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JcoolTheShipbuilder

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Everything posted by JcoolTheShipbuilder

  1. slaps the top of a box in here is Schrodinger's cat! if its alive, then it is a yes, if its not, then it is a no! nobody knows! Is the box alive or dead?
  2. "Nobody knows!" said the the person who hired the radiator driller Who IS the radiator driller?
  3. Granted, you successfully mod in about 7000 new engines! yay! but you have no idea how to model or optimize them so its just... 7000 vector clones I wish for a cool interstellar drive
  4. Granted, every single chicken is replaced with grox meat, but.... well it is just all over the place and now its a currently decaying nonrenewable thing (I have no idea what grox meat is) I wish for... a list of a thousand planet names to choose from
  5. Granted, but little do you know its actually how to defeat humans for SCP-096 and you get confused as you are defeated by said SCP-096 I wish for a hypersonic aircraft carrier
  6. good idea! I will need to figure out how to get instantinator to work to add the solar wind effect back as I had to delete the body that it used due to contracts bugging out and repeatedly telling me to visit it (which is impossible)
  7. granted, your craft no longer wobbles due to all of its wobbles being put on the planets, which shake like crazy when theres a kraken attack and crask the game I wish for a neat list of all of the planet types
  8. Granted, but every mod is so buggy that the game breaks, and the ones that work are just joke mods that change the character model or just... change a random period to a comma in one science report somewhere in the game I wish for... hmm... idk.. I wish for KSP2 to have more than one star when releasing
  9. Hm.. I just realized I need names for.. 21 moons.. maybe a couple more if I add a seventh planet to the Pythros system.. so.. they are.. 2 moons of Glacios (theres four but two are already named) - themed after real cold n ice 1 moon of Kataigida - about the size of Ike (the two large asteroid moons are called Skringle and Skrungle) 5 moons of Bink and Bonk (seven moons but two are already names) - one with some liquid on its surface, but the other are different, mostly after collision sounds n stuff 2 asteroid moons of Solis - partially melted captured asteroids that have massive crystals growing out of them. 2 moons of Tumidam - an asteroid moon and a glassed desert (like.. the surface is MOSTLY glass), specifically has two oasises kept alive by terraformers and the rest of the surface is just shiny glass 1 moon of Claudere - a desert moon 2 moons of Solaris - two mini ecuminopolises 1 moon of Audere - a moon that has been nearly shattered by impacts, 5 moons of Messis (6 moons but one is already named) - the four large moons are farming different crops n stuff.. like.. types of crops.. Habanaro, the closest moon, is a spice moon.. maybe one of the moons could be flooded and farm aquatic stuff.. idk..
  10. awesome! Ima have to play it next week due to my antivirus thinking everything is a virus (and I dont have admin).. but awesome concept!
  11. Granted, now theres no more snow OR ice and the sea levels just rose a ton I wish for a wish
  12. I tried the niftynebula mod for the first time! it was awesome for the few seconds I saw it in map view before the game completely ground to a halt and crashed due to some other program breaking the game! it was nortion security.... deleting the .dll plugin file of the mod while the game was running, causing it to crash..
