Krazy1
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KSP2 Release Notes
Everything posted by Krazy1
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Why go back when every version has bugs? Older versions had bigger bugs I think. 1.10 broke fuel transfer. The editor is broken in every version. On the bright side... 1.11 fixed craft drifting on the ground. EVA construction does add a new dimension to the game. At mid-career being able to pull a gravioli detector off a satellite and stick it on a lander is great. You can launch with fragile stuff in storage and put them on in space or vice versa. You can build an entire tiny probe to return science. It would be hard to go back. I had "glued" docking ports in KSP 1.8 - disaster. I haven't experienced it since then but they're still messing with them: Fix being unable to assign the Undock Action on Docking Ports. We have reverted the 1.11.0 fix in favor for a different solution in the future.
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[1.12.*] MOAR [x] Science! - KSP Science report and checklist
Krazy1 replied to linuxgurugamer's topic in KSP1 Mod Releases
test craft -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
Krazy1 replied to TriggerAu's topic in KSP1 Mod Releases
On KSP 1.11.1 I got an exception that looks like KAC is implicated. It was working well for a few sessions. Looks like this happened after "jump to ship" KSP log player log -
[1.12.*] MOAR [x] Science! - KSP Science report and checklist
Krazy1 replied to linuxgurugamer's topic in KSP1 Mod Releases
There was a pilot in an external command seat hiding behind the Sci Jr. All the science stuff showed in Here and Now except the desert site. I just added a lander can but same result at the desert site. Added second photo. Anyway I think think I flogged this one enough. -
[1.12.*] MOAR [x] Science! - KSP Science report and checklist
Krazy1 replied to linuxgurugamer's topic in KSP1 Mod Releases
Confirming for beta 6.0.0.6 on KSP 1.10.1 after cleaning goo or Sci Jr. with an attached MPL, those 2 experiment buttons in Here and Now window stay inactive (black text) even though there is available science (with value greater than the slider filter threshold). A biome change while in orbit (Minmus space high) does not return those 2 experiment buttons to normal operation, but EVA and reenter does. -
[1.12.*] MOAR [x] Science! - KSP Science report and checklist
Krazy1 replied to linuxgurugamer's topic in KSP1 Mod Releases
I could NOT find any problem with biome in "Here and now" window failing to update when changing to a new ship with beta 6.0.0.6 on KSP 1.10.1. -
[1.12.*] MOAR [x] Science! - KSP Science report and checklist
Krazy1 replied to linuxgurugamer's topic in KSP1 Mod Releases
The bubbles sound does not play when changing biomes. It is not muted in the "here and now" window. (It does not play when it is muted either) It was playing in the prior non-beta. I can hear the music playing. From Windows, I played the bubbles.wav file in the mod folder and it works. KSP log says "No noise to play!" : -
[1.12.*] MOAR [x] Science! - KSP Science report and checklist
Krazy1 replied to linuxgurugamer's topic in KSP1 Mod Releases
Desert launch site biome says "shores" in main window and available science does not display in here and now window. This also happened in prior non-beta. I stated an album - see captions for version info -
[1.12.*] MOAR [x] Science! - KSP Science report and checklist
Krazy1 replied to linuxgurugamer's topic in KSP1 Mod Releases
I noticed this in the the old non-beta: when the material study or goo is cleaned with a science lab, the button text sometimes stays black (and doesn't function) until something else triggers a refresh. I'll load the beta. -
[1.12.*] MOAR [x] Science! - KSP Science report and checklist
Krazy1 replied to linuxgurugamer's topic in KSP1 Mod Releases
Thanks for taking this mod. This is probably irrelevant now but for the old [x]Science version 5.26 on KSP 1.11.1: -
I guess I started your headaches with my big rover wheel issues. Well, sorry. I am having a lot of fun with it on the Mun though. Thanks When I was doing the circumnavigation endurance challenge, someone was trying to help me and he built basically the same plane and it flew a little faster with less fuel burn. I always suspected that the build sequence or the root part was changing the drag model. So hard to prove that though.
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I was having this problem in 1.11.0 too but I couldn't reproduce it quickly 1.11.1. However, I do see that blinking lights aren't right... the light emission of the Mk1 light does blink but the light source stays on solid. But I do not care about the lights. I just want you to fix the broken Ctrl-Z undo in the editor! It changes invisible parameters like fuel level, fuel flow, cargo items, deflection angle... everything in the PAW. It doesn't include parameter changes in the undo history. AND it undoes these hidden parameters back to the second prior visible model change. One Ctrl-Z can undo numerous invisible parameter changes. It's like I'm getting punished for making a mistake. Some users may not even realize what happened. Bug report 13492 has been open 4 years.
