-
Posts
600 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by KeaKaka
-
[WIP] Nert's Dev Thread - Current: various updates
KeaKaka replied to Nertea's topic in KSP1 Mod Development
Is that Far Future Technology I see? -
That's exactly how it's supposed to work. IRL the probe acts as a guide until it contacts the drouge. Then the probe is retracted and the two spacecraft are docked. This system has been used in the past (Apollo, older Soyuz variants) and is still in use today.
- 22,678 replies
-
- 1
-
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
[WIP] Nert's Dev Thread - Current: various updates
KeaKaka replied to Nertea's topic in KSP1 Mod Development
-
[1.12.5] CRE - Stockalike British Rocketry [2.2][02/03/2021]
KeaKaka replied to Beale's topic in KSP1 Mod Releases
Aurore? (From eyes turned skyward) -
there is currently no full version of TNIC available for download, and the reason you cannot find the almaz texture is because, as @Drakenex puts it, *this is an older post
-
I think I've said this to you before, but please don't do this, you have so much to live for! Actually please make this.
- 22,678 replies
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
[1.12.5] Restock - Revamping KSP's art (August 28)
KeaKaka replied to Nertea's topic in KSP1 Mod Releases
Simply put, the 'Caravel' is the 'Skiff' from MH, and so it copies the price and thrust. Also the bobcat is not affected by restock. -
[KSP1.12.x] RealPlume - Stock v4.0.8 & RealPlume v13.3.2 [25/JUN/2021]
KeaKaka replied to Zorg's topic in KSP1 Mod Releases
I've encountered a problem with the plume for the restock mainsail. the plume appears to be tailored for the stock mainsail rather than the restock one. -
[WIP] Nert's Dev Thread - Current: various updates
KeaKaka replied to Nertea's topic in KSP1 Mod Development
I'm unsure if this is the appropriate thread, but are there any plans for additional aerospike engine(s)? (excluding NuclearEngines) J2-T? -
Oh uh... I was just saying that a 2.5x rescale is recommended after @CaptKordite said that:
- 22,678 replies
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
KeaKaka replied to Nertea's topic in KSP1 Mod Releases
This has probably already been asked, but any advice on how to install the StationPartsExpansionMetal extra? I've tried a few times but every time B9 part switch throws a tantrum. any help? -
[1.12.x] Near Future Technologies (September 6)
KeaKaka replied to Nertea's topic in KSP1 Mod Releases
So... I installed the NFLV near future methalox patch, but none of the engines appear to have switched from Liquid Fuel to Liquid Methane, despite it being an available resource on tanks. -
It's literally just a Mir core module, of which the craft file is already available Also welcome to page 751!
- 22,678 replies
-
- 1
-
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
totm dec 2019 What crimes against Kerbin have you committed?
KeaKaka replied to crasher925's topic in KSP1 Discussion
Left Jeb And Bill stranded on the surface of the mun after the descent stage engine fired while trying to ignite the ascent stage, and I can't be bothered to pick them up/rescue them. Also they've been there for nearly three months. I also created a stock atomic bomb that may or may not have destroyed the entire space center. Re-entered too steep with a Dyna-Soar causing it to break up. Everybody Died. Played on a crappy computer that caused kerbals to spaghettify whenever they fell over. left countless kerbals in orbit around the sun, with no way to get back to kerbin in a total of about ~25 vessels, for seven years (ingame time). (and then i deleted my save file) Crashed way to many stearwing A300's into the ocean. Crashed a direct ascent lander into the mun. Crashed a spaceplane into the mun. Crashed my game. -
I usually, especially when making planes, kind of stand back and have a look a what it reminds me of, then name it alongside the part count and plane number. Example: C710-52 "Albatross" My rockets are a bit more literal. just yesterday I launched a rocket entitled Saturn V - MOLAB x2, which as you would expect was a Saturn V with two MOLABs.
-
[1.12.5] Restock - Revamping KSP's art (August 28)
KeaKaka replied to Nertea's topic in KSP1 Mod Releases
Which ones in particular because the only srb's in the picture are from tantares (the little things that look like sepratrons) and Restock (for the ones at the bottom of the screen) -
[1.12.5] Restock - Revamping KSP's art (August 28)
KeaKaka replied to Nertea's topic in KSP1 Mod Releases
there's a small texture problem inside the engine bell of the skipper (Latest Update) -
[WIP] Nert's Dev Thread - Current: various updates
KeaKaka replied to Nertea's topic in KSP1 Mod Development
Interesting idea... I am in support of this proposal. -
For tantares it would be nice to see the 7K texture for Soyuz, and maybe the taxi variant as well. Maybe get rid of the LK-700 texture on the va, just because the LK-700 already exists elsewhere in tantares.
-
[1.12.5] Restock - Revamping KSP's art (August 28)
KeaKaka replied to Nertea's topic in KSP1 Mod Releases
@Nertea, are you going to release the next restock update around the same point as the next KSP update, or sooner/later? -
[WIP] Nert's Dev Thread - Current: various updates
KeaKaka replied to Nertea's topic in KSP1 Mod Development
ah ok. will try to do that next time. -
[1.12.5] Restock - Revamping KSP's art (August 28)
KeaKaka replied to Nertea's topic in KSP1 Mod Releases
Also I play on 1.9.1 with restock and the only thing that doesn't work for me is the lower attachment point on the skiff/caravel, which is a common problem.