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Everything posted by JcoolTheShipbuilder
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Srobie Planet Pack (WIP) (OLD THREAD!!!!)
JcoolTheShipbuilder replied to TheEveGuy's topic in KSP1 Mod Releases
hiding under the surface of the water as in... like.. most of it being water? -
Srobie Planet Pack (WIP) (OLD THREAD!!!!)
JcoolTheShipbuilder replied to TheEveGuy's topic in KSP1 Mod Releases
Hm.. There is a little bit of seams on the sides, you can fix it by going into layer, transform, and offset by width/2, and then doing some.. stuff.. I did put it on a sphere in blender and the ice caps dont look too large The big continet is quite large But it is up to you of course, the general things about this planet is quite interesting! -
Make a wish... and have it horribly corrupted!
JcoolTheShipbuilder replied to vexx32's topic in Forum Games!
Granted, but it is in its gaseous state and floats away while doing nothing else whatsoever I wish for inert antimatter -
hmm I do kinda agree, as I looked in the ksp wiki and Eve's orbital inclination is 2.1 degrees relative to Kerbin's, which is 0 degrees... yea 3-4 degrees is good I think Although I am in college (and dont have access to my PC which is my only device that has ksp), I think I could just download the mod, tweak the inclination, add some sciencedefs, and upload that
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- interstellar
- system replacer
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Should I reduce the inclination difference between Temporalis and the rest of the system from 7 degrees to about 2 in the next update? as with some career playthroughs I have had a few weeks ago, I have noticed it is pretty... frustrating to get to Collait and Culair due to the inclination, and despite it being a trojan world, there is about one transfer window a year. ALTHOUGH the binary gas giants are a perfect oppourtunity for some crazy gravity assists and might easily result in being yeeted to any other planet in the with little to no transfer window needed... Tho it is quite.. difficult to get it all lined up n stuff.. maybe I should make the system more fun by having Temporalis orbit 2 degrees off the system plane instead.
- 205 replies
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- interstellar
- system replacer
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(and 3 more)
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Make a wish... and have it horribly corrupted!
JcoolTheShipbuilder replied to vexx32's topic in Forum Games!
Granted, but every single animal shifted by one, so moose are indeed elks, but somehow, every single ant in the anthill 30 feet away from you turns into an elephant, resulting in kraken attacks that were unheard of. I wish for a...hmm.. an inert cupcake -
Make a wish... and have it horribly corrupted!
JcoolTheShipbuilder replied to vexx32's topic in Forum Games!
Granted, but now they wont stop appearing and the entire planet in under a kilometer of chicken I wish for a rocket sled -
Make a wish... and have it horribly corrupted!
JcoolTheShipbuilder replied to vexx32's topic in Forum Games!
Granted. your free account is over 2 exabites, but it completely bogs down the planetary network and is therefore worthless.z I wish people put more easter eggs on their modded planets. -
Make a wish... and have it horribly corrupted!
JcoolTheShipbuilder replied to vexx32's topic in Forum Games!
Granted, but ebay also vanishes into the void I wish to give a star landable terrain -
Make a wish... and have it horribly corrupted!
JcoolTheShipbuilder replied to vexx32's topic in Forum Games!
Granted, but then only Resident Evil movies get made afterwards I wish for a.. ten decker plane -
Make a wish... and have it horribly corrupted!
JcoolTheShipbuilder replied to vexx32's topic in Forum Games!
You get the earliest version of the To Boldly Go galaxy, which has just stock planet clones and completely screwed up intensity fades completely vaporizing the whole thing before you realize what just happened I wish for a "Just After Kerbin" mod -
Make a wish... and have it horribly corrupted!
JcoolTheShipbuilder replied to vexx32's topic in Forum Games!
a 1km^3 block of Palladium is currently en route to your location from low earth orbit I wish for a... graphics mod! -
Make a wish... and have it horribly corrupted!
JcoolTheShipbuilder replied to vexx32's topic in Forum Games!
