you need cfg help or something.
  4. In GU folder you have two files that override the Sun. Barycenter of tempus system is the Sun. Maybe, more than two, there is also DOE config making sun visible on distance, something "showSOI", not sure what is it. It is not that easy to add secondary system mods when the Sun system is overhauled. Interstellar Consortium is meant to help, but it is 1.7.3
  5. It is safe. It is not about beyond home, it is about some parts(tubes and engine plates) from making history that are not supported by tweakscale. Your saves will not be corrupted, it can be ignored, tweakscale devs say it will be fixed soon(tm).
  6. Fury and Gateway are landable at specific biomes and... yes, you can plant a flag.
  7. Yeah, it`s version locked for a reason. 1.9.1 got some fixes for both new and old terrain shaders, so if you just magically run old Kopernicus, both new and old textures can be broken in some fashion, critical fps drops, jittering, invisibility, you got it.
  8. Something like that, or maybe a system concept is needed?
  9. It`s unlocked through credits. You need Kerbal Konstructs installed for it to appear.
  10. A wonderful mod indeed! KSP was looking a bit sterile without exhaust pipes.
  11. You can just get the stock clamp or FASA Inline clamp in KIS container and attach it to your base anywhere, directly from the container to base, don`t take it into inventory or drop on the soil, then go to tracking station, then back. The clamp will freeze completely, and the base will hang on it, as long as the clamp is attached. Oh, and you definitely can try AirPark Continued! Don`t forget to disable AutoUnpark if you do so.
  12. Don`t be that pessimistic. Looks like only the scatterer and eve(partly) cfgs are broken, and 1.9.1 Kopernicus update will make the mod playable for much larger auditory because performance. And the author is online again.
  13. Well, i can see similar containers for CRP in Station parts expansion redux(and KSP2 trailer, whoa!), triangular-hexagonal truss is in NF Construction, spherical tanks in USI containers. Not sure about painting all that white, maybe Textures Unlimited can help.
  14. It`s high. About 16gb for modded game and Dawn system alone. GPU have to be powerful, too. Many planets.
  15. Contares-Rus contains PPTS in cargo(KIS) and crewed options, and Kliper ship w/ablator too.
  16. Congratulations, you`ve just invented KSP1 AirPark mod!
  17. That was i. Your fix covered Lua, Armstrong, Tribute and Proxim, but looks like there are more badly scaling textures. Will try another textures for now, thanks.
  18. Yeah, looks like that " half-resolution kraken" is chazing me. Just landed a seed vessel at the Gateway`s island, [848m ASL 9deg slope Degrasse Sea biome], and the terrain is pitch black except for the steep places(as far as i can see). I`ve investigated that. Looks like one of the "rock" textures, maybe both. Not going to hasten you anyway, is it safe to just type there another texture? Or maybe i can rescale those myself via graphical editor?
  19. That greenhouse is provided by this mod. So, go there and tell Nertea about your troubles.
  20. This image appeared in 2017 in https://forum.kerbalspaceprogram.com/index.php?/profile/131898-arcturusvfx/ imgur account https://imgur.com/user/Arcturusvfx, in 2017 that user was active in part modelling threads. Now he/she is missing for a year, and the WIP Starliner mod was not even pre-released. It is good that AlphaMensae exists.
  21. For now you can take to the place a SAS unit+probe core+battery with cubic girder at bottom, command it to orient conveniently, then take a launch clamp from KIS container and attach it. Go to tracking station, then backwards, and your stuff is now frozen in the proper orientation forever. And you have a weird looking floating clamp that generates EC as well. I was looking for a less... less kerbal alternative here. Sad.
  22. Well, that`s definitely good news!
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