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I know you had an explanation on tweakscale thread about this "non-error" but that instance was after the initial game loading without errors, after MM loaded. The ones here happened within a few seconds of the game launching when it's first loading all the addons (I think). That's still just noise? Thanks
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Landing gear lights won't turn off
Krazy1 replied to Pie Guy's topic in KSP1 Technical Support (PC, unmodded installs)
It didn't... we found it. -
Bugs in Rover repair mission
Krazy1 replied to Drowsy Corgi's topic in KSP1 Technical Support (PC, unmodded installs)
The next problem may be the direction the controls are pointing. Look at the navball. It's pointing up into the sky like a rocket instead of a rover. So right click the command seat and select "control from here". That should point in the horizontal forward direction. Then turn SAS off - it just wastes power in the reaction wheels when on the ground. Then if it starts moving you'll need to watch your battery charge... 200 charge isn't much for a rover unless you have a fuel cell. Good luck. -
That's it. So welcome to the forum. But I'm afraid you got a bit overzealous with your big list of mods and you're not familiar with reviewing the log files. Maybe? Many mods still haven't caught up to KSP 1.11 compatibility. These errors aren't good but I'm not sure if these would actually cause problems - need to ask each mod dev to be sure: Then this is bad for sure: Looks like BuildManager is part of EVE. I'd dump EVE. I know she's pretty but she's trouble. There's a lot more errors after that but I'd start there.
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No specific help here but I suggest going back to a never-modded KSP install and see how that works. Hopefully you have a separate (non-Steam) install. Just start a new sandbox game and cheat ship to Mun orbit. That will probably work fine. It's probably a mod you didn't expect or a mod that was removed that damaged the KSP core files.
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Kerbals knock over flags in 1.11!
Krazy1 replied to TimKerbin's topic in KSP1 Technical Support (PC, modded installs)
From 1.11.1 change log: * Fix placed flags falling down. -
Unable to Save Game in 1.11
Krazy1 replied to djr5899's topic in KSP1 Technical Support (PC, modded installs)
There appears to be a duplicate bug report for this: #27189 Recommend reviewing that, and cross-referencing it (if you think it's the same) Did you check your logs for a null ref like this other bug report? -
[1.12.x] Better Load Save Game Renewed
Krazy1 replied to linuxgurugamer's topic in KSP1 Mod Releases
You mean stock menu for the KSC overview? Alright. But BLSG has no function in KSP 1.11. The load menu is always stock everywhere. -
Hi @Snark I got an error for BCA 1.4.1 on KSP1.11. It happened the first time I opened the crew tab in the VAB. The log has this (first occurrence): [LOG 09:57:17.341] [BetterCrewAssignment] Entering crew screen, persisting kerbal assignments. [ERR 09:57:17.342] [BetterCrewAssignment] (Exception) Mismatched lists: 4 crewable parts (out of 71 total), 0 part manifests: at BetterCrewAssignment.Crewable.List (ShipConstruct construct) [0x000c7] in <2246ef1671564b339ac4bca8276f97ce>:0 at BetterCrewAssignment.CrewableList..ctor (ShipConstruct construct) [0x00006] in <2246ef1671564b339ac4bca8276f97ce>:0 at BetterCrewAssignment.AssignmentLogic.PersistKerbalAssignments (ShipConstruct construct) [0x00000] in <2246ef1671564b339ac4bca8276f97ce>:0 at BetterCrewAssignment.EditorBehaviour.OnEnterCrewPanel (ShipConstruct construct) [0x00010] in <2246ef1671564b339ac4bca8276f97ce>:0 The 4 "crewable parts" were all MK1 crew cabins. KSP log
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[1.12.x] Better Load Save Game Renewed
Krazy1 replied to linuxgurugamer's topic in KSP1 Mod Releases
Hello @linuxgurugamer BLSG 2.5.2 does not seem to work for KSP 1.11 (on Win10). It gives me the standard load game screen. No errors but no joy. KSP log but I don't see anything Also in 1.10, it gave the stock load screen at the KSC overview but BLSG menu elsewhere. -
Hi all, I've been testing mods with KSP 1.11 and I have a stable set to share. Most of these do not have official mod dev OK for 1.11 but I've been playing with this set and checking the logs enough that I believe they're solid. CKAN list export: Known issues: Tweakscale displays an error mid-way through loading KSP before the main menu. Lisias confirmed it can be ignored. Core game limitation. Editor Extensions Redux has a log error when entering the VAB/SPH. LGG confirmed it's Microsoft induced garbage - ignore. [x] Science: the "science now" window does not always update the biome from the prior ship until the biome changes but the biome at the bottom of the full science menu is always correct. I believe this happens after using KAC "jump to ship". QuickGoto: music doesn't always change when jumping between KAC buildings. Trivial. Core KSP: You can check all the official bug reports - there are many. What I've seen, they fixed Kerbals drifting off ladders in orbit... good... but now Kerbals on ladders cause forces that alter orbits ... very not good. It's worst with low mass craft. When the kerbal first exits, they are hovering 1/2m away from the ladder. The orbit is constantly changing at this point, so I do not stay like this. I quickly "wiggle" up, down, up, down... to bring the kerbal back to a normal position on the ladder. Now the orbit AP/PE oscillates a bit but doesn't have any obvious continuous net change. Noob tip: It's always safer to create a complete copy of your KSP install for mods. Don't mod your Steam install. CKAN makes this very easy but it does take about 5 GB of drive space.