Granted. You are Jebediah kerman during a huge explosion! But now you are stranded in a low Jool orbit as a gamma ray burst sterilizes the Kerbol system I wish for a... single C H A I R -
My heaviest launch was about 22740t, which was launching a 147m long fully fueled 2700t mothership straight out of Kerbin's SOI for a trip to Jool This is just a behemoth so.. about 22.7kt stock Look at all of those mammoth engines! At stage separation, the ship is just over 2700t, and it used a little bit of its fuel to fully escape Kerbin's SOI as it was just too laggy to do a gravity turn I used a hammer SRBs as sepratrons The interplanetary colony ship can carry up to 360 kerbals and has about 10km/s delta v on its nuclear engines (9km/s if it has oxidizer for its rhino engines as a boost) This launch was done purely stock just over two years ago. it was also nearly 700 parts
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Make a wish... and have it horribly corrupted!
JcoolTheShipbuilder replied to vexx32's topic in Forum Games!
Granted. You can accurately predict events happening a K2-137b year into the future, which is about 4 hours and 18 minutes. I wish I could create a contact binary planet where you can drive from one side to another in KSP -
Srobie Planet Pack (WIP) (OLD THREAD!!!!)
JcoolTheShipbuilder replied to TheEveGuy's topic in KSP1 Mod Releases
ah ok! its fine to not immediatley respond -
Srobie Planet Pack (WIP) (OLD THREAD!!!!)
JcoolTheShipbuilder replied to TheEveGuy's topic in KSP1 Mod Releases
Having kerbals describing stuff as something else in descriptions is fun! One of my moons is described as a jelly filled powdered donut -
Srobie Planet Pack (WIP) (OLD THREAD!!!!)
JcoolTheShipbuilder replied to TheEveGuy's topic in KSP1 Mod Releases
lol Pretty interesting! -
Srobie Planet Pack (WIP) (OLD THREAD!!!!)
JcoolTheShipbuilder replied to TheEveGuy's topic in KSP1 Mod Releases
like.. just using that texture n stuff? you may want to add a bunch of variation all over to make it more.. varied and stuff as the white areas are just pure white -
Srobie Planet Pack (WIP) (OLD THREAD!!!!)
JcoolTheShipbuilder replied to TheEveGuy's topic in KSP1 Mod Releases
Ok, so I dont have access to KSP currently as its at home and I am at college, and I dont exactly know how to do complex colormap with GIMP, so here is an example! this colormap (yea i know most of it is just white i was lazy and used part of one of my planet's layered map) Despite the water looking fairly small, it takes up a large portion of the surface -
Srobie Planet Pack (WIP) (OLD THREAD!!!!)
JcoolTheShipbuilder replied to TheEveGuy's topic in KSP1 Mod Releases
hmm.. thats better... want me to help with making it more... eyeball-y? -
Srobie Planet Pack (WIP) (OLD THREAD!!!!)
JcoolTheShipbuilder replied to TheEveGuy's topic in KSP1 Mod Releases
hnm.. thats better, but you might want to make the ocean a bit.. taller, like.. more squareish i think -
Srobie Planet Pack (WIP) (OLD THREAD!!!!)
JcoolTheShipbuilder replied to TheEveGuy's topic in KSP1 Mod Releases
wait.. so when you did it it made a rift? -
Srobie Planet Pack (WIP) (OLD THREAD!!!!)
JcoolTheShipbuilder replied to TheEveGuy's topic in KSP1 Mod Releases
Be sure to use the polar distortion function in GIMP to make sure the poles arent all screwy! Also, there is a bug in the game where if the two poles arent at the same height, the north pole will be forced to the same height as the south pole, creating either a mohole or a mospike I also used the Navaho texture you put here and put it on a sphere in blender the ice cap is a bit.. of an odd strip. Also this is looking from one of the poles -
Srobie Planet Pack (WIP) (OLD THREAD!!!!)
JcoolTheShipbuilder replied to TheEveGuy's topic in KSP1 Mod Releases
hmm.. the looks of the texture means the ice cap is just.. a strip from pole to pole