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Everything posted by JcoolTheShipbuilder
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[1.12.x] Soundtrack Editor Forked
JcoolTheShipbuilder replied to linuxgurugamer's topic in KSP1 Mod Releases
The gamedata folder for the mod goes into the gamedata for KSP, but the other folders go into the main ksp folder. you put the mod gamedata into the ksp gamedata, the playlists and music folders in the mod? you merge them with the music and playlists folder on the ksp folder, i have the music folder highlighted here, and playlists is the second row below it. -
Making Minmus more challenging
JcoolTheShipbuilder replied to desert's topic in KSP1 Suggestions & Development Discussion
Maybe get a mod where the flats of minmus are oceans of ACID. no, like REALLY corrosive acid, bam. thats an interesting challenge i guess? -
Minor detail but when this sample collection drill is actively collecting resources, it appears to be rotating in the wrong direction?
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Island Attack
JcoolTheShipbuilder replied to sevenperforce's topic in KSP1 Challenges & Mission ideas
i have just done a successful test of the vtol plane, will upload a video soon -
Island Attack
JcoolTheShipbuilder replied to sevenperforce's topic in KSP1 Challenges & Mission ideas
wait, would there be a reward for the warhead somehow going INTO the tower? afaik, it is possible to go into the tower through the windows lol. -
Island Attack
JcoolTheShipbuilder replied to sevenperforce's topic in KSP1 Challenges & Mission ideas
Made a pretty good VTOL plane with missiles, but then i proceeded to somehow miss the tower at point blank range (while hovering) with four missiles lol -
totm dec 2019 What crimes against Kerbin have you committed?
JcoolTheShipbuilder replied to crasher925's topic in KSP1 Discussion
I nuked every planet and moon with 433 tons of antimatter... rendering everything uninhabitable... i also exposed kerbals to thousands of Gees while testing an interstellar engine and then i strapped Jeb and Val to command chairs on a VTOL supersonic jet that fires supersonic missiles lol i also left Val in orbit near minmus' orbit for a year, timewarping the while time, and that was before i knew how to rendevous XD -
Island Attack
JcoolTheShipbuilder replied to sevenperforce's topic in KSP1 Challenges & Mission ideas
ok, would a bigger payload mean more points? idk, but im lobbing a payload of 4500 ore at the island airfeild with a big prop plane rn y you can just see the explosions next to the airfeild after 7 minutes and 45 seconds, finally landed back at the KSC, all 4500 ore hit the island airfeild. the warhead hit at 3:07 did i do good? i know 4500 unit warhead is like... 30 times more than you needed lol, and very likely would have leveled the airfeild, as it was equivalent to a nuke lol. ok, i apparently overdid the No Kill like Overkill by exactly 15 times lol -
Gets slime Inserts explodium
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Interstellar modification. New tutorial.
JcoolTheShipbuilder replied to OOM's topic in KSP1 Tutorials
what about how to use the EM and the mach effect drive? -
i think you can make two opposite corners (in chamfer mode) have a radius of 0, and the other two opposite corners at 1, im going to show you. the part is placed with a 45 degree roll, and i have the opposite corners at the default 1 radius filet, and the other opposite corners at 0.25 radius chamfer. this technique can be used to make almost exact mk3 parts. but because of the fact that the part is rotated 45 degrees, changing the width or height does this *proceeds to put pic on imigur and clicks open in new tab before it exists somehow* thats one limitation... the other is with ubiozur wleding ltd continued. also, This mod is AMAZING! the crfp creator that allows you to select points is awesome! though there is one limitation; the parts dont save their shape when welded into a single part with the ubiozur welding ltd cont. mod, but thats kinda understandable for a very new mod i guess? this is still a cool mod lol this is the mod that i always wanted. also, it somehow worked when i made the techlimit size 16km, the only thing is that.. a craft of that size breaks the game and straight up IGNORES gravity lmao (i decreasced the techlimit down to 100m, over 1km is a bit large for me). awesome mod also, how do i get a texture from the internet? i honestly want to get a few minecraft textures to make a "minecraft house", and send it to space lol
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Quickly added a bathroom to the canteen to prevent a catastrophic explosion. i didnt have time to launch it, so i very carefully use the place vessel cheat to place it exactly here. also, those plain looking parts are CRFPs lol
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I have quite a few amazing ships in my saves, and other ones are just... random like this one lol. i made this because i found that the B9 HX heavy propulsion device kinda looked like a massive light and got a little carried away There is a bipedal mech right next to the canteen, and the ship that brought the mech is at the left side of the screen. the mech can do 20m/s on Kerbin, and is entirely stock apart from three structural parts lol Its a "canteen" with lights that change color in a rainbow sequence, and the top spins at 5rpm, like a lighthouse. the lighting it makes can be seen from low minmus orbit! well.. could, IF the loading range was much further lol. i actually just used that engine, and it kinda looks like a light. i have the large frame in the center so the plasma passes through lol. Random fact: in those containers, there are literally THOUSANDS of TACOS when it was going to minmus, i sometimes called it "the rave ship", cause of the lights and stuff lol here is another pic *Dragon and Toast plays in the background* ok this is just awesome, i really like the soundtrack editor lol
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What’s the first thing you’ll do in ksp2?
