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Everything posted by KeaKaka
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[1.12.5] Restock - Revamping KSP's art (August 28)
KeaKaka replied to Nertea's topic in KSP1 Mod Releases
to be honest im just gonna run 1.9.1 till restock/any other mods that are broken are patched this is fine. -
It's a Saturn IB, I guess. Apologies for the Hydrolox plume, the RealPlume plume for the restock skipper just happens to be like that. Craft file here.
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The Saturn IC from Eyes Turned Skyward is a prime example of this.
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to be honest, my first orbital rendezvous and docking was purely accidental. I was doing a test flight of my Ares I replica, and found i was slowly caching up to my space station. with an absolutely TERRIBLE deceleration burn i was able to dock, and all was good.
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Now, where did i put that Saturn IB?
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[WIP] Boring Crew Services - Stockalike Starliner Mod
KeaKaka replied to DylanSemrau's topic in KSP1 Mod Development
Amazing! Stupid question, but what's supposed to go in the centre?- 497 replies
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SPACE STATIONS! Post your pictures here
KeaKaka replied to tsunam1's topic in KSP1 The Spacecraft Exchange
My kerbin station, currently a WIP. It's in a ~100km orbit and is going to get quite a bit larger with a new main truss being launched SoonTM. -
[1.12.x] Near Future Technologies (September 6)
KeaKaka replied to Nertea's topic in KSP1 Mod Releases
The kite alongside the other original NFLV engines were deprecated in the latest update. You can find them by searching by module. Also please look over the previous couple of pages before asking questions, just since this question has been asked a multitude of times. -
[1.12.5] Restock - Revamping KSP's art (August 28)
KeaKaka replied to Nertea's topic in KSP1 Mod Releases
Just a comment, but the Nerv engine doesn't either. I hope this can change for realism's sake. Also welcome to page 60! -
[1.12.5] CRE - Stockalike British Rocketry [2.2][02/03/2021]
KeaKaka replied to Beale's topic in KSP1 Mod Releases
On the GitHub dev branch -
[WIP] Nert's Dev Thread - Current: various updates
KeaKaka replied to Nertea's topic in KSP1 Mod Development
I can't remember where the post was but I'm pretty sure that it is more of a vacuum optimized engine. Also welcome to page 114! -
[1.12.5] CRE - Stockalike British Rocketry [2.2][02/03/2021]
KeaKaka replied to Beale's topic in KSP1 Mod Releases
Yes -
[WIP] Nert's Dev Thread - Current: various updates
KeaKaka replied to Nertea's topic in KSP1 Mod Development
That's the right answer Does that mean that a resource gatherer will be added for harvesting the oceans of Kerbin (maybe Laythe)? DRAIN THE OCEANS! *insert evil laughter* -
I have a problem there seems to be a kind of striped pattern over everything that has only started happening after I installed TUFX earlier today
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[1.12.5] Restock - Revamping KSP's art (August 28)
KeaKaka replied to Nertea's topic in KSP1 Mod Releases
I just realized: "[1.9.x] Restock - Revamping KSP's art (May 2ndth 2020)" -
[1.12.5] Restock - Revamping KSP's art (August 28)
KeaKaka replied to Nertea's topic in KSP1 Mod Releases
I think that Restock is, by itself, a visual mod, whereas Restock Plus is more of a parts mod. Please don't take me seriously, I'm not involved with the mod. -
[WIP] Nert's Dev Thread - Current: various updates
KeaKaka replied to Nertea's topic in KSP1 Mod Development
Don't forget those radiators the length of Florida for those antimatter engines!