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Everything posted by Bellabong
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Bellabong replied to Gameslinx's topic in KSP1 Mod Releases
This just adds so much!- 3,158 replies
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Ah I think you're touching on the root problem - The BDB in sub-configurations are unlocked by literally referencing the stock tech tree (basicRocketry, advancedRocketry etc.) node that unlocks the B9Partswitch variation of that engine, the RealFuels techlevels also refer to the standard tech tree (found in realsettings.cfg in the Realfuels folder). Looking through LRTR I can't find any config that patches realsettings.cfg's tech levels or something like https://github.com/KSP-RO/RP-0/blob/master/GameData/RP-0/Tree/TREE-Engines.cfg which patches every engines sub configuration techlevel for RealismOverhaul. What's happening is that RF and RF_Stockalike are both referencing the stock tree nodes, which most tech tree mods preserve for compatibility but LRTR nukes the tech-tree à la RP-0 and adds the proper tech tree nodes to the individual parts which is what its support extends to. It doesn't seem to have a patch for Realfuels though. As for realsettings, that's fully on LRTR, as for the individual configs - I'm not sure whether supporting the full RSS tech-tree should fall under scope of RealFuels_StockEngines. I will probably do a real names patch for the BDB configs in line with its real names patch, and as a result the individual engine configs should get caught by the patch RP-0 uses that I linked earlier.
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I'be gotten the throttle response time to match the oomph of the F1 startup. Zoomed out it's even more impressive as it matches the launchpads smoke animation
- 232 replies
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Thank you too! You've been quite the help on catching the Knes stuff and giving me enough clues to fix my mistakes ^.^ And have fun!
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No need, at least in the case of the Grivan, my latest update to add methane to the F1B had one too many closing brackets. That part did have like 6 brackets to keep part of as I had to dig deep into the B9Partswitch module.
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Ah you're re-installing, I was going to ask if you could find a BDB engine in your module manager config and show me how it looks. The only thing I can think of is that a mod may be modifying the ModuleEnginesRF back into ModuleEnginesFX (Real-plume-stock patches do this, which is why you should only have the base realplume installed, we use the realplume-stock configs for engines) or changing the ID of the engine (Waterfall patches can do this - half the Knes engines have an ID of Rutherford...). I tried to take care that all the engineID's referenced are correct for the mods waterfall patches. (This also future-proofs them for RocketSoundEnhancement, since it deals with engineID's) Similar request to the one above. Now are you referring to the techlevel upgrades as part of Realfuels (which ends up as a thrust boost in most cases) or the individual engine variants of the engine? or does the ability to get to these menu's not show up at all?
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You'll probably want to delete the duplicates using kerbal konstructs. Just reporting in to say that KSC extended has no issues I've found so far on a 3.2x scale Kerbin with .70 landscape height. It's the first release I didn't need to edit slightly. (previous KSC needed slight adjustments before)
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The power of RF, featuring a Methane F1B, MethaFLOX RL10's and a Hydroflourine AJ10-133. From being able to do a free return with standard fuels to being able to capture and escape the Mun! Tier 7 tech though >.>
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Yeah seems I only put pack in the multipliers for L220N and misread the running sound for the Ariana 1-4 first stages. The sound of these and the HM60 shouldn't have worked as I linked the running effect to running_closed (I only tested the loose Ariane engines) and not running however the rest of the engines in the mod do have sound for me. Do you have waterfall installed? I may have to patch for the sound of a realplume only installation (The BDB configs have it since they're from before Waterfall, I just had to make sure the right effects were linked.
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Cheers! The first and last one were due to some missing brackets, and the second one was a paste oversight. They're fixed now. Weird how the one for the lunar orbiter snuck in - I flew it a few moths ago! As for SRB's not shutting down, none can in RF. Literally doesn't compute. Unless you want them to be infinitely restartable, but that's undesirable behaviour from SRB's for a realism enhancing mod. I think I specifically enabled this ability though on SRB ullage motors that stay on stages needed for later burns - the engines presence can mess with Principia burn calculations.
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Good catch, I was wondering why the patch count was slightly less than expected, for this specific one a PR isn't needed but thanks!