  13. Some images of wip planets! The cluster has been named "Everoth"! Prixos, Solis, Pagos, Bink, and Bonk! Solis doesnt have its own heightmap (uses Prixos') and I need to redo the atmo calculations as I broke the atmocalculator n stuff, then realized I may have been doing something wrong n stuff by not moving the 'homeworld' SMA value despite it apparently not being needed. But its just for Pythros and Arcturus systems, Prixos, the closest planet to Pythros, it has lakes and rivers of liquid lead. it is already quite close to Pythros and its surprisingly not that hot being this close, so.. just some molten lead n stuff! And here is Solis! arguably one of if not the most colorful and oddly beautiful planets in the Everoth cluster, it is a chthonian planet that had its gas layers stripped off as Arcturus brightened briefly during the merge. Afterwards, the vaporized bismuth rained all over the planet, giving it one of the most unique colors in the star cluster! Probably the most exotic planet I have made... huge, high gravity, covered in a thin layer of a very colorful metal n stuff. I also added the first moon of Glacios, Pagos, it is a little bigger than Duna no atmosphere, very icy, orbits near the rings. The colors are actually fairly light, but it gets barely any light due to its distance from Epafi and Adactus Also Bink and Bonk now have their own heightmaps n stuff! Bink and Bonk are.. the fourth planet in the Pythros system.. idk if I should call this system of two bodies as "the fourth planet" or call them "the fourth and fifth planets", which is a similar thing I have issues with Collait and Culair, but Collait is the dominant body, however Bink and Bonk are identical in size and mass. I got the textures to work via the heightColorMap by disabling all 16 oblong maps (yes I split the oblong maps into 16 separate maps and blurred them and applied them to the planets to pretty much remove stepping), and having jsut the heightcolormap and the actual terrain map enabled n stuff, getting the textures, generating normal from the heightmap textures, applying them, reenabling everything (using vertexColorMap with the colormap that was generated, heightColorMap will not like these two) Bink and Bonk can be seen noticeably rotating in realtime, however due to how the game works (and basic calculations of the system as a whole), I determined that there would still be gravity on the tips, but ingame I had to ramp up the gravity of both bodies to simulate this. Also these are very close to being contact binary, but I am fairly sure the game would just... die if I actually attempted it..
  14. I have added the final two systems to my mod and am working on them... I am wondering.. what should I name the star cluster? It has four systems with varying general qualities... Estrela Dobre has more massive planets Excelsior (satellite of Estrela Dobre, a homan transfer to here takes 60 years) is.. well.. the system is straight up wrecked by an event n stuff, but still a normal orange dwarf system Pythros is a distant, strange... uhm.. magical system where its mostly normal.. MOSTLY.... Arcturus is an even more distant system where its incredibly technologically advanced n stuff! All of the stars are fairly close to each other, where it takes about 15 years to get to Pythros at around 90km/s (Arcturus is around 2-3x further), so it is technically fully explorable with stock parts, but the mod includes a few engines to help you out.. I did shrink all of the orbits in Estrela Dobre by 20% after fixing a calculation error where its actually about 0.79L instead of 0.9L (the stars were already fine, I just initially screwed up distances) I then felt the system was a bit small, and added a distant massive, oblate gas giant Glacios. It will have five moons. It also receives less light than Eeloo. Glacios' equatoral radius is the same as Jool, and it is also 3x the mass of Jool
  15. I used the list of 400+ spacecraft names somebody posted on the forum somewhere but I cant find it. For naming planets? I usually take a word that kinda describes them and translate into latin. For example, Canite is latin for blown. and Canite is a planet where a large portion of its surface was blown off. Or I do a little adjusting the latin word so its not potentially the same as somebody elses planet.
  16. ah ok I am thinking that the lower areas of Hados should be rich in valuable resources as it's mantle is technically exposed in certain parts
  17. that is... a bit much changed.. also dust and snowstorms on Petrichor is interesting... Also a kerbal's temperature limit is like 800K, and the entire surface of Hados is above 1000K. Yea upending the structure.. eh I dont mind, you do you. sounds fairly interesting
  18. Granted, the butterfly is bigger than Mothra and explodes I wish for.. hmm... ksp2 to have stable physics
  19. Granted, you get a vacuum, which is something, but is also nothing, which creates a paradox. so yea you got a.. paradox, which is something, but its out of nothing, thus causing an infinite loop of something and nothing and suddenly absolutley nothing happens I wish for that infinite loop to explode
  20. Granted, there are now so many struts that nobody can see more than 5 inches in front of them I wish for nothing
  21. Granted, but you get yeeted anyways for breathing exactly 1 atom too much air yesterday at exacty 10:27:02 am thinking about it I wish for a... hmm... I wish ksp propellers were more stable in timewarp
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