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JcoolTheShipbuilder

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Everything posted by JcoolTheShipbuilder

  1. hmm... ok, also, the EL app button isnt visible... also, how to upload a file?
  2. hmmm... what modulemanager should this mod have? i have only the latest modulemanager and (i think) the prerequisites, and the modules for the construction and stuff arent showing up for This mod at all, tho modules work fine with every other mod? Or have i possible incorrectly downloaded it?
  3. if you go into map view, and click on the info tab, or just go and click on the stock delta V thing, it will show the current mass i think also, what about using an ornithopter?
  4. Playing in a sandbox save, decided to join the Upsilon Initiative, and built a ship for one of their projects. my idea was that it was going to be big, but then i realized.... yea lol, it would be extreme overkill. idk what its name should be, so its currently "Eeloo colony ship" atm, tho.. with mods and other solar systems, this ship will be an interstellar ship. a lot of its stats are in the pic, but here are some more Length: 306.4m Width: 99.6m Height: 40.1m Crew capacity: exactly 4000 somehow, tho since its wip, it will likely go up and to solve the issue of extreme lag due to part count, I will use UbioZur Welding to massively decrease the partcount. also, It makes a lot of other ships that seem big, look tiny This is the size comparison of the megaship and a bunch of other ones There are Jett Quazar's victory star destroyer, and MC-80 star cruiser. directly above center is my biggest ever career launched ship; the massive colonial ship. and that tiny ship near the front is the Kerbal-X
  5. I know this isnt exactly a rocket, but I have a wip megaship lol it is 300m long, 100m wide, and about 40m tall, and i currently have no idea how to or if it is even possible to launch this gargantuan ship, even when empty.
  6. hmm... it would be cool if this mod had compatibility with interstellar fuel switch
  7. hmm... im getting a weird bug where using the sabre engines from B9 aerospace, their thrust doesnt skyrocket after the sound barrier, actually, their thrust doesnt change at all, do i just disable persistenthrust for them? nvm it doesnt seem to be the case my craft just didnt have enough engines and the ALT+F12 aero debug confirmed the engines ere, in fact, ramping up tho if i have two different kinds of engines (sabre and nuclear turbojet), and i turn off the sabres to cruise on the turbojet to nearly orbit, the throttle gets locked at 0, turning off that engine.. actually, for whatever reason, if any engine is turned off, throttle is set to 0
  8. Try Ksp Interstellar Extended, it has some very good engines that, at maximum, you can go 0.4c but with the antimatter drive, the delta v readout on every mod break since the delta v can be 1.5c, but tiny acceleration. Tho there are warp drives...
  9. Colonize the heck out of the Jool system. I have a fleet of very large ships, but I have also yet to return the four starting astronauts from the surface of Eve lol.
  10. hmmm... im testing a BG piston powered engine, and it can run at 200rpm with no trouble lol, and now, to add wheels and stuff
  11. nope.. i was wrong 229 objects around 26 stars. most in main sequence, one giant, two pulsars, two white dwarfs, one black hole. (and also a couple of barycenters) about 23 have planets orbiting. should i call the beyond home system (Tempus and kerbol) as two systems? lol... ok, sooo, yep, 23 different planetary systems... the two closes are Kerbol (beyond home) and Valentine, i think the next closest is Nova Kirbani
  12. hmm.. i already have that mod, its that i was just saying that i prefer multiple star systems. i have.. i think at least 8 different other star systems with over 200 bodies in my save lol
  13. just curious, is there a such thing as an extremely hard version of RSS? as in, its RSS scaled up 10x lol.. i dont plan on playing with RSS because i prefer to explore other star systems
  14. 2 things; 1. 69 craft? nice 2. what mod is that? i need it because i always make so many different ships every save lol
  15. i think there might be a mod that adds a stock scale real solar system?
  16. hmmm... i have a plan for a massive mission, with a gigantic mothership that might be able to land on Vall to refuel, but it will carry two large capacity landers for Tylo and Laythe, i might bring 100 kerbals (although the massive mothership can hold 360) lol
  17. last year when i managed to launch a massive ship into orbit, refueled it (not all the way), and then went to Duna, orbited Ike, refueled a smaller ship (the massive ship was 147m long), went into low Duna orbit, the smaller ship landed on Duna, then Ike, then low duna orbit, both left to go to Eve, and i about got to gilly with only 1km/s to spare, without refueling once since leaving Kerbin and then i proceeded to dock the two ships and land the small ship with the massive ship on top, on Gilly, and refueled the thing
  18. hmmnm... i landed on that interesting thing on Izetta, (in 1.9.1, no landcontrol), and theres nothing there? doesnt show up on kerbnet, is it just an easter egg you can only see from afar?
  19. i dont know, its in its starting phases, i still need to add more things
  20. making a planet pack today, i made the contact binary stars! also, used the ares 4a to fly there with cheats (tped to the system, i was NOT flying 500au lol) here is a pic of the stars without stock flares from a moon around the first planet aaaaand now with stock flares that tiny star to the side is kerbol waaaaaay off in the distance lol
  21. will there be a GitHub download? when i attempt to download it from spacedock, it always fails for some reason
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