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Tantares is being looked at many vehicles have been overhauled and I may need to bump its status from an update to a rework although I'll leave the existing engines for the most part as they are
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I'm working on a waterfall config for Alternate apollo as part of real fuels
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[WIP] Boring Crew Services - Stockalike Starliner Mod
Bellabong replied to DylanSemrau's topic in KSP1 Mod Development
This is part of your filter settings - one of the standard packages prevents multiple categories by setting its original category to none - the problem is that it doesn't show up through search then.- 497 replies
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Finalizing some of the stats, fixing some resource flow modes and checking plumes. There's a few engines whose effects I need to check. It shouldn't take long, should be finalized by the end of the week. A testable version is at https://github.com/Bellabong/RealFuels-Stock.
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So here's what the changelist looks like for the next release Benjee10_shuttleOrbiter (update) Added RCS flexibility and defaults Fuel cell configs ModuleFuelTanks configs Tundra Exploration (Space X) (update) Added RCS flexibility and defaults B9Partswitch fixes Bluedog Design Bureau (US LV's) (major update) Waterfall Integration Flourine Plumes! B9Partswitch integration SRB fixes, upper solids are back! SRB fuel support RCS default setups fixes, fixes, fixes, notably Titan and audio + more throttleresponse tuned to the Titan bwoop and the F1 oomph engage sounds Benjee10_sharedAssets (rework) rescaled and updated KJ10 with additional Orion configuration Coatl Aerospace (Western Probes) (rework) Added RCS flexibility, Added missing RCS and engines Techlevel support SRB fuel support Fuel Tank configs Tantares (Russian Spacecraft) (rework) Reworked engines to match IRL counterparts This means a majority switch to UDMH+NTO Tank types should be proper now SRB fuel support Added RCS flexibility and defaults Techlevel support Fuel cell configs ModuleFuelTanks configs TantaresLV (Russian Launch Vehicles) (rework) Overhaul of engine configs to match Tantares's overhaul Engines should have all IRL variants RCS flexibility Techlevel support Waterfall integration ModuleFuelTanks configs ReDIRECT (Shuttle derived launch vehicles) (rework) SRB fuel support ModuleFuelTanks configs Rebalanced weights and SRB's Engine performance should match BDB equivalents Alternate Apollo (GE Apollo D2) (new) RCS flexibility Techlevel support B9Partswitch intergration Waterfall support & integration RealPlume support Flourine Plumes! Fuel cell configs ModuleFuelTanks configs Asbury Western Stars Industries {Kistler K-1) (new) Techlevel support RCS flexibility ModuleFuelTanks configs Benjee10_X-37B (Boeing X-37B) (new) RCS flexibility ModuleFuelTanks configs Boring Crew Services (Boeing Starliner) (new) RCS flexibility ModuleFuelTanks configs Chrayol Design Org (ISRO PSLV) (new) SRB Fuel support Techlevel support ModuleFuelTanks configs Completely Non-Agressive Rocketry (Bumper & WAC Corporal (new) Capella engine represents Aerobee derivatives Titov engine represents American derivatives of the V2 ModuleFuelTanks configs Commonwealth Rocketry Expanded (British Rockets) (new) Techlevel support ModuleFuelTanks configs Special Delivery (Cygnus Spacecraft) (new) Techlevel support ModuleFuelTanks configs DodoLabs (Rocketlab Electron) (new) RCS flexibility Techlevel support ModuleFuelTanks configs Eisenhower Astronautics (Angara) (new) RCS flexibility Techlevel support Fuji (JAXA Fuji capsule) (new) RCS flexibility ModuleFuelTanks configs Integrated Phoenix Industries Space Tug (Apollo Space Tug) (new) RCS flexibility Fuel cell configs ModuleFuelTanks configs Internal RCS (RCS that can be built into surfaces) (new) RCS flexibility Techlevel support James Webb For Kerbal (new) Weight and thrust rescaled RCS flexibility Techlevel support ModuleFuelTanks configs Kertemis Program (Artemis add-on for ReDIRECT) (new) Integration with ReDIRECT RCS flexibilty and defaults Techlevel support SRB fuel support SRB Booster represents Block 2 SLS booster Fuel cell configs ModuleFuelTanks configs Knes (ESA Launch Vehicles and Spacecraft) (new) Weight and thrust rescaled Real