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Do you have "ease in gravity" setting on? I do. It drops the craft when it spawns. So it doesn't spawn underground but it's a shock to the craft. Like you said, I've seen (1.9 or 1.10?) where it falls under ground when it touches down and there's a log entry that says it pushed it back up. Well the rover I just made has 14 parts and I just upgraded my PC. Green clock for sure.
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[1.3.x-1.9.x] Craft Manager - search, sort, tag & share your craft
Krazy1 replied to katateochi's topic in KSP1 Mod Releases
@katateochiTried this in KSP 1.11 (realizing it's not labeled for compatibility now) Got an exception after uploading craft. Could you update it for 1.11? ksp log [LOG 14:47:02.591] [CM] Loaded 2 craft from file [LOG 14:47:09.860] [CM] list height: 85 [LOG 14:47:15.697] [CM] creating upload data for: Big Rover TS wheel test [LOG 14:48:42.070] SCREENSHOT!! [LOG 14:48:45.242] [CM] Loaded 2 craft from cache [LOG 14:48:48.007] [CM] loading upload data for: Big Rover TS wheel test [LOG 14:50:24.310] [KerbalXAPI] sending request to: https://kerbalx.com/api/existing_craft.json [LOG 14:50:24.310] [KerbalXAPI] sending request to: https://kerbalx.com/api/download_queue.json [LOG 14:50:24.872] [KerbalXAPI] request returned 200 OK [LOG 14:50:24.973] [KerbalXAPI] request returned 200 OK [LOG 14:53:47.793] [KerbalXAPI] sending request to: https://kerbalx.com/api/craft [LOG 14:53:57.085] [KerbalXAPI] request returned 200 OK [LOG 14:53:57.085] [CM] craft uploaded OK [LOG 14:53:57.085] [KerbalXAPI] sending request to: https://kerbalx.com/api/existing_craft.json [LOG 14:53:57.652] [KerbalXAPI] request returned 200 OK [EXC 14:53:57.675] ArgumentException: Getting control 1's position in a group with only 1 controls when doing repaint Aborting UnityEngine.GUILayoutGroup.GetNext () (at <fa6f9762ac624af092525d37c9d516c4>:0) UnityEngine.GUILayoutUtility.DoGetRect (System.Single minWidth, System.Single maxWidth, System.Single minHeight, System.Single maxHeight, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at <fa6f9762ac624af092525d37c9d516c4>:0) UnityEngine.GUILayoutUtility.GetRect (System.Single width, System.Single height, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at <fa6f9762ac624af092525d37c9d516c4>:0) UnityEngine.GUILayout.FlexibleSpace () (at <fa6f9762ac624af092525d37c9d516c4>:0) KatLib.DryUIBase.fspace () (at <7ab22c1efaa442c7974f9c6879f3bfcd>:0) CraftManager.CMBrowser.<draw_top_section>b__15_0 (System.Single w) (at <8b61a4f45bb64fb591febc58234adb97>:0) KatLib.DryUIBase.section (KatLib.DryUIBase+Content content) (at <7ab22c1efaa442c7974f9c6879f3bfcd>:0) CraftManager.CMBrowser.draw_top_section (System.Single section_width) (at <8b61a4f45bb64fb591febc58234adb97>:0) CraftManager.CMBrowser.<WindowContent>b__12_0 () (at <8b61a4f45bb64fb591febc58234adb97>:0) KatLib.DryUIBase.v_section (KatLib.DryUIBase+ContentNoArgs content) (at <7ab22c1efaa442c7974f9c6879f3bfcd>:0) CraftManager.CMBrowser.WindowContent (System.Int32 win_id) (at <8b61a4f45bb64fb591febc58234adb97>:0) CraftManager.CMUI.DrawWindow (System.Int32 window_id) (at <8b61a4f45bb64fb591febc58234adb97>:0) UnityEngine.GUILayout+LayoutedWindow.DoWindow (System.Int32 windowID) (at <fa6f9762ac624af092525d37c9d516c4>:0) UnityEngine.GUI.CallWindowDelegate (UnityEngine.GUI+WindowFunction func, System.Int32 id, System.Int32 instanceID, UnityEngine.GUISkin _skin, System.Int32 forceRect, System.Single width, System.Single height, UnityEngine.GUIStyle style) (at <fa6f9762ac624af092525d37c9d516c4>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [LOG 15:28:44.805] [KerbalXAPI] sending request to: https://kerbalx.com/api/existing_craft.json [LOG 15:28:44.805] [KerbalXAPI] sending request to: https://kerbalx.com/api/download_queue.json [LOG 15:28:45.520] [KerbalXAPI] request returned 200 OK [LOG 15:28:45.603] [KerbalXAPI] request returned 200 OK- 236 replies
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