JcoolTheShipbuilder replied to Lewie's topic in Prelaunch KSP2 Discussion
the very first thing? open the game of course! wait, you mean actually doing stuff? ill just strap a pod onto the biggest booster and see how far it will go! -
huh... i thought it would be a lot more... lol
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Two Bridges Derby
JcoolTheShipbuilder replied to ralanboyle's topic in KSP1 Challenges & Mission ideas
soo... does losing one fin through the tunnel count as no longer flying in one piece? -
i also did this a couple days ago with the kspie antihydrogen tank i did this at the jool system, and it lit EVERYTHING up, jool and all of its moons lol... also, thats 433 tons of antihydrogen going off... can someone do the math and see if that amount of energy can blow up Jupiter... or even the SUN?! also, its a funny reference to what it sounds like when you drop a spoon at 3am (based on other pics of that kind of thing, its literally impossible for me to stay up that late lol)
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These are the biggest spacecrafts i have built "Hype Ship" not at all useful, lag is unbearable (1057 parts), over 220m long. its other name is "The Cosmic Titan" in reference to shadowzone's Cosmic Titan. this craft totally was not built to one-up shadowzone lol (though his ship is still really epic and a lot more useful)) Massive colonial ship, 147m long, 2700t full, 700t empty (the orange and gray "antenna" at the front is there because i had no idea what to put there), used in my stock career, its docked to a station and a class E asteroid for sense of scale, those giant parts are 3.75m fairings, which occasionally detach and cause the entire ship to undergo RUD. refuled, had enough delta V to go from a 1000km kerbin orbit to Duna, insterted into orbit around duna at about ike's orbit, went into orbit around ike to refuel a small cruiser, then went into LDO (low duna orbit), then to Eve, and barely made it to Gilly with 400m/s delta V left... also, i get 6 fps with this craft, and i am somehow fine... must be that i started playing minecraft 6 years ago on an ANCIENT pc, couldnt get past 20fps lol. i have not really seen many threads about showing huge spaceships. on my scale, a spaceship is huge at over 70m in length (and also over 500t JUST to not include the nuclear space noodle, since its... well.. a nuclear spaceship that essentially looks like a noodle). but everyone's definition of a huge/large spaceship is different lol. also, these two spaceships are actually the only three large stock spacecraft that i have built that are over 100m in length (the third is an executor star destroyer) sooo.. you can show off your huge spaceships here! (on your scale)
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Two Bridges Derby
JcoolTheShipbuilder replied to ralanboyle's topic in KSP1 Challenges & Mission ideas
is breaking ground allowed? well.. i did it in 1:36 in gametime, and on my third attempt (did it in the wrong order, took six or seven attempts to do it the correct order) using a prop biplane that was a REALLY low stall speed, though... i do need to make a vid to post, so my entry isnt exactly valid... also, this is the plane i used it can fly at a really low speed before either stalling, or pitching up to 90 degrees and kinda becoming a VTOL. the majority of the fails was when i went from looping around the VAB, took a straight shot (did need to go down a bit), and kept missing, or just going to slow for the wings to catch and hitting the ground lol -
How do i post a picture
JcoolTheShipbuilder replied to JcoolTheShipbuilder's topic in Welcome Aboard
ohhhh ok thanks! -
I made a rescue craft to rescue two kerbals stranded in orbit around minmus, one of them has debris to recover, so i attached a grabber (scaled it down to 0.625m).
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when i welded a 252 group of parts together, the COL was off to the side by almost 200m, so i looked through the part config, and found the offset, and i also changed the value below it to be the same... i did that the first time (also added 500kelvin to the max heat), and it screwed with the attachment nodes, but i re-welded the part (and overwrote the original, basically resetting the values), then only changed the CoLOffset, and the nodes didnt get messed up. ok, so the COL of the part is pointing backwards, which makes for some broken physics where if i pitch up, the craft goes forewards, the opposite of what it should be, and it makes some really unrealistic flight characteristics
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How do i post a picture
JcoolTheShipbuilder replied to JcoolTheShipbuilder's topic in Welcome Aboard
whats the BBCode link? the one where you hover over the image and click copy for? https://imgur.com/W04hMWu ok, i tried it hmmm..... https://imgur.com/a/UxfjE3v -
KSP2 Hype Train Thread
JcoolTheShipbuilder replied to Whirligig Girl's topic in Prelaunch KSP2 Discussion
I decided to make my own hype ship a couple months ago lol it doesnt exactly look like a train, but its a futuristic looking ship lol. (its also on steam workshop, but i dont recommend flying it due to it being over 1000 parts lol)