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JcoolTheShipbuilder

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Everything posted by JcoolTheShipbuilder

  1. why do i have a feeling that its HyperEdit? idk, im going to remove it and see if it works.. yep... it was hyperedit, it makes the planets use calculated SOIs, Ovok's soi is now 94km and am now able to orbit Ovok!
  2. Ok. Hm.. yes, that could be because of kopernicus. Also, I’m testing kopernicus, and I know there are a few bugs with it. I’m just testing it on a separate install lol.
  3. Granted, but it’s permanently stuck in the process of going away, so it doesn’t actually go away until electrons quantum tunnel approximatley 1,245,876 years into the future, when humanity has become an interuniversial civilization that uses quantum tunneling to traverse the voids between universes. i wish people were more patient with ksp2
  4. So, Ovok’s soi should be 94km and not 23km? also, I’m using the 1.9.1 kopernicus
  5. Yes, it does work with After Kerbin. also, how would I land on Ovok? It’s radius is 26km, but it’s soi is only 23km. When I tried landing I ended up inside of it by the time I entered its soi. The other moons are fine
  6. no tweakscale? is this a test to see how many cities will burn irl?
  7. I tested Byond Home, and it seemed to have no issue. but Rhode's oceans were black voids. the black voids were fixed when installing Eve and Scatterer. also, when i cheated a plane to Gateway before i downloaded EVE and Scatterer, it was nothing but a bottomless ocean, and a glitched atmosphere. i havent gone to gateway after getting the visual mods, but ill test it later. rn, im going to see if Extrasolar works
  8. huh.... i had no issue when i loaded it with the 1.9.1 kopernicus. though rhode's oceans were black voids. it was fixed when i got EVE and Scatterer.
  9. amazing mod! though it appears to have an issue with engines that have multiple modes, where one mode works fine with PT, but the other mode just doesnt work and just stops accelerating the ship. this is the engine on epstein mode. persistent thrust doesnt work for it, it just stops accelerating the craft. Persistent thrust does work with afterburn mode though
  10. probably going to send a solar sail out of the solar system as fast as possible
  11. I have two main saves; a Stock save, and a modded save. Im mostly playing the modded save Stock save: has literally no part mods, just soundtrack editor, Kerbal Engineer Redux, and hangar extender extended because the stock ships i build are still giant. has about 70 flights, currently has a cruiser going to Duna with tourists onboard and to rescue a kerbal in low duna orbit. has a giant space station, a giant colony ship. making a large fleet of ships in LKO to colonize Jool with over 50 crafts on several cargoships. finished off the tech tree after going to Eve. also, i have a crewed ion craft kinda stranded in solar orbit after flying by Dres going too fast for capture. i could use the massive colonial ship. but its probably a little low on fuel, and is also complete overkill, as the ion craft is only 50 tons and holds two kerbals, and the massive colonial ship is about 2000t and can hold upwards of 350 kerbals. Modded save: no idea how many of the mods i have counts as mods or just dependancies, but i have about 30(?) mods, currently have a large ship with the b9 HX parts, which still isnt as long as the massive colonial ship, but a LOT more massive. explored Eve, dropped a couple probes, which did suprisingly well. built a colony on Minmus with EL and Civillian Populations. built and launched a large ship. colonizing Duna. tried and failed at KSPIE power beams between Kerbin and Duna lol
  12. yes, i opened the EVE GUI to disable volumetric clouds to save on performance, should i directly edit it in the .cfg file>
  13. sooo... i just found a weird glitch. im not sure if i installed scatterer incorrectly, but every time i launch the game, duna gets a new DunaAtmoScatterBlue added... also, the scatteringexposure doesnt get saved? literally just that
  14. I have EVE, Scatterer, and Spectra v1.2.2, and im going to update to spectra v1.3.3, should duna be blue?
  15. you kinda dont want a storm to suddenly appear and destroy the most expensive rocket you have been working on
  16. hmmmm... are they off the runway structure and on the ground? check max persistent debris, and see if thats a bit low. are they controlled? im not sure
  17. Like this I have it sideways, and the top and bottom widths are different sizes. the length is how tall the shape is, and the width in this case is how long it is also, i just realized that this can be used to make pretty good hexagons, by taking two of them, and putting them with the largest faces together
  18. I actually thought about having different variants of the same ship; crew, supplies, cargo, etc. lol. im going to make a mod version soon
  19. There is a bug i just found; i made a civillian city, and it works great, but every time i EVA a kerbal, a new civillian appears for no reason... edit: it seems that a civillian spawns when you EVA from a craft that has housing space available... but still... kiinda going to become a little annoying with colony ships that have tons of housing capacity, but not every single housing seat fillled
  20. ok, soo... this is from december, but its a gigantic ship i made in my last stock playthrough. It had a mass of 2700t full, and 600 empty, 28 NERVs, 11km/s delta V, 147m long, 13m tall and wide, and about 350 parts Ok, the adventures of the massive colonial ship First thing that happens with every vessel in a stock career; you launch it And since i launched it practically empty, i needed to refuel it. by eating a class D asteroid. and since that wasnt enough fuel (the asteroid already only had a little left), i went to the mega asteroid space station i made. the Station was designed as a shipyard, and could hold up to 4 class E asteroids. i finished off mining that asteroid dry with this giant ship. also, it is completely stock with no mods OR DLCs, and those gigantic parts are actually fairings. Afterwards, i went to Duna. i didnt just depart straight from the station. also, the ship has two docking port sr., and two universial ports (all three merged into one) at the back. the burn to Duna was just a standard burn to another planet, nothing special there. also, the NERVs are in four clusters of 7, and each cluster is covered in a fairing. it kinda looks like nuclear lightbulbs. for SOME REASON, this is the only ship with a NERV heating issue, but only kinda lol Arrived at Duna to refuel cruiser that was in orbit around Ike. The ship orbited at Ike's orbit before entering orbit around Ike Refueling the cruiser enough for it to land on Ike, refuel and then go into low Duna orbit along with the massive colonial ship. Massive colonial ship and cruiser leaving Duna to go to Eve Inserted into orbit around Eve, i had about 1km/s left of fuel. i did NOT REFUEL after undocking with the asteroid station around Kerbin. In orbit around Gilly, pondering how to refuel the ship. just go an idea; why not LAND THE WHOLE DARN THING?! so i docked the cruiser to the ship in sush a way that it would be able to burn without flipping around. Landed the massive colonial ship on top of the cruiser, it was kinda tricky due to the LOW gravity, but i did it! I refueled on Gilly, took some time, and when i open the alt+f12 debug menu to see how much the low gravity was exerting, i saw that it weighed 80kN on GILLY lol. this is Jeb planting the flag Took off from Gilly, undocked the two now fully fueled ships, and prepared to leave to go to the mythical place of Dres after i tried an ion craft that went WAAAAAY too fast pas that "planet". You may notice that i have four Rhino engines on the back, why? i have no idea! but then i realized that they have about 500m/s delta V along with the 10km/s of the NERVs, so i could use the four rhinos as a boost to get at LEAST three times the acceleration, and to fly away from Eve. The burn was done at 4x timewarp, and at 6fps, and the burn took about 30 ingame minutes... Arriving at the mythical place of Dres The ship is still in orbit around Dres. i have since started a modded playthrough.
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