engine variants added for every engine SRB fuel support SRB B9Partswitch integration enabling accurate SRB variants RCS flexibility and defaults Techlevel Support Waterfall integration Fuel cell configs ModuleFuelTanks configs Konstellation Program (AresV add-on for ReDIRECT/BDB) (new) Integration with BDB RCS flexibility Weight and thrust rescaled SRB fuel support Booster represents 5.5 segment RSRMV ModuleFuelTanks configs Photon Corporation (Shuttle based Boosters) (new) SRB Fuel support Techlevel support Weight and thrust rescaled Boosters performance based on shuttle RSRM Added realistic thrust curve configuration for correctish burn times ProjectEOC (Shuttle C) (new) RCS flexibility ModuleFuelTanks configs Starshine Industries (Ariane 6 upper stage engine) (new) Weight and thrust rescaled Techlevel Support Taerobee (Aerobee and V2, configured with Russian derivatives of the V2) (new) Taerobee represents the Aerobee engine Titov engine represents Russian derivatives of the V2 Techlevel Support ModuleFuelTanks configs Tantares SP (Russian Probes) (new) RCS flexibility Techlevel support ModuleFuelTanks configs WernhersOldStuff (Aggregat Program) (new) Techlevel support Weight and thrust rescaled A4 engine has configurations for every derivation A6 Ramjet has AJE compatability and support ModuleFuelTanks configs With this update you should be able to build every NA/EU/RU LV and their variants, with Bluedog, TantaresLV and Knes configs doing a lot of heavy lifiting - Knes SRB's will have different performance configs tied to different fuel amounts, the "all in one for every variant" type engines from Knes have been given configs for each IRL variation, so there truly is a difference between the Arianes or Diamants you build. TantaresLV configs allow you to configure the variations of the Soyuz rocket from its humble, struggly sputnik beginnings to its modern counterparts. RCS should be freely configurable across all configs and any parts where ElectricCharge and a fuel type are on one part should include the electric charge in the fuel tank. Massive thanks to be thrown at the BDB and RO teams and of course Vali.
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For those wanting to get ahead of the curve, here's the most up to date configs for RF BDB. Now with yellow plumes for fluorine based engines and B9partswitch integration. https://github.com/Bellabong/RealFuels-Stock/releases/tag/1.2 changelog: 1.2 - Updated to BDB's waterfall compatibility. Fixed some engine noises that werent playing. In addition the flourine based engines will have different plumes based on yellow. - Integrated new RealFuels and B9Partswitch integration, you only need to set the engine configuration in the RealFuels engine menu and the according visuals will be selected (engine nozzle, waterfall plume) - Added missing engines from the final release of BDB 1.8 - Added support for the X-20 Moroz (Stockalike Dynasoar made for the BDB Titan) https://forum.kerbalspaceprogram.com/index.php?/topic/184435-1120-ж-20-moroz-spaceplane/ - Removed deprecated folder - fixed GE405 engine weight. - Engine response times added
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@SpacedInvaderSorry for the late reply but yes, the engines which were completely unthrottable in real life should also not be throttable in the RF BDB configs, there's a lot of those since these are engines from early rocketry. But you did give me an idea to include an optional patch which removes the throttle limits (the launch engines that are allowed to throttle usually only throttle down to around 70%).
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[1.10] StarLink Satellite Pack 1.1.0 | 2020.9.13
Bellabong replied to Akino's topic in KSP1 Mod Releases
@Akino What Mecripp is trying to say is that when you made the craft files you probably had some mods installed - some mods add something to every craft file (like trajectories)and this will throw up errors for people who don't have those mods installed. One of your FAQ questions will probably be asking how compatible this mod is with TundraExploration, it's another fairly popular SpaceX based mod so users of that will be looking for this as well Looks very nice! Do you have any future plans for ride-sharing adaptors?- 45 replies
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- totm october 2020
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